Stellaris

Stellaris

New Legendary Worlds
386 Comments
xenonsoul Sep 6 @ 2:43pm 
Is there a place where I can find all the commands to give a planet any legendary modifier I want? I'd like to see everything this mod has to offer without dumping hundreds of hours of time into it
Semi-Loyal Guardsman Aug 17 @ 10:43am 
This mod was always one of my favorite when i crave a stellaris run.
Hope the giga chads who made this keep on updating, gonna see if it works with current stellaris with the patch gogabor linked.
Gogabor Jun 21 @ 4:02am 
If anyone is interesting here is just what I am using for myself: https://steamcommunity.com/sharedfiles/filedetails/?id=3504967598
Strife Jun 7 @ 7:53pm 
should have been intergrated into guillies or even planetary diversity
Misterwheatley May 18 @ 9:28pm 
As someone who enjoys this mod, yet also understands the complexity of 4.0 and everything that would need to be changed, I would be very grateful for a new update. Takr your time, of course, friend. :)
Bluberg May 14 @ 11:57pm 
update this mod pls its so good and my runs arent the same without it
Angry marines May 7 @ 11:32am 
pls update
Strife Feb 28 @ 11:06am 
update needed please :-) at your conveniance ofc just nod so ppl don't think its a Abandoned :-P
Radishgast Dec 31, 2024 @ 9:41am 
Bug: Titanic Cave's additional resource storage is not functioning.
Knight.R Sep 23, 2024 @ 2:28pm 
Anyone knows if it works for 3.13?
Ph00nix Aug 11, 2024 @ 10:01am 
wow
Arkenor Jun 28, 2024 @ 3:25pm 
That'll be people, such as myself, who use Planetary Diversity. This is currently using planet types that no longer exist in PD.
Nugget Jun 11, 2024 @ 9:50pm 
It works for me. Not sure why people say it needs to be updated..
Turambar Jun 8, 2024 @ 3:17am 
Would love an update :)
BasileusofRhomania May 24, 2024 @ 1:27pm 
Update?
SaniK May 13, 2024 @ 6:34am 
needs update
Elwood2711 May 10, 2024 @ 1:23pm 
May I ask when you'll be able to update this mod?
[JdG] Pejman Apr 11, 2024 @ 11:37am 
2/2

if the effect is strong then put it on ruler type jobs (science directors governors etc)

The thing is paradox themselves know their job system is whack and they keep adding random job with each update, if you add mods I sometimes have a planet with 50 different jobs and that will cause huge lag. (the issue isn't the amount of empty slots as much as the amount of different jobs. I havn't played in a while but I doubt para ever fixed their mess)
[JdG] Pejman Apr 11, 2024 @ 11:36am 
1/2 I don't know if you have adressed it or not with the latest update but have you thought of removing the "extra" jobs from this mods and instead using increase to resources to vanilla jobs (the issue is that the more different jobs you have on a planet the more the game lags because the computer will compare each job VS each other so it creates lag exponentially, even if it's just 1 position job now the computer will compare that 1 position to every other job to see if it has to be filled in priority or not)

for instance I liked how craked or black hole world just increased the output of researchers (although blackhole had a unique job "black hole observer" iirc that should be removed to make it work better)
StygianCoins Apr 9, 2024 @ 10:50am 
does anyone know the planetary modifier code for legendary lore world?
slimer91 Mar 26, 2024 @ 4:46am 
Hi. The language files are not working. To make them work you need to change the first line to the appropriate language e.g. l_russian for Russian.
༒Wanheda༒  [author] Mar 2, 2024 @ 10:43am 
thanks fixed.
kahvipensas Feb 23, 2024 @ 9:07am 
from Irony Mod Manager:

Error at line: 125 column: 1 file: events\legw_script.txt.
Please report this error to the author of the mod: New Legendary Worlds.

Error message says:

Error in events\legw_script.txt: Ln: 125 Col: 1
}
^
Expecting: end of input or statement
doctornull Feb 16, 2024 @ 5:40pm 
Great to see this getting updated. Thank you!

Since you're making the mechanics current, could I ask you to remove the penalties from the Origins? They're too easy to work around, but doing so makes me feel like a cheese weasel.
Яндекс.Warhammer Feb 11, 2024 @ 4:48am 
LOOKS WHO BACK
MaulMachine Feb 1, 2024 @ 1:37pm 
Neat!
༒Wanheda༒  [author] Feb 1, 2024 @ 9:02am 
Fully updated to 3.10.
-TAT-Vibranium Mar 23, 2023 @ 5:40am 
When will the Mod Updatet to Version 3.7.3, please?
CTH2004 Nov 29, 2022 @ 6:46am 
is this still being updated, or will we have to use that updated one for now on?
thx1134games Nov 25, 2022 @ 9:00am 
A 3.5 version has been posted to Steam. Search for "Legendary Worlds"
MaulMachine Nov 17, 2022 @ 7:21pm 
@greensniperhat what do you mean 'similar' lines of code? How similar?
Jǫrmungandr, Nov 14, 2022 @ 1:30am 
Does the AI use the origins? Just wondering since the I find that the rate of legendary and precursor planets is so high for the AI. I spawn next to nothing but the AI will have 4 precursor/legendary planets by 2220.
greensniperhat Nov 9, 2022 @ 6:53am 
ah ha, finally fixed it in my local copy. Just have to turn all the

set_name = "legw_color_prim"

and similar lines of code in events (legw_color.txt, legw_ship_events.txt) into

set_name = {
key = "NAME_legw_color_planet"
variable_string = "[This.GetName]"
}

and don't forget to edit the corresponding strings in legw_l_english.yml so they're named NAME_legw_color_planet and the rest.

There's also similar codes in legendary worlds expanded mod (lege_ship_events.txt and lege_events.txt), so don't forget to modify it if you're using that mod as well.
greensniperhat Nov 7, 2022 @ 5:37am 
Weird, Guilli's Planet Modifiers can have blue-colored planets, and their localization code is "§B[This.GetName]§!".
Aha, I see - GPM uses this trick in its scripted event:

set_name = {
key = "NAME_color_precursor"
variable_string = "\\[This.GetName]"
}

while legw just uses:

set_name = "legw_color_prim"

I'm going to check if I can fix this in my local copy.
你的队友 Oct 31, 2022 @ 7:13am 
Function "[This.GetName]" seems not working anymore, please have a check.
RedRover72 Oct 26, 2022 @ 2:58pm 
This mod is pretty cool. Still seems to be working fine in 3.5.x. Only issue I've seen is the legendary primitives have no planet name. But that's minor, everything else seems good.
Here's to hoping the devs of this mod don't let it fall, it would be a shame to lose.
A-Sartek Sep 30, 2022 @ 2:10pm 
@༒Wanheda༒ I've been trying your mod and is fantastic, it really makes exploration way more enjoyable.

Is it possible to add a global flag for this mod so I could reference it in another mod? Technically is possible to reference your mod by checking all galaxy planets for any legendaries but that is certainly resource intensive so the most efficient way is a global flag that triggers at game start.

Please, I would (and possibly others) greatly appreciate it.

Your dear galactic neighbor,
Sartek.
:praisesun:
Ruggedgolem Sep 25, 2022 @ 4:46am 
Im gonna trust ranma100 on this and try it out as well. Will give feedback if I find anything worth reporting.
ranma100 Sep 22, 2022 @ 8:40am 
This mod still seems to be working OK, so it doesn't need an update.
Spider Sep 22, 2022 @ 12:24am 
So 3.4 has come and gone and we’re now officially on 3.5. I think it’s safe to say that this mod might be abandoned.
Valtiel_The_First Sep 21, 2022 @ 8:34am 
any plans for a 3.5 update?
ranma100 Sep 21, 2022 @ 8:06am 
How do you get free and instant blocker? I can never get more than maybe 25 percent.
[JdG] Pejman Aug 13, 2022 @ 1:14pm 
They should use decision instead of blockers for the treasure planet, it's to easy to get free and instant blocker removal, even possible in vanilla IIRC which means infinite resources with simple clics which isn't really balanced
WTID Aug 8, 2022 @ 5:29am 
im checking every day , when you update to 3.4 sir.
Spider Aug 5, 2022 @ 8:38am 
I miss this mod.
thx1134games Jul 15, 2022 @ 1:51pm 
The lgw deposits are:

effect add_deposit =(name)

add_deposit = legw_d_district_fragment1
add_deposit = legw_d_dimensional_complete
add_deposit = legw_d_dimensional_minerals
add_deposit ="legw_d_dimensional_star"
add_deposit = "legw_d_dimensional_galaxy"
add_deposit = "legw_d_dimensional_broken"
add_deposit = d_automining_1
add_deposit = d_automining_2
add_deposit = d_automining_3
add_deposit = d_automining_4
add_deposit = d_smallnexus

The standard list of built in features that can be added to a celestial body are at: https://stellaris.paradoxwikis.com/ID
thx1134games Jul 15, 2022 @ 1:51pm 
The Lgw is done in the on event for ship scans, not sure how you can do it in one command.

To do it with multi-commands:
To add a specific building, open the console, and select the planet

effect add_building =(name)

Where (name) is one of the types of building.
add_building = pre_capital
add_building = pre_lab
add_building = pre_sensor
add_building = pre_depot
add_building = pre_town
add_building = pre_obelisk
add_building = legw_pre_factory
add_building = clone_center
add_building = pre_town
add_building = pre_capital
add_building = pre_shipyard
add_building = mining_complex
add_building = pre_broadcast_tower
add_building = building_hab_capital
Shadowrunner 007 Jul 3, 2022 @ 8:24am 
Quick Question. How exactly does one use Console commands to make a world a legendary world? I've been trying to use the default paradox ones, and I've looked through the Legendary worlds planet IDs. but I can't seem to get them to load - it simply defaults to a blank modifier
Grimson Jun 24, 2022 @ 3:25pm 
I found a legendary world with some ancient buildings. But I want to specialise that planet and a couple of those buildings are just taking the spot. Is there any way I can destroy those buildings?
arnolddr Jun 22, 2022 @ 9:12pm 
Not sure if this is still being updated, but I noticed an issue with the Utopia legendary worlds graphic using a machine world, but the actual planet in the system view looks like a gaia world. Not sure if this is intentional or not, but thought I'd share.