Divinity: Original Sin 2

Divinity: Original Sin 2

Bag of Emotes
36 Comments
Smug Schadenfreude Oct 9, 2021 @ 3:16pm 
Does anybody know if this has or will be upgraded to DE?
Ayvi Jan 22, 2021 @ 9:51pm 
are you planning to upgrade to the de version?
Mikan Dec 9, 2020 @ 9:23pm 
DE Edition compatibility would be pretty chad, someone make it happen for the rest of us, please!
Messina13 - TWITCH Jul 9, 2020 @ 6:02am 
Please make a definitive edition! :'(
ΥΘ∪Я ҒЯΙΞИĐ ŦΘΛĐ Dec 27, 2019 @ 12:56pm 
A definitive edition version would be very nice. :selike:
Schatti Jul 24, 2019 @ 3:33pm 
plz do defintive
LukanGamer Nov 6, 2018 @ 9:13am 
ust wanted to say hope this gets into defintive also, gj though.
Trylat Oct 5, 2018 @ 9:29pm 
will it work on definitive edition?
crying_orange Oct 2, 2018 @ 7:05am 
Will this be updated to definitive edition? It seems definitive actually supports scripts now
SimranZenov  [author] Aug 3, 2018 @ 2:42pm 
@Gandyno
The bag of emotes doesn't work in GM mode. Unfortunately, story scripting isn't supported in GM mode unless its an adventure mod.

Some emotes should be available via skills though.
Gandyno Aug 3, 2018 @ 9:29am 
Does this works for GM existing campaigns? I tried to provide my players with the bag of emotes but its empty when they open it
Warfare Jun 25, 2018 @ 8:41am 
First, thank you for a great mod!
About statuses in GM mode, have you considered adding animation by status even without infinite loop support? It would be a great addition.

Also, have you tried asking devs in the mod troubleshooting thread of Larians forum? There is a big chance that it is a bug that causes an issue with infinite animation loop. Because there is another similar mod by JRaven, which adds a lot of emote statuses. And in the beginning, all the statuses worked great even with an infinite loop. Only after some patch this was broken.
Devs are pretty active in mods threads there. Maybe they could fix it or at least provide some workaround?
SimranZenov  [author] Jun 5, 2018 @ 4:06pm 
@Ondor
I was able to set it to an infinite loop, but I couldn't find a way to play an animation with using a status. There is an exit skill you can fire as the status falls off, but the best I could do was fire a skill wasn't directly connected to character animations (like a projectile). I tried to fire the wave skill, but no luck, even tried to do it several different ways like "SELF:Shout_Emotes_Wave", "TARGET:Shout_Emotes_Wave", and even the animation itself "Wave_01". No animations seemed to fire. I'll keep trying to find a way in my spare time though.

If they ever allow scripting in GM mode I'll be sure to add in status effects (also my bag should work also if that happens).
Ondor Jun 5, 2018 @ 3:51pm 
@SimranZenov Thanks anyway man, wonderful work so far for this community! Actually there is an option in GM mode where you can give a status effect to any selected NPC and you can also select for how long (how many turns) so when you set it to (-1) the status effect gets in a loop and doesn't end. So all you may have to worry would be using emotes via Status effects, the loop is provided by the GM mode itself :P
SimranZenov  [author] Jun 4, 2018 @ 4:38pm 
@Ondor
I couldn't figure out how to loop an animation using status effects. I messed with it for a couple days, but no luck. If I could use scripts in GM mode I could do it with ease. :(
SimranZenov  [author] Jun 3, 2018 @ 4:14pm 
@♠.Moist.And.Salty.♠
Oh good. You had me worried.
I updated the description to avoid any confusion going forward. :)
Placid Rat Jun 3, 2018 @ 4:11pm 
Ohh! Works like magic! Thanks a lot!
I thought you'd have to use them like consumables or something.
And once again, great mod!
SimranZenov  [author] Jun 3, 2018 @ 4:04pm 
@♠.Moist.And.Salty.♠
Each character should have their own bag of emotes. You should be able to drag it to your hotbar and then use it from there. If not, please let me know. I hope I didn't break something :S
Placid Rat Jun 3, 2018 @ 3:11pm 
Hey! First of, thanks a lot for putting this out. Really appreciate this mod!
Unfortunately for me the animations are either not working, or im dumb and don't know how to use them.
I've trying clicking on the emote icons, equiping them and dragging them onto the avatars of my characters but they simply won't play. Am i missing something?
SimranZenov  [author] Jun 3, 2018 @ 2:59pm 
Turns out story scripts don't work in GM mode, but I'll add status and skills instead for that.
SimranZenov  [author] Jun 3, 2018 @ 2:06pm 
@Ondor
I'll see if I can add some. It may be a while though. The mod is a bit of a mess right now from trying to get the bag to work in GM mode. I read on one of the forum threads that databases don't work in GM mode and this mod relies heavily on them. I'm trying to find a workaround though.
Ondor Jun 3, 2018 @ 1:57pm 
@SimranZenov The emotes are wonderfull, they are working in GM Mode as innate skills and I loved them, hell of a job, thank you! The only suggestion I might ask is; It would be amazing to be able to add emotes as statuses? So that I can assign emotes to NPC's in a city where they'll be in loop? (Like traders waving around) =)
SimranZenov  [author] Jun 3, 2018 @ 8:19am 
@Ondor
I'll have to make a separate mod for GM mode. The skill version should show up now however.
Ondor Jun 3, 2018 @ 4:33am 
@SimranZenov Thanks for your reply, I tried the new version today (GM Mode). The problem is, when i add the Bag of Emote to a characters inventory and open it, the bag is empty. (Tried with Human, Elf, Dwarf and the others.)
SimranZenov  [author] Jun 2, 2018 @ 4:52pm 
@snakebug
All of the animations were designed by the developers of the game. I just made them accessible is all. If the animations look strange then there isn't anything I can really do about it unfortunately. Sorry :(
Makuta Terridax's Bar & Grill Jun 2, 2018 @ 4:48pm 
This is great! Though, I have to ask. Some of the emotes look kinda strange on Lizards. Not sure if that's possible to fix, but it would be nice to see
SimranZenov  [author] Jun 2, 2018 @ 12:55pm 
@Ondor
I'll be uploading a majorly different and new version today (as long as no more bugs pop up). It should be compatible with all mods I believe.

@HIKKU
I'm not sure what you mean. Can you elaborate a bit more? sorry.
HIKKU Jun 2, 2018 @ 12:42pm 
Can NPC's loot this?
Ondor Jun 2, 2018 @ 7:44am 
For some reason I can't find/use the Emotes, is it possible that it might won't work together with JRaven's emotes?
EndlessFish May 31, 2018 @ 8:04am 
Those icons are alright, mate. I mean, sir. I mean, mi- huma- YOU GET IT. Will be a great addition for GM.
Nicol Bolas May 31, 2018 @ 5:10am 
YEESSS FINALLY thank you for your effort this will improve GM mode sooo much!!
Razor May 31, 2018 @ 4:41am 
This is just hilarious, love it mate :D
PikaFish May 31, 2018 @ 3:16am 
funny mod XD
Lavranzo May 30, 2018 @ 5:28am 
While I haven't tried it yet, I'm happy you've added this to the game. I'll be sure to check it out, when it's hit a more mature development stage! Thanks for your hard work! ^_^
SimranZenov  [author] May 30, 2018 @ 4:08am 
Glad you like it :)
chazz.reinholdt May 30, 2018 @ 2:13am 
Great work! Thanks for this! Been waiting so long. /GM