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How would they then qualify as "Slayers" as in disgraced Dwarfs, oath-sworn to seek their own, shame-redeeming, Death? A new Kind of Unit for that would fit better. Beastwranglers.
One bug I found: Longbeards are recruitable from the barracks twice, once without any traits. Slayers are recruitable twice as well.
Mod is great, much more fun than the official SFO patch to me
A list of buildings that you believe need a revamped/added garrison would be helpful (and perhaps mentioning the approximate analogue that the regular SFO dwarves have)
I mean adding the SFO units when appropriate to be available for recruitment (Giant Slayers, Shieldbearers and Daemon Slayers), and adding garrison units to Cataph's buildings (Norscans to the Tribal camps and stuff like that).
-It is superfluous to have both Undying and Unyielding Oaths on units, especially so many. Undying Oath is supposed to be a replacement/upgrade of Unyielding Oath and no other SFO unit has both. It should be relegated to the most elite units, so at lowest Wardbearers and up. The rest of the units you should just keep Unyielding oath on and for the ones with Undying, get rid of Unyielding.
-The Crimson Bane have the exact same HP of regular Stormbeards. Should get slight buff.
(cont.)
-Huskarls (including the RoR version) have less HP than Longbeards, despite them supposed to being the best of the best. On ultra its Huskarls 10240 vs Longbeards and Stormbearers GW 11200.
-Stone Guard have a pitiful 5920hp, several thousand less than other low unit count elite units.
-Grom Bakraz are a little lacking in hp at only 9760, which is less than standard Dwarf Warriors, and their stats aren't impressive enough to warrant such low hp.
-Raiders of the Lost Urk also have lower hp than Dwarf Warriors. Even Ekrund Miners have 100 more HP than them. Should get slight buff.