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ITS READY:
https://steamcommunity.com/sharedfiles/filedetails/?id=2859153907
WH3 has been great so far so I am all in again.
This is a war game, not the moscow ballet
As for heroes and Lords they might as well be superheroes with how many they can kill in melee, and if they don't go Ham into the formation than it will affect their DPS since its based off of targets hit due to how splash damage works.
It is complete. Most units have good animations.
Its clear that CA has taken extra effort in the new human races compared to the Empire and friends. They seem to use the same Hu1-B anim skeleton so I have high hopes that I can salvage some good combat animations to blend into the Empire's, tomb king's, and Brettonia's.
Don't worry Gents, the empire will Ascend to the throne it was always meant to be on.
Praise Sigmar!
The reason is because this mod edits the internal animation sets and sets duplicate animations to replace the problematic ones so that the game reads them as if they are the same.
For example, if H1_BS animation lock is a basic 1 handed sword swing for empire and H1_BC is the stupid ballerina spin then I simply copy the internal workings of H1_BS and paste then over the contents of H1_BC so that the game reads them as the same when it tries to roll a ballerina spin.
A units animation set is edited through the Main_Units DB table, I do not mess with that as it makes it super incompatible with other mods.
In summary my mod digs to the root of the issue and snips it at the bud without harming the file structure of the animation tables.
I just tested and its working for me (as described above)
read the description again,
Also any mod that also changes animation is not likely to be compatible. only time you need to play with load order is if u want to try override something, and know what you are doing (as it can cause crashes or other problems with other mods.
Compatible with everything, (Including Custom units since they always use vanilla animations) this mod may be the first of its kind (editing animation files and not land_units_table) I did this by making copies of the normal attack animations and renaming those copies to overwrite the stupid ones.
Sometimes you really need to break/spoil the enemy formation.
Im interested though that no one in the comments is talking about balance changes very much. I went and watched some replays with the mod on and two of the battles were altered significantly in their outcomes.
The first I was lizardmen against Chaos. I had labeled it (funny), because two groups of like 10 Chaos warriors that were routing had gotten surrounded by skinks and saurus that i guess were on move command, and they were so tightly packed in that they weren't attacking and i had to move them to get them unstuck. With this mod enabled they routed and were all captured and it didnt happen. The other was a battle against skaven where mazdamundi routed and i came back and barely won. With this mod enabled I lost for some reason. Very interesting side effects but also actually fixed what appeared to be a glitch in the vanilla game
Thx for the mod <3
Thanks