Surviving Mars

Surviving Mars

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Game Rules - Attack The Colony
   
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May 28, 2018 @ 10:01pm
Oct 5, 2021 @ 7:36pm
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Game Rules - Attack The Colony

In 1 collection by SkiRich
SkiRich's Mods
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Description
Game Rules - Attack The Colony
v1.5.1 Oct 5th, 2021

Picard Patch Compatible

This mod requires either one of the following mods to work ...
Patriot Missile Defense System <-Link
or
Mission Sponsor - NASA <- Link

Now you can set a game rule to fight off enemy attackers at intervals.
Build your defenses before the attacks begin using one of the other two mods, which come with bonus effects.
The number of enemies that are deployed is random up to the maximum number of enemy rovers.

If you have Mod Config, you can set the parameters to your particular game play.
This mod uses the new Mod Config Reborn giving you the ability to change some parameters.
Mod Config Reborn is here > Mod Config Reborn
Mod Config settings are saved with each save game and revert to those settings when you restart those games.
New games start with defaults.

Without Mod Config the following defaults are in place ...
First enemy attack happens on Sol 50
Subsequent attacks happen every 20 sols.
Enemies Spawned are between 1 and 3 randomly.

Post Bug Reports here .. Bug Reports

Please check out some of my other work:
SkiRich's Mod Collection
Popular Discussions View All (1)
6
Aug 17, 2019 @ 6:34pm
Bug Reports
SkiRich
41 Comments
Ionfrigate12345 Jan 17, 2024 @ 7:47pm 
Just tried this in my existing save. I activated this mod after finishing Marsgate to make sure there wont be any conflict. Generally works great till now. It also makes B&B DLC more useful for hiding non combat rovers underground.

For those who dont know: It's possible to use this mod in existing save. You can use Choggi's Expanded Cheat Menu to change any game rule in midgame,Also after activating the rule, in MCR option "Start first random attack after sol" you need to set a sol SUPERIOR THAN your current sol to start the mod.

Some potential issues I found:

1. It seems that I need to have at least one vanilla meteor laser or turret gun (from Marsgate) to make all rovers and Patriots shooting meteors. Otherwise they only shoot enemies instead.
2. Sometimes for unknown reason when building a Patriot combat rovers arent deployed.
ExavierMacbeth Dec 9, 2021 @ 6:05am 
Well what I mean is that this is pretty much a MAD system (Mutually Assured Destruction) once the missiles are airborne. There isn't any way to actually shoot down or run away from enemy missiles to protect the poor tourists in the Safari Rover lol

Need an Anti-Missile system :P
SkiRich  [author] Dec 8, 2021 @ 10:16pm 
I up the combat rovers from Patriot Defense Systems mod to match the enemy.
Fair fight at that point coming down to who can launch more missiles.
ExavierMacbeth Dec 8, 2021 @ 7:47pm 
I am curious... How do you keep the enemy from just wiping out your non-combat rovers?
I just lost 8 various rovers that were parked in the center of a 2 ring defense grid. The enemy basically survived 4 full volleys long enough to get a 1 shot kill missile in on each of my non-combat rovers. Seems the moment the enemy's missile is in flight you might as well write the target off as lost.
Is there any actual defense?
SkiRich  [author] Oct 6, 2021 @ 4:05am 
Here you go.
Copy this exactly. Hit enter. Save the game and reload the game and you will be good as if the rule was on.
g_CurrentMissionParams.idGameRules["AttackTheColony"] = true
WarStalkeR Oct 6, 2021 @ 2:58am 
Can you please give me (or post here in the mod's description) console commands sequence for ChoGGi's ECM mod that allows me to activate this mod, even after starting and playing a game for a while?
WarStalkeR Oct 5, 2021 @ 8:55pm 
Well, I'm using Patriot Mod.
SkiRich  [author] Oct 5, 2021 @ 5:24pm 
The recent problems reported here are not due to this mod but either Patriot Missile Defense System or the NASA mod. I just finished the code changes for both and am testing them. Will upload them in a bit. Watch those for the update.
SkiRich  [author] Oct 5, 2021 @ 10:03am 
@hinoron1
I'm not in control of what happens after a dome gets struck. Thats the default game.
All this mod does is ask the game to spawn some enemies.
@warstalker
I can fix the enemies salvageable. But that will be for new spawned rovers only. Let me see what I can do for the ones stuck on a map.
WarStalkeR Oct 5, 2021 @ 7:19am 
For some reason destroyed enemy rovers can't be salvaged. Is it intended? Even Cheat Menu didn't allow me to delete it. Only when I selected to delete all objects of same type - it did work, but it also deleted my Missile Rovers.