RimWorld

RimWorld

RimCuisine B18
152 Comments
screaming sicillian jimbo Jun 29, 2021 @ 1:33pm 
@jtqunn this is best comment every
Jtqunn Apr 21, 2020 @ 3:43pm 
Add maple! the Canadians are turning into ghouls without it!
Crustypeanut  [author] Sep 11, 2019 @ 1:51pm 
This mod is also extremely outdated.
Audiopulse Oct 20, 2018 @ 11:12am 
"May contain traces of Nuts"
Crustypeanut  [author] Oct 20, 2018 @ 10:02am 
Aaaaand Its here! B19 to 1.0 had absolutely no new changes, and all the new foods work flawlessly (at a glance) with the new food restriction system.

https://steamcommunity.com/sharedfiles/filedetails/?id=1543723640
Pinenuts Oct 20, 2018 @ 8:32am 
Same here. I miss your mod a lot.
Audiopulse Oct 18, 2018 @ 9:07am 
I am looking forward to your work, Crustypeanut!
Gooze™ Oct 11, 2018 @ 3:56pm 
Ok, thanks
Crustypeanut  [author] Oct 3, 2018 @ 9:23am 
So apparently 1.0 is on its way sooner than I anticipated, so I'm going to be skipping a B19 release. I apologize for those who were looking forward to it, but 1.0 is 'content ready' and Tynan is telling us modders to git goin' on updating.. soooo

Don't worry though, I've already included numerous improvements to the mod to make it worth the wait!
Mitz Oct 1, 2018 @ 4:37pm 
Don't know. He has seemed dormant.
McFormal Oct 1, 2018 @ 4:35pm 
Any chance this mod will be updated for b19?
Vulpetrem Sep 26, 2018 @ 2:52pm 
Sooo excited for this, my game feels incomplete without it
Quae Sep 14, 2018 @ 6:32pm 
<3 Thanks for the info, Crustypeanut! I appreciate it!
Pinenuts Sep 14, 2018 @ 10:48am 
Oh that's awesome. I'm just happy that you haven't forgotten it :)
Crustypeanut  [author] Sep 14, 2018 @ 9:42am 
B19 is on its way, though I've been/still am busy with work/sick/etc. Plus I haven't been keeping up with whats new with B19, so I have to change a few things, as some of the things my mod added are now in the base game.

Haven't forgotten about y'all though!
Maverick Sep 12, 2018 @ 11:11am 
update to A19 pls
Jacky Sep 9, 2018 @ 6:12am 
please update to 0.19 <3
Pinenuts Sep 7, 2018 @ 10:05am 
Man I love this mod. Please update man I miss new added tobacco
GIDRES Sep 7, 2018 @ 6:59am 
b19?
Kokusei Aug 30, 2018 @ 1:46pm 
If you eventually update, will you still keep a B18 link somewhere?
PraisedList0 Aug 29, 2018 @ 1:43pm 
@Crustypeanut can you make a 0.19 version? I love this mod but can't use it until an update
Takashika Aug 28, 2018 @ 2:20pm 
@Crustypeanut Are you planning to make the mod available for 0.19?
invinciblestalker Aug 28, 2018 @ 12:06pm 
@Midnight @Quae you can also craft (in chunk) herbal medicine at drug table too.
Quae Aug 28, 2018 @ 7:24am 
@Midnight - thanks, didn't realize that comment was the answer.
Mitz Aug 28, 2018 @ 6:07am 
my last comment said where you craft healroot into herbal meds
Quae Aug 28, 2018 @ 1:19am 
I have the same question as invinciblestalker. How do I get Healroot to be herbal medicine?
Mitz Aug 21, 2018 @ 1:00pm 
crafting spot
invinciblestalker Aug 21, 2018 @ 12:39pm 
healroot turns to healroot instead of herbal medicine. Any idea how to get herbal medicine for this mod?
tg9 Aug 5, 2018 @ 6:53am 
@Crustypeanut do you have time for a small (i think it would be small) side project?
auamoti Jul 22, 2018 @ 8:55pm 
this mod is a work of art. eating coffee when hungry might be the only thing, and even that seems pretty good lol. really adds to tribal gameplay, strongly recommended mod.
Kimchi-Shōgun Jul 22, 2018 @ 10:52am 
Doesn't this MOD compatiable with stack XXL MOD?
Ulysses Jul 11, 2018 @ 7:19pm 
Awesome mod, I love it!
tg9 Jun 23, 2018 @ 5:35pm 
1.0?
sigmaMGE 2.0 Jun 13, 2018 @ 5:42am 
when will alcohol be released as a separate Supplement?
vandalism Jun 8, 2018 @ 5:06pm 
So what is the best meal to make? i've got a bunch of weak stew in my current colony and I have all this different stuff growing. It says that some needs meat, fruit, veg, spices, etc. How can I tell which different items I need? I know about the details include menu, but they are arranged in a way that I can't tell... .25 nutrition is listed 3 or 4 times but from what categories does that pull? Meats and veg only? Meat, veg, processed stuff? I dunno. I think this is a base game issue, not the mod.
tg9 Jun 6, 2018 @ 5:38pm 
Well i agree with the art in VG. Its very good and professionel but it doesnt blend in with RimWorld. I just like how VG makes the game at least a touch eas cause use hundreds of other mods. Most have stuff they need or make the game more difficult unintentionally cause they add stuff and needs which vanilla doesnt supply you with. Ex: Bad Hygene, No Water No life.
Impos! Jun 6, 2018 @ 8:11am 
I'm noticing my colonists are getting happy after eating "rare" or "exotic" food items. I'm assuming that's from this mod, but I'm curious what foods specifically care considered rare or exotic, and what's considered "Common".
Crustypeanut  [author] Jun 3, 2018 @ 9:35am 
@TheGster someday possibly! At the very least make it so they don't give errors right now. I did some testing on it, and they *work* together, just not properly. A few graphical errors (minor overall) but the VG fruits are in their own category that my recipes can't use, and their grains are in the vegetables category, so they work just not *properly*.

Its my intention to have this be an alternative to VG - thats why my original intention was not to make them compatable.
tg9 Jun 2, 2018 @ 11:26am 
Crustypeanut [author] 25 May @ 1:27am
"@Thelockenessmonster You have Vegetable Garden - the two currently aren't compatable."

So maybe someday a patch? Or at least keeping some of its feature like growing rare things like Uranium Root and Jade Fern and other features???
keylocke Jun 1, 2018 @ 1:22am 
can the dried or pickled meat/fruits/veggies still be used for the stews?

ie : dried meat is still essentially meat (but no sickness for pawn), plus it takes a long time to rot.

but dried meat can also still be used for stews?
Thelockenessmonster May 28, 2018 @ 5:19am 
@golden for future, and now if you are still suffering, harvesting wild beries gives decent nutrition and doesnt give raw food thoughts, to rehab your colonists i would suggest putting them in a really nizce rec room connected to a good dining room and keeping them there without caffine. the high quality buffs should outweigh the withdrawels. if this doent work for whatever reason try to slowly reduce their caffine intake. worst comes to worst lock them in a saferoom and let them have mental breaks if the withdrawl causes them, do this unbtil colonist are no longer addicted.
Crustypeanut  [author] May 27, 2018 @ 11:31pm 
@golden They shouldn't be doing that - I put Coffee as "NeverforNutrition", so they should never eat it for food as a last resort. Its WM Smart Food Selection thats messing that up - I'll add it to my to-do list to see if I can figure out what in that mod is screwing it up, since its directly related to my stuff.

In the mean time, forbid the caffeine until your cook can get around to making meals again. I can't say when an update will be out as I have quite a few things going on at the moment, but I'll definitely look into it.
Marisa May 27, 2018 @ 7:06pm 
I have a bug to report:

So, out of the blue all of my colonists decided to dedicate their lives to drinking coffee. They did absolutely nothing but drink coffee. For ages. All of them now have massive tolerences and addiction to caffine. I could not for the life of me figure out why, until I realized something.

They were hungry,

My cook was incapacitated, so there were no meals being made. They were desperatly trying to milk the tiny bit of food gain they got from drinking coffee, because that was the best meal avaliable to them. (I have WM smart food selection btw)

So, pls fix? I think it might work if it was classified as a drug, but I've never really done any modding.
sigmaMGE 2.0 May 27, 2018 @ 8:21am 
add more bulk recipes
Thelockenessmonster May 27, 2018 @ 6:38am 
ah, thyanks for the info...is there anything other than these errors caused? i currently haven't noticed much
Legendary Drop May 25, 2018 @ 12:31pm 
Are the stews basically just flavor reskins of simple/fine meals? I can't seem to find a difference between them.

And by the way, this mod is awesome and should be incorporated into vanilla, it's a must for me 😁
Crustypeanut  [author] May 24, 2018 @ 10:27pm 
@Thelockenessmonster You have Vegetable Garden - the two currently aren't compatable.
Thelockenessmonster May 24, 2018 @ 8:48am 
error with your mod...multiple reds:https://git.io/vhIlg
Crustypeanut  [author] May 21, 2018 @ 5:17am 
@tosenbo I'm working on that. When I first started working on the mod, I didn't know how to use patching operations, so the code is a little bit messy.

@inteBeppe You need to research basic food preservation before you can start drying meat. Its done at a campfire or cooking station afterwards.
InteBeppe May 21, 2018 @ 12:55am 
How do you dry meat? Is it supposed to be on the cooking spot? If so, is there any known mod-issue that removes it?