Stellaris

Stellaris

Pirate Ships Extended
34 Comments
TheJMan5c Feb 17, 2023 @ 6:16pm 
I take it this mod still doesn't work anymore?
Patchy Nov 6, 2022 @ 10:03am 
Anyone know how to get a working one?
X Æ A-12 Jul 10, 2020 @ 8:27am 
Damn, another good looking mod down the drain.
MS-06S ZAKU II Mar 28, 2020 @ 9:56pm 
This may not ever be updated, so FYI this no longer works with 2.6- all sections will have no weapon slots.
Thomas Roderick Oct 29, 2019 @ 9:36pm 
For some reasons the hangar sections on the galleons contains less hangar slots than presented... Also, just from your screenshot alone, I think it's possible to tell that many sections doesn't exactly go with the description.
Thomas Roderick Sep 4, 2019 @ 10:09pm 
Any plans on updates?
Quiiliitiila Jul 17, 2019 @ 6:37pm 
Is there any way to simply get the pirate ships as a ship-set? No one seems to have an update pirate ship-set anywhere...
Neverminder Jun 12, 2019 @ 8:24am 
if only, kale, if only
Mojibble May 31, 2019 @ 12:38am 
Does anyone know of an updated version of a pirate ship set?
Confused Fox Mar 30, 2019 @ 5:49am 
Could you please make a pirate ship style (graphical culture) fro player empires.
Confused Fox Mar 19, 2019 @ 12:58pm 
Doesn't work properly for me. Pirate ships appear invisible in ship designer.
Bomb boy Feb 23, 2019 @ 5:08pm 
please update
Jono Jan 19, 2019 @ 11:35am 
Is there any way to make this compatible with mods that add new component types like NSC or ESC?
Sovereign Dec 7, 2018 @ 7:14am 
Update pls alot of the pirate mechanics has changed and its quite hard to find pirates now.
Maybe make the tech researchable by default or automatically unlocked if vanilla ship type tech is researched?
Zia Jun 27, 2018 @ 9:19am 
Would it be possible for one to have these as a nation's default?
ScepraX  [author] Jun 18, 2018 @ 7:48am 
@Axonum: The current condition for AI countries to create these ships is that they:
- Use less than 50% of their naval capacity.
- More than 10 energy credits are gained every month on balance.
- The timeout is not active. Which is double the time needed for players to build the ships and shared between all pirate ship types.
- The amount of ships is below the limit (this is per type). They can only have one galleon, 25 cruisers, 50 destroyers and 100 corvettes.

Only one ship will be build per month even if the conditions are met.

I've tested this pretty extensively and it should not disrupt the balance greatly, though running this mod with higher difficulty levels might give the AI enough energy and fleet capacity to use these conditions effectively.
perl Jun 17, 2018 @ 8:20am 
I suggest adding a policy Pirate Ships enabled/disabled and same for your other mod Fallen Empire Ships enabled/disabled. By default, both are disabled. Enabling them will give opinion malus with other empires, example: if you use pirate ships, other empires get -20 opinion. If you use FE ships, fallen empires get -50 opinion.

Since these ships are stronger than the regular ship types, adding this to balance them will help prevent AI spam of these ship designs over normal ship designs and add some decision for players. AI empires should normally stay away from building these ships unless they are desperate.
KenYipTX Jun 17, 2018 @ 8:00am 
Is this NSC compatible?
Battlespark Jun 1, 2018 @ 4:14pm 
Actually, all ya have to do is get a fleet space mod and it spreads your fleet out, no matter what ships ya use. ^^
BillBaraka May 9, 2018 @ 2:56am 
But the Ships smush! They Collide! They look like a giant, fused ball of debris and asteroids meanderning around the Galaxy! You zoom in and the Corvettes disappear into the gaping Maws of the Cruisers, behind which a hungry, twisted mass of Battleships awaits to eat them in turn. Somewhere in this putrid abomination: Destroyers.

;)

I do however totally Understand your reasoning. Which Mods would you suggest specifically?
Would a system-scaling Mod be compatible with alpha Mod?
Thank you in advance!
Kagerou May 8, 2018 @ 10:03pm 
will you be able to play as a pirate?
Durandal May 8, 2018 @ 11:58am 
@ScepraX makes sense
ScepraX  [author] May 8, 2018 @ 9:49am 
@BillBaraka: Most of my mods don't support Downscaled Ships because:
1. It's a bothersome implementation that breaks compatiblity with Vanilla, which is of course where my focus lies.
2. My main mod uses system scaling which works better, looks better and is natural compatible with other mods. I'd recommend everybody to use a mod that increases system scaling rather than downscaling the ships.
3. Because of the above reasons I don't use Downscaled Ships and therefor don't feel the need to support it.
BillBaraka May 8, 2018 @ 6:09am 
So these Ships are the regular, vanilla, giant, planet-esque Size? And there is no way to downscale them? Why would you do this, maaayyyn? :(
ScepraX  [author] May 8, 2018 @ 4:52am 
@NocturneOfSolace: I though there were already several mods that did that, though it seems they're not up-to-date. It would require an different implementation from this mod and it would take quite some time to make the pirate ships match with the Vanilla section templates. For the users with access to Titans it would require a fifth pirate model which doesn't exist. It'd also be incompatible with mods that add new ship classes. I can't say i'm motivated to create one. Maybe try out Pirate Ships & Pirate Enclave 1.3 RUS/ENG ? Or wait for the shipset the creator of that mod might release.
Durandal May 8, 2018 @ 12:01am 
Is there any chance of this having a standalone version that is just a shipset? I really want to make a barbaric raider type empire
ScepraX  [author] May 4, 2018 @ 4:32am 
@The Dark Emperor: Yes. It should be compatible with any mod that adds new ship classes. The only mod it's not compatible with is Downscaled Ships.
The Dark Emperor May 3, 2018 @ 2:38pm 
NSC compatable?
Arkhangel May 2, 2018 @ 8:43pm 
Yaaarrrr.
kelstr May 2, 2018 @ 7:10pm 
Dude this is awesome !!
ScepraX  [author] May 2, 2018 @ 3:13pm 
@kelstr: Yes, but if the shipset doesn't contain turrets the pirate ships won't have any either. Additionally, you could add Fallen Empire ships and station as well through Fallen Empire Military Ships & Stations which works in exactly the same way as this mod does.
kelstr May 2, 2018 @ 2:30pm 
So... you can have your unique ship set, PLUS add pirate ships to the mix as well?
Chastity the Celibate May 2, 2018 @ 1:39pm 
Good mod 10/10
tilarium May 2, 2018 @ 11:05am 
I've seen other mods that let you build pirate ships but they just add them as a shipset. Going to add this to my list for the next game I start and give it a run. Love that they are in addition to your skill set and the requireing of tech research.