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Base game pre-unlock is 105.
I can't even make a toilet.
i literally asked the exact same question right below you a month ago lmao, nobody responded tho
Thank you
As for enabling map supplies... no .ini command. It's not very realistic :)
@Snow White.... that sounds unrealistic, I'll test that now.
Hazimabak... Carcha will be similar to a Rex, a bit faster but a bit less health.
Haven't tested stone structures breaking from very large dinos yet - maybe the latest devkit fixed it but if somebody notices rex/bronto not being able to damage stone structures please let me know.
I'll take a look at putting it back in.
As for the mod files... unfortunately having the modded files won't help because they are the same files you get in the Ark Devkit. The only thing is I have altered the files to create the mod... so you need to understand how to mod different parts of the game otherwise you won't know what I've changed.
@Nathstar... 1. Not sure... you can only try. 2. Yes.
However, I have 2 questions :
1 - It is stackable with ARK Transcendance or not ?
2 - Are you planned to update it (with new dinosaurs (ex : Amargasaurus or Andrewsarchus))?
On another note... I'm just finishing off the Carcha realism conversion. Initially it's probably going to be bareback ridden as their isn't a saddle asset for it.
Any thoughts on what biomes it should spawn in? I'm thinking redwoods, and to allow it to hunt megalosaurus and other large carnivores. Basically, a very bad tempered apex predator. Power wise, it's on par with a Rex but lacks the roar ability. I'm thinking to make it a fast runner also.
@Vicious... best idea is make a game backup and try it. RP only modifies the list existing dinosaurs and items.... other mods can add their own stuff.
As for Ark 1... as long as they release devkits, I'll keep re-compiling the mod. So far it seems to have kept working without major re-modding.