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because arma 4 will take so much time to come out
and also if i use the code in middle of the mission the game crashes
I know what you mean about the DLL stuff...I looked into that before and I said YUK. Too much work for something that should be REAL SIMPLE.
I did enjoy your mod until the day it broke. Oh well...I still appreciate your work on it! :)
HOPEFULLY, if and when ARMA 4 comes our, all of these issues will be addressed!
Thanks for your work!
Just curious...did you mean BIS or BS? ;)
:)
I hate seeing abandoned mods and never wanted to abandon my own which had people using them, which is why I maintained my autopilots mod whenever someone pointed out a significant issue, but this mod is just not popular enough for the added headache the complexity adds
Follow my advice I gave you in my last post - That is your ONLY solution besides crying about this mod which solves nothing.
;)
Use what I have been using:
https://steamcommunity.com/sharedfiles/filedetails/?id=879970502&searchtext=real+world+weather
You can also sign-up for their 'ARMA Weather' deal for $1 USD for 10,000 hits. I got them to add this as the mod I mentioned does not use all of the site weather data.
You then can subscribe to this mod, then sub to mine and have a simple interface to use this mod.
See: https://steamcommunity.com/sharedfiles/filedetails/?id=2441776362
Link: https://weatherstack.com/
Plan: Weatherstack - Arma Plan
:)
It SEEMS to ME, that you used a key to get the weather OR the site you're using is no longer 'in business', thus the failure, which causes the crash.
Looking forward to you help!
Thanks!
:)
What is required? And this is for your FIRST version as I never could get v2 (current one) to work at all. V1 works PERFECTLY. :)
Thanks!
:)
:)
There are examples of setting the weather via scripts.
This is one of mine:
player addaction ["* Weather: 60m -> Med-Max Fog","3600 setfog [.75, .0001, 100]"]
The above script WILL NOT WORK IF USED 'AS IS'!
Go to Google and put in:
"arma 3" weather
OR
"arma 3" weather script adjust
:)
I really am looking for a mod where i can adjust weather parameters in game to suit my mood.
LIke you can in eden editor, i wonder why we cant in game...
So, I went back to the 'old' one which works just fine.
I told you how to get the old one if you wanted it.
Also, I am GUESSING that something else is going on with your 'stuff' as I never had this issue with either one of these. And you're the first and only one to mention it.
Again, I told you how to get the old one which DOES work, at least for me 100% of the time.
The dev also has a 'test' map for this mod too:
https://steamcommunity.com/sharedfiles/filedetails/?id=1441230136
This about all I can tell/offer you outside of me sending you the old one.
:)
YEs i am, i was using one called food, in cetral africa, it worked at first, but ever since it doesnt even let me start the game, unsubscribed, resubscribed, checked integ of game....
Battle ey off.... Im looking for something simple, this one looked good until it started crashing..
Examples:
New York City = KJFK
Atlanta = KATL
Los Angles = KLAX
As far as the old version, he does not have it listed here, but if you send an invite, I can get you the file (zipped). And I KNOW this one works as I use it every time I play ARMA. And if you're any good at scripting (i.e., not an expert), I can give you a part of my mod which has about 40 places in the real world 'set' as well as about 15 ARMA/User map locations 'set' to the correct weather at those locations based on the nearest 'real world' location.
Also, you MUST have BattEye TURNED OFF. If not, in the older version, the clock will be set to 00:00 and weather will be a clear sky IF BE was ON (it would never contact anything outside of your PC as if it was a firewall). I do not know what the 'new' one does.
:)
The Mod actually just crashes the game as soon as i get into the game menu.
Where is the old version?
I really just want a mod that allows me to set the desired weather in game, and simply :)
know of any mods?
I have never had this mod 'crash' ever. But, I am using the OLD version too. I can not get the new one to work for me at all.
The old one works just perfect using the above method I described here.
:)
Old version worked perfectly last night... :)
:)
In the debug console, I tried:
hal_weatherStation = "KATL";
[] spawn HAL_fnc_runWeatherMission;
hal_weatherStation = "KJFK";
[] spawn HAL_fnc_runWeatherMission;
hal_weatherStation = "KLAX";
[] spawn HAL_fnc_runWeatherMission;
None of these worked... and yes, I tried them separately.... ;)
Battle Eye is OFF.
The old/original version works perfect. So I am at a loss here unless the format above is invalid.
Also, as a 'feature', to add a +/- on the time. Some people like me, use 'Daylight Savings Time' and have to adjust the clock due to this. Others might find it useful as well.
Old works WONDERFULLY!
Thanks again!
:)
:)
If you want to start off with certain weather you would put it in to init.sqf (Or if you don't like digging into files, you could put it in a Game Logic). If you have something in your mission which warrants different weather, you would put such code into somthing such as a trigger's 'On Act' field.
Remember too that there is an example mission I have made available to reference if you need or want it.
I hope this helps!
3 examples of the scripts that I use:
For New York City:
"KJFK" spawn HAL_fnc_runWeatherLoop;
_icao="KJFK - New York City";
hint format ["\nWeather Has Been Set For:\n%1\n\n",_icao];
_icao="";
For Tanoa:
"NFTV" spawn HAL_fnc_runWeatherLoop;
_icao="NFTV - Tanoa";
hint format ["\nWeather Has Been Set For:\n%1\n\n",_icao];
_icao="";
For Bornholm:
"EKRN" spawn HAL_fnc_runWeatherLoop;
_icao="EKRN - Bornholm";
hint format ["\nWeather Has Been Set For:\n%1\n\n",_icao];
_icao="";
Actual Code = "ICAO CODE" spawn HAL_fnc_runWeatherLoop;
:)
:)
They are small problems, but they will cause the mod NOT to run/work AT ALL. After I made the corrections, BAM! Works like a charm! 'Out of the box'? Nah, it WILL FAIL.
Accept the invite and then we can get on discord or TS and take it from there!
Thanks for your help!
:)
And I am 99% sure the problem is not on my end. I run 140+ mods and quite a few of them have DLL's in them and I have no issue with any of them. ACE, ALiVE, M3Editor, EPM Rcon, InfiSTAR, and Exile server. MANY DLL's and ZERO issues.
The only thing I can think of and I have seen it before, is that some server 'things' MUST be run on a dedicated server and NOT a user created server as I was doing. That is, not using the armaserver.exe.
I was starting a LAN server via arma.exe Maybe this is the issue?
But the use of ARMA DLL's by me on my pc do work.
So you know, I have 45+ years of programming and 35+ years of IT break/fix work including board level repairs and 10,000+ hours on A3 alone, with 16+ years with OFP/ARMA. A 'noob' I aint... ;)
Regardless, thanks for the effort!
PS - CAPS is for 'emphasis', not anger....
:)
Whatever this problem is seems to be a you problem. I cannot help you with that, that's for you to try to fix. If you find the problem or it seems to be a more common problem, I'll post about it and look in to it respectively. But until someone else can replicate the error, or another error arises, I see this mod as functional. At the very least it works with my example mission and some other ICAOs I've treid.
I also ENABLED BE and your DLL did NOT show in the 'blocked items' list. This means BE ALLOWED it OR it is NOT RUNNING.
SInce you said it is not permitted, this means to me that the DLL is not even running. As a programmer myself, I THINK what is going on, as it HAS happened to me, you have some files on your PC that we do not have. Thus, it is running for you, but for US, it is NOT running.
With BE OFF OR ON
With your ICAO or OTHERS
In SP OR MP
Launched via INIT.SQF. via triggers, or in the debug window
I feel that:
The DLL is not running/the script is not runnning the DLL - OR -
The DLL is not getting the info from the METARs or some other weather inputs - OR -
The DLL is not outputting the data/the script is not getting the data
It has to be one of the above.
:)
I have had problems in the past with BE blocking the DLL so it is being called for sure and Ill look into other people replicating it but im not sure about it
1 - I copied your MP mission to my local MP folder.
2 - I change the UHSS to KGEU, which is pouring down rain there.
3 - PBO'ed it back.
4 - Started local MP game and selected my (your) mission from my local folder.
5 - Weather looked just like your untouched mission looked liked, which is what is set in the editor, 30% clouds.
It looks like nothing is/was changed at all. I TRIPLE CHECKED to ensure BE was disabled - it was.
I am 99% sure that this is the issue. The DLL is not being called. Because, with BE being on, it should have blocked the DLL and it would be in the BE 'blocked list' showing on the Bohemia Launcher BE tab - it is not.
I think this is the issue....also, due to MY fault, prior to the sample mission, I was trying to get it to work as a SP mission and not a MP. I did this time though....
:)
Thanks!
:)
:)
I put this into the debug window as well as having a trigger, in it:
hal_weatherStation = "KIJX"; (KATL in a second try)
hal_enforceVis = false;
hal_enforceTime = false;
[] spawn HAL_fnc_runWeatherMission;
I start with clear skies, then I try:
KATL - clear and hot
KIJX - should be heavy clouds and possible rain
After using debug or trigger - sky is clear.
This is using the manual or non-manual weather settings in the editor.
I also tried setting to both values in the ESC/options/addon options menu - nothing.
This is why I suggested you put a demo mission out...
I am thinking you have left out some files and/or there not in the right folder for us. Such as having the DLL in the ARMA root folder...or something like that... ;)
Thanks though!
:)
And I know about the }'s. They have given me 'issues' before too.... ;)
And the reason for a 'sample mission' and putting the text 'ICAO codes', is for those who are 'uneducated' on these items.
Example:
From:
Where the XXXX is an airport ID found on the AWC Website.
Note: These are ALWAYS 4 capital letters
To:
Where the XXXX is the ICAO airport code found on the AWC Website.
Note: These are ALWAYS a four-character alphanumeric code designating each airport.
Another good search site for ICAO codes is: http://www.airlinecodes.co.uk/aptcodesearch.asp
I'll let you know how it goes!
Thanks again!
:)