Starbound

Starbound

Monster Spawn X5
13 Comments
Super Brasilis Aug 27, 2022 @ 8:04pm 
Too much lag this makes me suffer of a non playable game, char just wants to walk alone to the wall.
shardinhand Jun 20, 2022 @ 1:29am 
awesome better for my frame rate welldone my man!
Neco Arc Enthusiast Jun 8, 2021 @ 10:39pm 
damn, it would be cool if they did tho
Southern Wind  [author] Jun 8, 2021 @ 10:30pm 
@King Phoenix No, it is not. It will override or collide.
Neco Arc Enthusiast Jun 8, 2021 @ 10:18pm 
does this stack with the x10 mod? does anyone know?
Southern Wind  [author] Mar 9, 2020 @ 8:43pm 
@viske you don't have to say sorry. i am the one who have to say sorry. i have not played starbound for many years. i am so sorry. thank you for inform.
viske_ Mar 9, 2020 @ 4:43pm 
Im sorry to tell you this but this mod breaks "cyberspace" in vanilla bounty hunter quest line - it kicks player back into the ship. I unistalled it and everything worked.
tf2_bot Jun 25, 2019 @ 1:29am 
Would like a x3 and or x2 version since the guards get overwhelmed quite easily
Super Brasilis Jun 17, 2019 @ 9:22am 
not recomended for first planet, because this makes impossible to activate the gate, by quanty of mobs i can't stop dieng every time i beam down :cleandino:
please employ me Jan 21, 2019 @ 1:16am 
hey, you should make a 0.5x multiplier lol
CoolFrood Jul 2, 2018 @ 10:38am 
Tried the mod and could not use any dash tech while installed.
Dralarco Jun 16, 2018 @ 4:43pm 
Thanks for listening. With the x10 there are safer zones and harder zones. Then night falls and everything possible spawns (in FU). That lags my comp to the point of my charactor being the only thing that moves. Also with the RPG mod, the exp gain difference is huge.. hope a x5 helps with both.
Bikkudie Jun 12, 2018 @ 3:34pm 
Hey, I found a really big issue with this mod, I posted the details in the discussion that I just posted here.