Kenshi
Better Mercenary Contracts
102 Comments
Anke Mar 25 @ 10:57pm 
very nice!
FurryFailure  [author] Jan 25 @ 8:33pm 
IIRC they take time to travel to it, it's not instant. (I haven't played in a couple years, so don't quote me on that)
Seamus Jan 25 @ 8:26pm 
i did the permanent hire but i dont see them anywhere near my base?
FurryFailure  [author] Jan 9 @ 12:23pm 
You can only hire one at a time IIRC, feel free to try.
Zozo Jan 9 @ 6:26am 
Hi, probably a silly question. Can you hire several mercenary bands or would this cause some sort of issue?
CapnZaq Apr 11, 2024 @ 12:50am 
Was looking for exactly this. Thank you!
MizKai Mar 31, 2024 @ 8:57pm 
i see, well i think is that u just have to decrease insurance prices. cuz each head u must pay like around 200+ with the original price per day... that costs me sometimes around 10k per 3 days.

but yeah. better asks the creator to clarify how his mods works... and how to fix it to become early game friendly..
FurryFailure  [author] Mar 31, 2024 @ 12:07pm 
Wouldn't know how to fix it, sorry. Best bet is to make a side-mod that removes the insurance, I'd ask the creator of that mod.
MizKai Mar 31, 2024 @ 5:52am 
btw if u r still active about this mod... a patch would be wonderful.. for the mercenary reworked and urs. cuz it works fine. the dialogues aren't incompatible. all the choices are there, but the problem was it is too expensive to hire the mercenary. cuz of insurance... but i like the mechanics of merc rework, cuz it makes that mercs more immersive. if u let mercs die, u get blacklisted, and has insurance etc... problem was just too expensive.. cannot recruit em early on. hope u can patch it and rebalance the two mods..
FurryFailure  [author] Dec 12, 2023 @ 8:14am 
If they use the same dialogue options then yes, if not, then no, can always try it and find out.
MizKai Dec 12, 2023 @ 5:32am 
Is this compatible with more mercenaries + or other mods that adds new mercenary types
הזי Aug 4, 2023 @ 9:23am 
importing my save fixed it im still using ur mod anyway bc its usefull thx
FurryFailure  [author] Aug 3, 2023 @ 9:23pm 
Mercenaries should only attack anything that attacks you, or hostile entities that get within range, I haven't played in a long time, so I'd recommend looking at your mods, or trying a save import incase something is corrupted.

All this mod does is alter the dialogue and Hire Days, it doesn't change their behaviour, or shouldn't.
הזי Aug 3, 2023 @ 4:48pm 
hey does this mod do any kind of overright for mercenarys being agressive? is that something possible to make? my mercenarys will not attack anyone they only follow not bodyguard
cochrane Apr 28, 2023 @ 6:01pm 
simple Japanese explanation
傭兵を雇える期間を大幅に延長するMOD. 護衛:3日~60日の選択肢を追加. 拠点防衛:10日~半永久(41666日)の選択肢を追加.
FurryFailure  [author] Apr 12, 2023 @ 3:28pm 
Not sure, you can test it though! but it should work, it just modifies the vanilla Body Guard system to give you additional options, if the mods don't alter it, it should work.
Totanakur Apr 12, 2023 @ 3:26pm 
Should this work with larger overhaul mods like UWE and living world without breaking anything?
Rhasmoth Feb 22, 2023 @ 7:19am 
Awesome concept. I feel like the difference between two months' active pay and "guard duty for life" being 4k Cats is a bit... small, all things considered. :laughing_yeti: It's not like guarding an outpost in Kenshi doesn't deserve about the same hazard pay. I'd personally prefer a steeper climb to get those dedicated AI.
jake_j_a Nov 8, 2022 @ 10:43pm 
Awesome. Just throwing this out there, I "bought" the Skeleton bodyguards to guard my outpost for 100k. Due to game things I had to import the game shortly after, long before they made it to my outpost, I obviously assumed that was money lost. They were not on my "faction" screen like bodyguards would normally be and several in-game days and another import later I'd basically forgotten about them.

Then they showed up!

It was just six skelly's with middling stats, I was slightly disappointed, but hey, it's more then I was expecting by that time. Then, another couple days later, the rest showed up.

Four security spiders and two Iron spiders.

At this point I can comfortably leave my gates open except during major faction assaults without eve needing to dedicate any of my own forces to defense. Best 100k I ever spent.
FurryFailure  [author] Mar 23, 2022 @ 4:26am 
Base game is 2,000 Cats per day, my mod is adjusted accordingly with included markdowns for essentially bulk buying.

2,000 x 3 = 6,000
kiss Mar 23, 2022 @ 3:21am 
这个mod价格这么贵招保镖,原版才1000一天,作者什么情况
SpicyChef34 Jun 30, 2021 @ 3:59am 
Genesis is a Huge collection of Mods Compact in one.
Its core feature includes:

Max Faction Size: 256
Max Squad Size: 50
Max Number Attack Slots: 5 - You can change this by putting your preferred attack slot mod AFTER genesis.
Days Per Year: 365 - This has two major changes. This makes seasons longer to the benefit AND hinderance of the player.
Sunrise: 4
Sunset: 22 - Does not affect shops OR venge lasers
Custom Map Included - Place your own preferred map AFTER genesis.
Light visuals have been changed. Intensity scaled-down & radius increased. This provides a much more natural blending of light sources. - If you are using darker nights you MAY want to download the darker nights LIGHTS mod!
FurryFailure  [author] Jun 20, 2021 @ 2:34pm 
I don't know what Genesis is, so I can't say, I'm assuming it's a mod, so, if it affects Mercenary and Hunter behaviour, then no, if not, then yes.

You'll have to try and find out.
Sir Pawnce-A-Lot Jun 20, 2021 @ 7:45am 
does this work with genesis?
FurryFailure  [author] Mar 31, 2021 @ 2:47pm 
Thanks and NP, glad you like the mod!
AbyssWalker Mar 31, 2021 @ 9:49am 
had this mod installed for quite some time. lol stopping by to say thanks!
Radyus Dec 2, 2020 @ 9:45am 
i made it thank you
FurryFailure  [author] Dec 1, 2020 @ 1:40pm 
The options are as advertised in the Description of this mod, if you want to hire them forever for outposts, ensure you have the necessary cats
Radyus Dec 1, 2020 @ 12:14pm 
why i cant hire them forever ? i had 7 options and all of them is same help me pls
Dampback Jun 1, 2020 @ 9:07pm 
nice thx:cozyspaceengineersc:
「Des」 Mar 28, 2020 @ 12:54am 
Mwhahhaha the ability to permanently recruit mercs...why dint i find this sooner!
Manu Jan 28, 2020 @ 4:41pm 
Fair enough, you got a point there.
FurryFailure  [author] Jan 28, 2020 @ 2:36pm 
Thing is, I made this mod out of convenience, peace of mind, and Quality of Life, I appreciate the feedback, but I added a tonne of options for a reason, there's a logical answer to this:

Don't use the permanent option if it bothers you so much.
Only use what options you want to use.
Or don't use the mod at all, I'm not nerfing it and you're not forced to use it or its many options which I considered reasonable.

I'd rather have the dozen options to choose how long I can have them for at different price ranges at extended periods for peace of mind than the default, 1, 2, and 3 days which can fly by in this game, especially when you need to idle for a few.

This mod is for convenience, ease of mind, and quality of life, not realism.
Flextape Jan 28, 2020 @ 12:57pm 
lol imagine playing a game and commenting on a mod just to trash it when youre not goin to use it
we live in a society
Manu Jan 25, 2020 @ 9:33pm 
Being them mercs it's reazonable that they wouldn't work for you permanently. I second Looe here, I rather less options but more realistic
hardcore pounding Sep 27, 2019 @ 4:35pm 
:(
FurryFailure  [author] Sep 27, 2019 @ 6:58am 
Actually it's because of a limitation with the FCS I can't make the value higher than 100k
hardcore pounding Sep 26, 2019 @ 4:23pm 
It is dramatically cheap. Pseudo permanent should cost at least 500000-1000000. perhabs this mod is for casual players only
CaptainSnafu Jul 15, 2019 @ 9:57am 
very cool
Nero Jun 14, 2019 @ 8:55am 
thank you for this mod, it saved lots of my cats for hired them :steamhappy:
Dr. Hook May 30, 2019 @ 5:59pm 
Cool, and I should have said, thanks for the mod. I really like it a lot :steamhappy:
FurryFailure  [author] May 30, 2019 @ 5:41pm 
Yeah, I'll add it to the Description, I thought I did, but I guess not, lol.
Dr. Hook May 30, 2019 @ 5:39pm 
@Xa'ra of course, not blaming you, just posting that there so folks can be aware :)
FurryFailure  [author] May 30, 2019 @ 4:56pm 
That's because Importing a game resets World Data, it's out of my hands.
Dr. Hook May 30, 2019 @ 4:52pm 
Just a note- if you import a save, at least for me twice now, the mercs you hired permanent for your base disappear.
Timesplitter May 8, 2019 @ 12:00am 
Thank you for this amazing mod that I have included in "Kenshi: The World Divided". This Mod Collection has been fully tested and works perfectly. Thank you again for the great mod to add to this collection. :steamhappy: Timesplitter.
FurryFailure  [author] Mar 1, 2019 @ 1:15am 
Updated: 2.0
-Added Cannibal Hunters, same if not similar options as the Mercenaries but multiplied by 3,000c/day/2 days.
-Reduced price on 60 day Merc Contract, now costs 92,000 instead of 100,000 to reflect a full 14 day markdown relative to the 30 day markdown.
-Gave Mercs a 4 Day Markdown
Mu Shu Fasa Feb 28, 2019 @ 8:26pm 
Fair enough haha, they're up in the northern part of the map. Darkfinger/ cannibal plains.
FurryFailure  [author] Feb 28, 2019 @ 7:52pm 
Next time I'm messing with the editor I'll give them a look, this is suppose to just be for the mercs, but I can add any other hire-ables if needed, if I had to be honest, I'd never heard of those guys.. but then again, I don't explore alot either.
Mu Shu Fasa Feb 20, 2019 @ 12:55pm 
Any chance you could add cannibal hunters? They still only offer 6 day contract.