Arma 3
Universal Code Lock
11 Comments
Prodigy Dec 26, 2022 @ 12:21pm 
Manual Download does not work, it says it was deleted.
Erigon Jun 5, 2022 @ 12:22pm 
this is some beautiful stuff right here .. i want to put it in my open world mission but i need the files.. DL link wont work for me.. any help would be great :)
The Shadowbroker Sep 26, 2021 @ 12:20am 
why not do a composition? why the runaround?
Ravenger2709 Sep 25, 2021 @ 8:33am 
Hi! I merge script to my mission, but doors dont locked. In your demo mission its worked 50/50.
Sanchez Oct 16, 2019 @ 4:20pm 
the manual download link is broken
Six Aug 20, 2019 @ 4:51pm 
Will this work during a scenario? (tablet placement)
ClimberBill Jan 3, 2019 @ 1:49am 
@IM SORRY BUFFALO Thank you for the reply I will keep working with it to see if I can get it to work.
IM SORRY BUFFALO  [author] Jan 2, 2019 @ 4:53pm 
@ClimberBill I honestly cannot remember
ClimberBill Jan 2, 2019 @ 5:08am 
@IM SORRY BUFFALO Where would I post the code that you have listed below. Would I put that in one of the sqf's or in the init of the tablet, if it goes in the sqf, what one? Any help would be great.
IM SORRY BUFFALO  [author] Sep 10, 2018 @ 11:18am 
@Rico i was working on a new version of this many months ago(this was just made for someone that was trying have a simple code lock system) that took in multiple parameters such as an initial code, lock/unlock all doors in building or individual doors and so on. unfortionatly that build has not been touched in several months without the plans of finishing it, this is not very popular so i dont have a urge to redo it. however, if you can get the object(tablet) then you could use setVariable to set the code initially like so
[code]
_newCode = 1234;
tablet1 setVariable ["theCode", _newCode, true];
tablet1 setVariable ["hasCode", true, true];
if (_newCode == "") then
{
tablet1 setVariable ["hasCode", false, true];
};
[/code]
Ricorama Sep 10, 2018 @ 3:04am 
Hey, Good works!
Tell me, if it possible to put a code before make it in game? If we can Set a door code before start the game? That's possible to put it in somewhere in the sqf?