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If you're still interested in this mod, upgrade to the new version please. This version will no longer be supported or updated. I rebuilt the mod for the new mod-manager and re-upped after some testing. Working fine as of this posting, with version 2.8.1.
https://steamcommunity.com/sharedfiles/filedetails/?id=2197545811
Due to what appears to be hard limitation on the game engine, I can't get it to kill more than one pop per time tick. But Armageddon will very consistently devastate the planet completely with all buildings wrecked within a game month or 30 ticks and it will shred off pops 1 per tick every tick. So a 150 pop capitol world will be depopulated in about half a game year. Seems legit.
ok will do
I took a look at the mod and found a the bug with policies being described. I believe its squashed, on the basis of limited testing by booting new game and checking the policies menu.
Let me know if there's still issues.
Go forth and bomb some more habs sir, and please let me know if it happens again.
Thanks
For example if another mod that was made somewhat sloppy by means of copy-paste full-replace of the entire buildings file was used with mine, there would be duplicate entries present for shield generator and the results would be unpredictable...
That said, again it should not be game breaking just maybe shields will be invulnerable again or worst case maybe duplicate building entries, one of each type. Hope that helps.
I found a glassing mod that isnt uploded in 5BC and looks updated