Stellaris

Stellaris

Crisis Manager - End-Game Edition [Abandoned]
337 Comments
seven Mar 30, 2020 @ 9:32am 
People, I have a gift for all of you. A new crisis manager plus cirisis expansion. All mid-term threat, endgame crisis and War in Haven are included. Hope you enjoy this.

Besides Deadly Tempest, Crisis Manager 2.6, this could be another choice worth a try.
https://steamcommunity.com/sharedfiles/filedetails/?id=2036051710
TehFishey Mar 23, 2020 @ 11:36am 
Okay, I've posted my updated version Here . In addition to the bugfixes and minor updates, I've added extra compatibility for Dynamic Mod Menu (though it doesn't matter much now that Had updated !Mod Menu - either one should work fine). Please let me know if anyone has any trouble with it...
Zag14 Mar 23, 2020 @ 10:26am 
@TehFishey yeah, plz post what you have, me and my buddies very interested in it!
TehFishey Mar 22, 2020 @ 10:58pm 
To elaborate: all of the glaring issues that I've encountered with the various crisis in my few hours of testing are all present in pure vanilla. The most annoying of these is a tendency for the swarm/contingency to not initiate purges after they conquer planets (yeah, that shit again). The issue seems to be tied to the pop job optimizations that came out in this patch - purge stratum and weights are applied to pops properly, but the job assignments on the planets aren't updated by planet capture. I was able to work around this by changing the capture event to clone and kill a pop on each planet as it's captured, which updates the job assignments.

If people are really interested, I can get to posting what I have sometime tomorrow. As far as compatability and currency with 2.6 goes, though, this mod is already like, 95% there (I can't speak to to the functionality of the other crisis managers though, as I haven't looked into them yet).
TehFishey Mar 22, 2020 @ 10:54pm 
I've worked on an update of this mod to 2.6; I've held off on posting it because I don't want to step on the toes of the other folks who seem to be interested in maintaining this mod, and frankly it's not really all that necessary right now.

Regarding compatiblity with 2.6: there are a few minor changes/bugfixes that were made between 2.3.3 and Federations which this mod reverts or does not implement. These are all generally pretty trivial (being able to godray Contingency planets, for ex, or using the new Unbidden T0 starbase type). This mod seems to be 100% compatible with the current crisis AI, as basically all of the AI changes were done in the back-end anyway.
reeses4brkfst Mar 22, 2020 @ 9:30am 
So this guy appears to be attempting to maintain this mod, but he isn't that active and I don't think he's updated this for 2.6 yet (or if he's even working on it):

https://steamcommunity.com/sharedfiles/filedetails/?id=1891837471&searchtext=crisis

Someone else reported that this mod does work for 2.6, though with the changes to AI behavior its unclear if there are any issues with this or the mega patch I linked.

Can anyone speak to if they're encountered any serious issues?
Mega Ultra Chicken Mar 21, 2020 @ 8:38pm 
Came back to Stellaris to find one of my favourite mods have been discontinued. Sad to see you go, but thanks for the great mod while we had it!
blazikem🐓 Mar 17, 2020 @ 8:28am 
So it seems to work as of 2.6.0, not sure how it could interact with the AI's unique behaviours that were added though. The mod menu needs to be updated so it can be seen in the UI however (unless I cannot see it and I stupid).
Medve Mar 2, 2020 @ 5:36am 
Is somebody working on a update?
vitja19 Feb 8, 2020 @ 2:58pm 
Когда переведут на русский?
The Fish Dec 31, 2019 @ 4:34pm 
if i had to guess it would probably be the current state of the launcher in regards to mods. A lot of people have had tremendous difficulty in updating and/or playing with said modifications which has led some to quit or just take a hiatus in the hopes it will be fixed. though the most common thing I have seen is just a seeming inability of the launcher to accept that modders wish to update their mods.
BobGrey Dec 21, 2019 @ 2:56am 
These mods cause the game to crash upon completing initial load (right before it shows the main screen). The cause seems to be incorrect and/or outdated government types listed in the CmtM7_ManucalOperation.txt file in the events folder of the mods (this file seems to be in each of the different "editions" of this mod).

I just hope someone can continue these mods. I'd like to know the reason behind abandoning such a successful project.
blazikem🐓 Oct 30, 2019 @ 9:57am 
Seems to still work on 2.5 too.
I'm worried the Federations (2.6) update might break it since that's the next big one.
the Moroneer Oct 27, 2019 @ 6:03am 
I got it working on 2.4.1 so far
Zag14 Oct 19, 2019 @ 2:32pm 
maybe someone test it on 2.4.1? is it work?
Syrett Oct 19, 2019 @ 11:18am 
damn
well at least we had it for a while
it was a good mod. good stuff.
another talented modder has departed. it was great while it lasted.
Trace Projectile Oct 16, 2019 @ 7:03pm 
I really hope someone picks these up before an update which breaks them.
Rozhak Oct 13, 2019 @ 9:16am 
What a great loss... this mod added so much customization to the crisis events and such. Well still have to respect the creators decision. No mod creator is obligated to continue developing their mods. Hopefully someone else comes up with a similar solution.
seven Oct 12, 2019 @ 7:23am 
Another great modder leaves us... I am so sorry.
PetrusX Oct 10, 2019 @ 12:06pm 
Also i have to say, this mod have broken my savegame... idk, i deactivate it and cant load the game (there is a crisis ongoing)
PetrusX Oct 10, 2019 @ 9:24am 
I dont know why you would decide to make this more complicated to us, to use a "Mod Menu" to use this mod configurations, when you can put it in a edict or something, because i open the mod menu, but this mod doestn show, i am guessing its due to annoying updates....
-Z- Sep 30, 2019 @ 10:09am 
This mod is broken. It never triggers any crisises.
LazyNooblet Sep 22, 2019 @ 8:22am 
If like me you're struggling to get this to appear -- I'm new and so I thought subscribing to a mod was enough (hint: its not).

On the Stellaris pre-launch loader, you need to select the mod tab and click to highlight the mods you want to load before you launch the game.
Journeyman Prime Sep 3, 2019 @ 6:35am 
So is this mod still broken?
Sir Doggo Aug 17, 2019 @ 4:20am 
I'm not sure why this isn't working for me. Settings:
End game start year = 2300
Crisis to occur earliest at ESGY +/- 0
MTTH: Almost instant
Simultaneous crises allowed

At 2300, the mod menu says the crisis has been triggered, but 50 years pass and nothing happens. I end up having to manually trigger the crisis. Any help would be appreciated, thanks!
Journeyman Prime Aug 12, 2019 @ 11:14pm 
The Mod Menu no longer shows this mod in the options, what do?
키으기 Jul 23, 2019 @ 6:53pm 
Thank you. I'll use it well
Tomeran Jul 14, 2019 @ 7:06am 
So im currently facing an unbidden crisis. 157k fleets, no biggie. If there werent about 150 of them totalling around 22 million fleet power. Is that...supposed to happen? Are they also supposed to be building an anchor in every single system?
Spirit Jun 28, 2019 @ 10:55pm 
i think i have an idea for you to circumvent !mod : just make it a edict that open the menue , other mods work exactly the same and changed the menue to a edict rather clinge to an outdated , no more working mod menue
Daniellm Jun 23, 2019 @ 5:38am 
@nak1119

it does indeed seem to be a mod conflict, i'm not really sure why tho since they worked together before 2.3

But yea, nothing wrong on your side
WariousGaming Jun 22, 2019 @ 10:49pm 
Does Extradimensionals spawns only with Starbase and fleets without anything else? like portal KEK since it isn't there where they spawned
NaK1119  [author] Jun 22, 2019 @ 5:05pm 
@princess69420, @Daniellm
It might be compatibility issue with another mod that dependent on Mod Menu.
Would you try temporarily disabling such a mod? If the reported issue is solved in this way, that mod and my mod are not compatible.

@Woj
Recently, almost nothing.
Only very few code is updated, and it is for supporting latest version of Stellaris.
Daniellm Jun 22, 2019 @ 2:18pm 
doesn't show up in !mod for me anymore

Not sure why
WariousGaming Jun 19, 2019 @ 3:27am 
what was updated/changed?
princess69420 Jun 17, 2019 @ 4:34pm 
could you help me figure out how to get this to work? it doesn't show up in !mod menu and I don't know why.
TheHolyAsdf Jun 12, 2019 @ 7:05pm 
Very solid mod, have't had this much fun fighting x10 fleet numbers, triple crisis in a while
NaK1119  [author] Jun 12, 2019 @ 4:13am 
@Philosophical Owl
Yes. However, the speed of purging by Prethoryn and the Contingency will be faster than the settings of this mod. Because they with Glavius's Ultimate AI kill one additional pop every month.
Philosopher of Aesthetics Jun 10, 2019 @ 4:20am 
Does this work with Glavius's Ultimate AI?
Tintenfisch Jun 9, 2019 @ 11:19am 
Thank you for the update!!!
Edik Jun 8, 2019 @ 8:59am 
Does it work with 2.3.1 also ?
Mah_Khon Jun 8, 2019 @ 7:51am 
Thank you for updating!:steamhappy:
reilus Jun 8, 2019 @ 6:43am 
thx for update!
Sentry Ward Jun 7, 2019 @ 10:31am 
@nordstern try StarNet AI. More challenge from AI.

P.S. There is some issue with 2.3 because of vanilla bugs (check paradox forum)
Asmodes Reynolds Jun 7, 2019 @ 7:06am 
Waiting for 2.3.
nordstern Jun 6, 2019 @ 3:57pm 
Thats stupid... this mod was the only reason i played stellaris... i loves it to fight against endless hordes of enemies in the lategame. An enemy which can make my won game to a loose. A mod which makes the boring endgame (i am the ruler of galaxy) interessting.
mscomies Jun 5, 2019 @ 3:45am 
Authors profile says "I'm afraid that I'm taking a hiatus from activities as modder for a while." Don't count on any updates anytime soon
烽燧煜明 Jun 5, 2019 @ 3:07am 
Waiting for 2.3.
Hsieh.E Jun 4, 2019 @ 7:41pm 
Not compatible with 2.3 so far, would love an update.
DasHaussa Jun 4, 2019 @ 3:43pm 
Nak? Are you going to update for 2.3? Rly hope so since I rly liked you work!
zharmad May 18, 2019 @ 8:54pm 
Never mind, I spawned the crisis manager version of the events through the console in single-player. We may have been unlucky since we set them to roll for possible crisis.