RimWorld

RimWorld

Project Fallout Companion
76 Comments
Aug 31, 2021 @ 1:47am 
Is it Vanilla Expanded? I thought it was a ReGrowth biome.
Aug 14, 2021 @ 4:35pm 
@Sir ♥♥♥♥, one of those Vanilla Expanded biomes has deathclaws and maybe yao guy or whatever the bears are called.
Jan 2, 2021 @ 1:42am 
update bump
Nov 26, 2019 @ 7:50pm 
Can you update this please?
Sep 8, 2019 @ 3:14pm 
Any deathclaws?
Aug 6, 2019 @ 6:43am 
Yeah bro I'd pay for this to be updated
Aug 6, 2019 @ 5:55am 
Sorry to bother you, friendo, although this is technically out of date, is it still usable? Because this mod is essential. There are some older mods that are compatible as long as they don't alter certain things and I'm kinda hoping this applies here. Been away from the game for a while and hoping to get my Fallout experiences again :)
Jul 20, 2019 @ 9:41am 
Good because the mod was created for RimWorld v 0.18 and hasn't been updated since.
Jul 16, 2019 @ 11:34am 
The tag still says 0.18
Jul 16, 2019 @ 11:27am 
Good point @LoneSomeRider
Apologies for the way I named the Companion back when I released it for 0.18

I have updated the mod name. Thanks.
Jul 16, 2019 @ 9:57am 
is this for 1.0 ? it's incredibly confusing when the mod page claims 2 diffrent things.
Jul 11, 2019 @ 11:24am 
I hope you add Enclave apparel. Nobody's directly made any of their power armor or the lighter apparel from Fallout 3.
May 22, 2019 @ 4:43am 
Hello, @TrackerTracker you may want to reach out to AshbornK9 who created the original mod as my companion didn't make any changes to the clothing. Thank you.
May 21, 2019 @ 3:03pm 
@Geoppetto Hosseltoff

Im working on my own fallout mod and i having an issue with the clothing.
May 2, 2019 @ 10:53pm 
How 'bout that Update? PF is updated to 1.0 and I'd very much like to use this
Jan 28, 2019 @ 7:49pm 
How 'bout that Update?
Jan 13, 2019 @ 6:04pm 
Please see below comment from 9 Nov, 2018 @ 2:51am

Thank you.
Jan 12, 2019 @ 4:30pm 
so how about that update?
Nov 24, 2018 @ 2:04pm 
Please update this
Nov 16, 2018 @ 12:34pm 
Update please!
Nov 8, 2018 @ 11:51pm 
Yes, I noticed that as well. That is awesome news. AshbornK9 reached out to me and will be adding some of the Companion content directly into Project Fallout. Let's wait to see what he includes.

Thank you, lolyouwish
Nov 8, 2018 @ 10:25pm 
Project Fallout has been updated to 1.0.
Nov 8, 2018 @ 10:13pm 
This mod is 100% dependant on Project Fallout. As such, I won't be updating the Companion until PF gets brought up to 1.0

Apologies and thank you for the interest.
Nov 7, 2018 @ 1:02am 
We really need an update for this one.
Nov 6, 2018 @ 12:53pm 
Is there plans for a 1.0 version?
Oct 7, 2018 @ 12:01pm 
if you could that would be awsome but the progect fall out has not been updated so that might be an isue be if it could be vanila compatibal the would be the best
Oct 7, 2018 @ 9:51am 
Wow. Requests for B19. I was not expecting interest at this stage.
Very cool. I will look into it. Cheers!
Oct 7, 2018 @ 4:44am 
+1 b19
Oct 7, 2018 @ 2:01am 
B19 Pls
Aug 19, 2018 @ 8:10am 
pleas make this not remove stuff ti would be so cool
Jun 18, 2018 @ 7:44am 
Yes. I always loaded it last. https://www.youtube.com/watch?v=bMOokXqilkE
Jun 17, 2018 @ 10:54pm 
I did. Should the companion mod be loaded as the last mod?
Jun 17, 2018 @ 6:11pm 
Did you enable the ResearchPal mod and ensure it was placed ahead of the Companion mod in the loading sequence?
Jun 16, 2018 @ 1:30pm 
Any idea why when I click Research that it is blank?
May 8, 2018 @ 4:12pm 
Technically, I didn't create the Fallout mod. I added to the exisiting one that AshbornK-9 and company created :steamhappy:
May 8, 2018 @ 3:56pm 
♥♥♥♥, you beat me to it making the first real fallout mod for this game.
May 7, 2018 @ 9:17pm 
Great news Cryx - thanks for the update!
May 7, 2018 @ 7:06pm 
hey i got it to work just kept randomizing the map even works with mod factions. thanks for the help
May 7, 2018 @ 6:47pm 
Outta add the NCR
May 7, 2018 @ 7:34am 
Great work so far!
May 7, 2018 @ 7:34am 
CE patch would be amazin
May 7, 2018 @ 4:12am 
There is also a mod that allow you to control which factions appear and how densly their bases are clustered. This should solve the issue of having to reroll planets over & over to get the proper faction balance desired.
May 6, 2018 @ 8:47pm 
wow! the mod looks great! ngl I was wondering if a fallout mod would be there for this sweet game and am really glad that I found it haha. I'll keep an eye on the mod and try it out later since I already have a lot of mods and I'm kinda sure they might conflict with this one. anyway dude great work looking forward to seeing future updates to the mod :D
May 5, 2018 @ 10:14pm 
ya i am going to try and randomize more
May 5, 2018 @ 9:18pm 
Hello, Cryx. The errors I encountered when putting the mod tegether were expected and did not prevent the mod and/or RimWorld from working. After a failed attempt to spawn multiple factions, have you tried re-generating the world after randomizing seeds?

Please refer to the above video tuorial. Hopefully it provides some insight. Thanks.
May 5, 2018 @ 7:58pm 
I am having the same proplem as lolyouwish even with just the base game the mod doenst load any factions and has a number of errors
May 5, 2018 @ 4:15pm 
Any chance of adding a CE update for project fallout?
May 4, 2018 @ 8:57pm 
Hello, sir. I will be creating a video tutorial on my mod. Hope it will be of some assistance. Thanks again.
May 4, 2018 @ 8:48pm 
So I have been trying to get this mod to work again, and I can't get it consistently to spawn all the factions or more than one base per faction even when using mods that force it to create a certain number of factions or bases on the map, though I did learn it is based on the mapgen keyword (the same keyword will always fail, fall short, or work normally).

I dunno why I didn't do this before, but I started using dev mode to check for errors, and on a failure to load all factions it throws a couple of errors relating to generating factions and the world generation string, specifically overall rainfall and temperature.

I know you said you couldn't replicate the issue, but when I have just the core game loaded and both Fallout mods, I keep having the issue.



Hope that helps.
May 4, 2018 @ 3:58pm 
Unrelated btw, I have a suggestion if you can pull it off. In the Advanced Biomes mod, it introduces poison forests which have a spore weather type which causes toxic build up, but without the map ruining toxic fallout. If you can replicate the code, it would probably work well for a radstorm type weather which would really enhance the mod in my opinion.