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@The_Bardian: This bug should now be fixed
My only complaint is the enemy is always hunting ME! They ignore the AI soldiers and aim for me. If I have any type of launcher, I'm toast in mere moments. They spawn only the opposite type of vehicle ie AA launchers I get Land vehicles, any AT rockets I get only Air vehicles spawning.
I have just found the HelpMe Mod and that GOD MODE is allowing me to play for over 5 seconds per respawn now!
LOVE YOUR WORK! Thank you!
Hello, I don't know if you still take requests but here are some maps that I think are worth converting.
Rosche = https://steamcommunity.com/sharedfiles/filedetails/?id=1527410521&searchtext=
Nam = https://steamcommunity.com/sharedfiles/filedetails/?id=794782314&searchtext=nam
beketov = https://steamcommunity.com/sharedfiles/filedetails/?id=743968516&searchtext=
Aliabad = https://steamcommunity.com/sharedfiles/filedetails/?id=918639806&searchtext=
RHSPKL = https://steamcommunity.com/sharedfiles/filedetails/?id=1978754337&searchtext=
Bozcaada = https://steamcommunity.com/sharedfiles/filedetails/?id=524622628&searchtext=
Pecher = https://steamcommunity.com/sharedfiles/filedetails/?id=708597484&searchtext=
LYTHIUM = https://steamcommunity.com/workshop/filedetails/?id=909547724
Diyala = https://steamcommunity.com/sharedfiles/filedetails/?id=680808574&searchtext=
Virolahti - v7 = https://steamcommunity.com/sharedfiles/filedetails/?id=1926513010&searchtext=finland
Suggestion: it would be very good to add artillery barrage to the purchase menu.
Also is it possible to see locations other than urban areas to be selectable in the future? For example (depending on the map) a forest, a hill, or a swamp?
It's pretty fun and well made.
I got few questions:
- is it possible to have an option of round amount?
Like first round is skirmish for point 1 and then at the end of the round it launch a new vote for a new position on same map.
- Is it possible to build static weapons or deploy inf?
- Is it possible to call an arty strike or any support?
- Any way to refit or reload ammo in tanks or other vehicles?
Thanks again for the work you took and effort you give to offer us this fun stuff.
Quickfix would be selecting "As leader" in spawning options, so you're always leader squad making the messages dissapear.
And if you really want to make it, you would probably be better starting from scratch, just copying the parts you need.
For the requests for more maps: Adding new maps is easy, but currently there's no way to automatically publish mission, so every time I publish update, I have to go to editor and publish every single one by hand, which takes a lot of time already and is really boring so I don't want to add more until I find method that makes it less tedious.
-Faction specific grenades, including smoke and AT. If no faction specific grenades are found, then default to RGO's
-Random loadouts included in vehicles, spawned ones and start area ones. Include a small random possible selection of health, ammo, weapons, grenades, AT, etc
-Sometimes vehicles can spawn in damaged, sometimes crippled. This might be due to collisions immediately happening with terrain on spawn?
-Neutral defenders can wander a lot. This can cause the clear building tasks to be difficult when the defenders have all left the building, the objective ends up being 'randomly' completed when they happen to be killed somewhere else on the map.
- clients (not host) pretty often spawn naked with no weapon and equipment at all;
- clients often can not vote at the start of the mission of change loadout (at first game/load they never can, on a second and later on - they sometimes can);
- sometimes host and clients can spawn outside the active zone but at the starting location (which can be seen sometimes before scenario loads completely);
- with ACE enabled, as it was mentioned before, it is pretty often you are spawned in a downed team member or heavily wounded.
That being said, On coastal battles, I can't spawn ground vehicles without them spawning a kilometer or so in the water. I can see how the distance is alright for inland locations, but maybe you could designate vehicle spawns instead of relying on a set distance?
Again, great work!
There definitely seems to be equipment/arsenal related issues.
If at any point you've used the arsenal it seems to just keep that setup everytime you respawn. The only option being to make your own arsenal setup each time to change it, rather than just swapping to another soldier that is already active.
This also seems to persist between games, even re-launching arma holds onto the arsenal setup.
Sometimes overpowered vehicles seem to show up really quick as well. Can be kind of dull if it's your own teams helicopters killing everything as it spawns. Not a huge issue though.
but from what ive heard
not Really multiplayer compatible
like arsenal n stuff
but its defenitely my favourite single player scenario!
You have a fantastic mission here, I can already tell it's going to be up there with the greats, like Liberation, DRO and DCO. You've done an absolutely fantastic job with the UI, structure and concept
That being said, there's one or two problems, namely arsenal for more than one player and respawning for more than one player. It's as if only the host/first player can access arsenal and whatnot at any point.
Overall though, incredible!