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For those who dont know: It's possible to use this mod in existing save. You can use Choggi's Expanded Cheat Menu to change any game rule in midgame,Also after activating the rule, in MCR option "Start first random attack after sol" you need to set a sol SUPERIOR THAN your current sol to start the mod.
Some potential issues I found:
1. It seems that I need to have at least one vanilla meteor laser or turret gun (from Marsgate) to make all rovers and Patriots shooting meteors. Otherwise they only shoot enemies instead.
2. Sometimes for unknown reason when building a Patriot combat rovers arent deployed.
Need an Anti-Missile system :P
Fair fight at that point coming down to who can launch more missiles.
I just lost 8 various rovers that were parked in the center of a 2 ring defense grid. The enemy basically survived 4 full volleys long enough to get a 1 shot kill missile in on each of my non-combat rovers. Seems the moment the enemy's missile is in flight you might as well write the target off as lost.
Is there any actual defense?
Copy this exactly. Hit enter. Save the game and reload the game and you will be good as if the rule was on.
g_CurrentMissionParams.idGameRules["AttackTheColony"] = true
I'm not in control of what happens after a dome gets struck. Thats the default game.
All this mod does is ask the game to spawn some enemies.
@warstalker
I can fix the enemies salvageable. But that will be for new spawned rovers only. Let me see what I can do for the ones stuck on a map.
Marsgate mystery detected, so turrets default to not attack enemies, (to spare the quest rovers). However the hostile rovers arrived first, and had lots of time to reduce my entire base to a scrapheap while I fumbled around learning how to switch the settings back manually (by which time all defences were already destroyed of course). A painful lesson. T_T
Here's the part I think is a bit screwy: My domes couldn't be destroyed, just fractured about 160x. Each fracture costs 5(?)polymers to fix, for a total of about 800. The dome only cost about 100 polymers to build in the first place!
Meanwhile my ENTIRE population suffocates and dies.
(Yes I suppose I could restore from a save... but that feels more like cheating to me than actual cheating. :P )
Anyway, that infinite dome damage with no cap on it (and the ridiculous repair cost) seems like a bug issue.
Any plans on extending this MOD with more types of attacks/combat things? It's one of those things I'd love to see added in as a DLC, but the likelihood of that happening is probably slim to none.
Another mod I'd love to see is a mod that triggers additional mysteries randomly (or semi-randomly), wondering if thats something thats possible.
Thanks for your time, and help!
I could give you the sequence of commands to initiate to get this mod to activate, even after starting and playing a game for a while. Its not simple though. It would probably be easier for me to add in an option to do it in mod config for you.
If you dont want the Patriot Rovers, play NASA and attack the colony then you need to start the game with the Patriot Missile Defense mod off. Why did you shut down PMS mid game?
My pathetic life is now complete..