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Stay low if you can when an MRAP comes, get anti armor. Play this like it's the COD sniper mission.
https://discord.gg/3Sw5VsJMEN
you can connect to the server anytime n play
I do not see anything in the settings that refers to maximum number of revives. Is there something else going on that we can do to fix it?
This is a link to my collection of mods we use.
https://steamcommunity.com/sharedfiles/filedetails/?id=2938878266
Captain P Star, me and my buddies have been playing your mod since the early days. We just found out about ACE is officially supported with this mod now and gave it a go.
Now we are no longer able to interact with the intelligence boxes that lead to a victory in the mission.
We also find that there's no lose condition either. If you die, there's 60 seconds of waiting and then you are in the fight again.
heard of this before?
first time i thought arma being arma, but no, this is just spawnkill simulator
mixing factions from parameter is a technical challange, especially in regards to the loaded mods. One has to either add all addons/pbos as a dependency or "hotload" them, which will fail for everybody not having that addon loaded (and resulting in invisible weapons/units/vehicles/etc).
Having the missions seperated by mod and faction is the best way to ensure all dependencies are loaded on client and server and no strange stuff happens, so I would like to keep it that way.
If you want to mix different factions, you can hit the link to the github repository, edit the compiler config and create your own missions with ease.
I'm curious if you'll ever publish a modifiable mission where you can select the Blufor, Opfor, and Independent factions?
If you think something is missing, best check the ammo depot crates and if they are mostly empty (and check your RPT for missing classname messages) and write a short ticket with description on Github (link above).
sounds like you are either using a seriously outdated version of escape (more than a year old) or you load some script or addon that interferes with the revive script.
If you can't provide a good way to reproduce the problem, there is nothing for me to fix (except widly guessing). If you want to provide a step-by-step reproduction of your problem, please use the github issue tracker.
Incapacitated state just prevents death.
What does this mean? Can we play this mission with the medical module enabled now? Or do we have to do some other workaround to fix the conflict?
Thanks! I love your missions.