Kenshi
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Better Mercenary Contracts
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May 16, 2018 @ 9:19pm
Mar 1, 2019 @ 1:23am
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Better Mercenary Contracts

Description
You ever want mercs or cannibal hunters to stick around for longer? did you wanna build an outpost and have mercs or cannibal hunters protect it forever? well now you can!

In this mod I aimed to allow the player to hire mercs or cannibal hunters for more days and permanently for outposts (er, psuedo-permanent.. I'll get to that in a moment), so I added additional hire options:

Mercs:
Bodyguard:
3 Days (6,000)
4 Days (8,000)
8 Days (16,000)
16 Days (24,000) (4 Free Days Markdown)
30 Days (46,000) (7 Free Days Markdown)
60 Days (92,000) (14 Free Days Markdown)

Outpost:
10 Days (10,000)
15 Days (15,000)
30 Days (30,000)
"I'll buy you" (Psuedo-Permanent, 41,666 Days - 100,000)

Cannibal Hunters:
Bodyguard:
3 Days (9,000)
4 Days (12,000)
8 Days (24,000)
16 Days (36,000) (4 Free Days Markdown)
30 Days (48,000) (7 Free Days Markdown)
60 Days (96,000) (14 Free Days Markdown)

Outpost:
10 Days (15,000)
16 Days (24,000)
32 Days (48,000)
"I'll buy you" (Psuedo-Permanent, 41,666 Days - 100,000)

It's not true permanent because of the games limitations, but I made them stay for 1,000,000 Hours at an outpost, also the options will not show up unless you have the money.

-=TROUBLESHOOTING=-
1. Make sure you have the Money.
2. Do you already have Mercs?
3. Import and try again.
4. Is it even installed?
5. Make sure you don't have other mods that modify the Mercenary Dialogue, otherwise it won't be compatible.
6. Is your reputation with them Scuffed?
7. Are you at the Unit Cap?

-=FAQ=-
Q: When I import, my Mercs are gone..
A: The Mercs will de-spawn when you Import a save, this is an intentional game design as Importing is meant to reset World Data to fix bugs and refresh.

Q: Things aren't working!!
A: Look at the Troubleshooting guide and go through the checks.
101 Comments
FurryFailure  [author] Jan 25 @ 8:33pm 
IIRC they take time to travel to it, it's not instant. (I haven't played in a couple years, so don't quote me on that)
Seamus Jan 25 @ 8:26pm 
i did the permanent hire but i dont see them anywhere near my base?
FurryFailure  [author] Jan 9 @ 12:23pm 
You can only hire one at a time IIRC, feel free to try.
Zozo Jan 9 @ 6:26am 
Hi, probably a silly question. Can you hire several mercenary bands or would this cause some sort of issue?
CapnZaq Apr 11, 2024 @ 12:50am 
Was looking for exactly this. Thank you!
MizKai Mar 31, 2024 @ 8:57pm 
i see, well i think is that u just have to decrease insurance prices. cuz each head u must pay like around 200+ with the original price per day... that costs me sometimes around 10k per 3 days.

but yeah. better asks the creator to clarify how his mods works... and how to fix it to become early game friendly..
FurryFailure  [author] Mar 31, 2024 @ 12:07pm 
Wouldn't know how to fix it, sorry. Best bet is to make a side-mod that removes the insurance, I'd ask the creator of that mod.
MizKai Mar 31, 2024 @ 5:52am 
btw if u r still active about this mod... a patch would be wonderful.. for the mercenary reworked and urs. cuz it works fine. the dialogues aren't incompatible. all the choices are there, but the problem was it is too expensive to hire the mercenary. cuz of insurance... but i like the mechanics of merc rework, cuz it makes that mercs more immersive. if u let mercs die, u get blacklisted, and has insurance etc... problem was just too expensive.. cannot recruit em early on. hope u can patch it and rebalance the two mods..
FurryFailure  [author] Dec 12, 2023 @ 8:14am 
If they use the same dialogue options then yes, if not, then no, can always try it and find out.
MizKai Dec 12, 2023 @ 5:32am 
Is this compatible with more mercenaries + or other mods that adds new mercenary types