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Playing with a subset now which works fine. Thanks for your effort and good luck!
Well, at least now I know how to avoid this particular pitfall, thanks
Thanks, and other than that I love the compilation!
Thanks for clearing that up.
I am having some pretty weird and annoying issues though. My pets inventory seems to always be full now, and I dont see any of the UI changes included in the Pet and Fishing Overhaul mod.
I Put a suggestion in Recommended Additions. :) Thank you again. Rated.
perhaps you could do two versions...a complete one, with ones that may conflict with others (like BAGMOD), and a lite one, which doesn't have them all, but the ones that it does, will never conflict (such as beautiful damage, a hud enhancement, different item colours etc).
That way you'd keep everyone happy, I'd say!
@zParticle, so is it the pet and fishing mods that cause BAGMOD not to work? That's a real pain, as the other mods are very useful...I haven't explored the fishing mod as yet though, so don't actually know how useful it is!
K got that sorted out, the item does not display as cheated when you have it in a vendor inventory. The issue though is that the fish buff does not stay on your pet after you save and quit... :P gotta figure out how to make it permanent.
Here you go :)
CTA BI SYN compatibility patch
CTA
Bigger Inventory
Synergies Highloot
Synergies
then I load any number of the other mods I'm testing out with the extra slots.
I will make a mod that introduces the "vendor fish" that you can run on top the other mods to buff your pet to have 100% reduced town travel making it instant. Then you get the same effect of the pet being an endless storage because emptying the pet would take seconds. Keep an eye out for that one coming up soon. :)
@zParticle I would have to agree about that! Personally it breaks up the constant fighting in the game to just sit and go through your inventory once in a while.
What zParticle is saying is correct. The pet and fishing overhaul mod edits a lot of pet .dat files. These .dat files overwrite the ones put into place by inventory mods, hence why you need to run the compatibility patch. .
The pet and fishing overhaul is the specific cause of the incompatibility with the other inventory mods since both modify the same files. A shared stash mod wouldn't conflict.
So why is there an issue with this mod and those which increase the size of the inventory? I don't really understand that, as none of the other mods are doing anything that should cause this...that I know of.
If it were possible to instal each of the mods in your collection separately, would I have the same issue?
What, if any, bigger inventory mods do you suggest to use? I did try the bigger inventory mod a while back, but didn't like it. I like BAGMOD far more. It's really made the game more enjoyable by not having to always sell stuff and faff about in the middle of dungeons.
I realise you may not be able to help, but clearly there are issues with your mod and BAGMOD, as far as I can tell. As it stands, I can not recommend your mod as it ruins save files which have BAGMOD, a popular and very useful mod.
I tried mod unbinder, and it worked - I lost consumable items though, and some gems....a bit of a pain really.