Total War: ATTILA

Total War: ATTILA

Playable Roman Puppet States (Regional Governors Mod)
57 comentarios
compasyaroslav99 4 ABR 2024 a las 1:47 
Lack of Spanish protectorate for the Western Roman Empire
xxafromagicsxx 7 JUN 2021 a las 3:11 
Does anyone know how this works exactly? Can you make new puppet states playable?
Chishti_Pirates 30 AGO 2019 a las 5:43 
collier can you kindly accept my request? i need some help
iftlc 30 DIC 2018 a las 19:53 
why do i only have 1of2 western 2 of 2 eastern
Красный Фонарь Beck 10 DIC 2018 a las 2:15 
друг!
делай руссификатор, если не сложно
Suspense 31 OCT 2018 a las 2:33 
I second the need for a 12 turns per year submod. I'm split over which I perfer mod.
Clumsy 7 OCT 2018 a las 18:09 
Gaul also...
Clumsy 7 OCT 2018 a las 18:08 
Why are Britain and Africa barbarian instead of Roman?
LT. HELLFIRE 28 SEP 2018 a las 4:22 
hello is there a 12/24tpy version somewhere ?
Collier  [autor] 3 AGO 2018 a las 9:54 
Just accepted it! and its called "RegionalGovernors.pack"
Arminius 1 AGO 2018 a las 2:22 
i mean whats the name of the .pack file? i cant find it in the usual folder .
and how i can change corruption values (connect more with imperium size?
please accept my friendship request for some modders talk :D
iredx2i 31 JUL 2018 a las 12:45 
love the work just got done doing a egypt playthough
iredx2i 31 JUL 2018 a las 12:45 
cool thanks
Collier  [autor] 30 JUL 2018 a las 22:43 
Arminius, I'm not sure what you mean by the mod files. And iredx21, that's next on my list for modding. Just got done with my internship this summer so I'll have more time to mod soon!
iredx2i 30 JUL 2018 a las 14:32 
can you make a mod like this but the the Eastern factions like Persia and Armenia ETC..
Arminius 22 JUL 2018 a las 3:07 
great work.
where i can find the mod files, what is its datas name ?
Collier  [autor] 14 JUL 2018 a las 19:03 
I just friend requested you. Message me when you can.
Me 14 JUL 2018 a las 15:57 
Done that - only mod it won;t work with is this and the tributaries version. No idea why it should suddenly fail, but with no mods on but that it lets me get to the screen, pick a nation - and then kicks me
Collier  [autor] 14 JUL 2018 a las 15:55 
Could you do me a favor and try it with no mods? Let me know if anything changes please.
Me 14 JUL 2018 a las 10:43 
Possibly. It worked with the same mods before. Radious?
Collier  [autor] 14 JUL 2018 a las 10:01 
I've had a couple of my friends test it and we have not encountered any problems. Are ya'll running any other mods that affect the tech trees? That is the only thing I changed in the July 11th update.
Collier  [autor] 13 JUL 2018 a las 16:19 
I just tested it right now with a new campaign and I don't have any problems. However it might be because I changed the tech trees and so now they're incompatible with an earlier save. If that's the case I'm very sorry about that, I didn't believe that would happen based on my initial testing of the changes. Could you do me a favor and try starting a new campaign and tell me if there are still problems? Also try deleting the mod and re-downloading, because I uploaded SEVERAL versions on July 11th trying to fix the tech trees so it might not have updated too.
Foohman 13 JUL 2018 a las 10:26 
Same here yo.
Me 13 JUL 2018 a las 6:53 
Broken for me, as of July 11 change
Collier  [autor] 22 JUN 2018 a las 23:05 
Hello everyone, Pontus, Illyria, and Macedon are now playable. I've also added a submod that gives the puppet states the same military units as the ERE or WRE. The link for the submod is in the description now. Enjoy!
napoli 22 JUN 2018 a las 8:05 
Nice work thx; In the Name of the Attila players
Collier  [autor] 21 JUN 2018 a las 8:17 
Thanks to David for advice on how to make more of the tributary states playable. I'm very close to finishing another "faction group" in the faction selection screen that will allow Pontus, Illyria, and Macedon to be playable. Should be released very soon!
David 20 JUN 2018 a las 15:12 
faction group, the culture can stay roman, you just need to copy paste the roman faction group
Collier  [autor] 20 JUN 2018 a las 14:34 
Macedon is not playable because only 7 factions will fit in the selection screen. However this weekend I'm going to look into the possibility of adding another culture group so there's room for Pontus, Macedon, and Illyria.
Steve 20 JUN 2018 a las 12:18 
I cannot play as factions like macadon
Collier  [autor] 20 JUN 2018 a las 6:27 
Awesome, thanks David. I'll take a look later and see what I can do. If I'm able to add a whole other culture than i'll make Pontus, Macedonia, and Illyria all playable.
David 20 JUN 2018 a las 5:46 
its possible, watch the faction_group and faction_to_factiongrouping tables in db, their names are something like that. You can edit them.
fatih 20 JUN 2018 a las 4:12 
good idea i like it
Collier  [autor] 19 JUN 2018 a las 18:52 
Yeah I considered adding them to eastern culture group but then I decided I want all roman factions to be the same roman culture with the roman faction traits. However I'm gonna look into the possibility of adding a whole other culture in the selection screen and having essentially two identical roman cultures in the faction selection screen. I need to find out if thats possible.
Smile 19 JUN 2018 a las 18:17 
what if under eastern empires you made the eastern roman factions as well? i,e Macedonia and aegyptus etc
Imperator275 19 JUN 2018 a las 17:03 
I play with Radious, so far so good. I'm near 80 turns with Gaul, must be another mod.
Foohman 19 JUN 2018 a las 16:59 
I think I'm having an issue with compatibility with Radious mod, can anyone confirm?
Collier  [autor] 19 JUN 2018 a las 13:30 
Unfortunately Macedonia and Illyria cannot be playable. I had done that originally, but then realized the faction selection screen was not large enough to fit more than 7 factions under the Roman culture menu.
XVikingNorway 19 JUN 2018 a las 12:55 
Is it possible to have Macedonia or illyria playable?
Herrick 18 JUN 2018 a las 20:59 
A strange idea could only leave the WRE with the italian province, and you need to sustain the empire that way by supporting your puppet states. If a puppet state betrays you than it will feel like a real civil war.

But good mod by the way :) this is just my suggestion.

Collier  [autor] 18 JUN 2018 a las 19:45 
My initial plan had Hispania and Italia, but then I decided that would leave the WRE too weak and susceptible to immediate defeat.
Herrick 18 JUN 2018 a las 17:21 
How about adding Hispania and italia?
Yaboku 18 JUN 2018 a las 9:23 
That's great! Thanks for the mod!
klink 17 JUN 2018 a las 23:52 
Nice, going to try this new version.
Collier  [autor] 17 JUN 2018 a las 22:21 
Tributary state version is finished. Link is above in the description!
Collier  [autor] 17 JUN 2018 a las 16:28 
For those that are interested, I'm going to make an exact duplicate of this mod except with the tributary state relationship rather than the client state relationship. I originally chose to do the client state despite the war declaration glitch in the base game because I felt it was more historically accurate that breaking the client state treaty with the WRE or ERE would instantly be seen as a declaration of war. Immediate war does not occur when renouncing a tributary state treaty, but I understand the frustration with the fellow client states declaring war on you. Stay tuned and hopefully I will have the tributary state version out soon.
David 17 JUN 2018 a las 10:38 
Collier is right, when i unlocked the 2 EREs Vassals the same issue occured
sc5879 17 JUN 2018 a las 9:30 
I like this idea- hope it works-Thanks for all your effort.
Collier  [autor] 17 JUN 2018 a las 9:16 
That's not a glitch, I explained that in the description. Unfortunately, Attila was never designed to have puppet states be human players. The exact same thing happens in the vanilla game when you play as the Lakhmids with zero mods on. Several people have complained to CA about it but they've never tried to fix it which is really disappointing.
Gutbomber 17 JUN 2018 a las 2:00 
looks cool