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Only the Jedi class can still have the lightsaber and if I change for a sword, the lightsaber disappear and cannot be equipe anymore
Or can you send me the items code to use the steam console with them?
Thanks!
Jedi Class uses it but you can't have the beta and this one enabled at the same time.
I only want lightsabers for my templars but don't want a new Jedi class. I'll be testing this on my own
@Vegeta: could probably use the weapon skin replacer mod to replace the meshes of the dual sabers. Would require some config editing though.
@FrankNova: this is usually a graphics issue... Afraid I'm not sure what could cause the problem if you're running max settings.
I know there's a "Dual Saber " option, but that can't use the lightsaber skins from "Lightsaber Ghost Templates [WOTC]" and is stuck with the ugly blocky design that looks more like a rounded brick than a lightsaber.
for the saberstaves they turn into a regular lightsaber when thrown (which is fine for now imo)
the issue is they turn invisible when they return to your hand. suddenly you are only holding the blade part with no hilt. this is annoying but not gamebreaking.
unfortunately what is gamebreaking is that if you make a save after you threw the saber (its now invisible in your hand) then reload that save, it crashes unless its the first save you load after launching the game
not really expecting you to fix it, just sharing what i know incase someone has an idea how to fix it
I didn't set these up for compatibility with Musashi's lightsaber upgrades in mind (this mod was released before his WOTC Jedi mod) so probably not.
(1)You would need to use the template name for the lightsaber you want to add. Probably the best place to find the template names is in the localization file for this mod, because you can look up the item template name by its in-game name. I don't remember the names offhand but they will probably be along the lines of WOTCLightsaber_CV or something similar.
(2)The weapon categories a given class can equip per slot will be defined in that class's XcomClassData ini file (Name may not be exact).
@Cherynoble: The only thing I can think of that might cause that error would be if you didn't have the Animation and Socket Supplement mod subscribed and/or enabled. The training saber is added by Musashi's Jedi class mod, not this mod.
1) so I'm in the xcomgamedata ini and see the items equipped, if I want the templar to hold a lightsaber what should i type? Items[1]=(Item="Lightsaber") ?
2) where should I go if I want any soldier to be able to equip a lightsaber, even if it's not their starting loadout? like if I wanted to give my ranger a double-sided lightsaber instead of a sword?
@Shaggoth (Ищезаяц): That's weird. There is a cosmetic component to the lightwhips but they should be disabled by default. You could try Having a look at the XComContent ini for this mod and delete anything that isn't commented out. In terms of disabling the weapon itself, might be possible to do that with Iridar's Weapon Skin replacer. Never tried it myself so I'm not sure how that works.
@ Talon: Not out of the box, no.
@ Esoteric Ryoushi: Easiest way to find template names is to look at the Localization file. Makes it easy to work backwards from the in-game item name.
@ magicalmac : To edit the templar’s starting loadout? You can find it in your War of the Chosen config folder in your documents folder then the XComGameData ini and the line that starts with Loadouts=(LoadoutName="SquaddieTemplar"
@ RVT: You’re not going to be able to equip the primary lightsabers without at least the Primary Secondaries mod. But if you set the lightsaber weapon categories to “sword,” as described in the description, I would think you should at least be able to equip the Lightsaber Shotos, which have secondary slot versions.
I'm trying to let my Rangers use lightsabers. I don't want the Jedi class. I don't want anything else the dependencies (mods) provide. I just want to let my Rangers use cooler looking sword.
I've made the ini edits to the XComGameData_WeaponData file in the config directory for this mod, as instructed to the best of my ability.
I don't see any lightsabers available for my Rangers. All sword options look to be the same as vanilla. I'm not using any other mods that affect melee weapons.
your solution about +IndividualWeaponConfig to XComTruePrimarySecondaries file doesn't work since it seems that it doesn't change the anture of the +IndividualWeaponConfig command. It missing something.
Is @LLCoolZJ question is the solution?
So first, open up the XComPrimarySecondaries config file for the Lightsabers mod and copy the entries that start with +IndividualWeaponConfig
Next, open up the file in True Primary secondaries labeled XComTruePrimarySecondaries.
Scroll down to where you start seeing lines that also start with +IndividualWeaponConfig and paste the individual weapon config entries from the saber mod on the line after those entries that were originally there.
@Tyler Chambers: No plans to change the existing models or add weapon appearance mods. Closest thing I might do is add more options to the lightsaber ghost templates mod.
@E-macho: I think someone else has done that since you asked. :)
@Refferoni: Sorry. If the soldier has the Jedi class or Force User ability and you didn't change the weapon category for the lightsabers in this mod from lightsaber, they should be able to equip them. I'm not sure what might interfere with that.