War for the Overworld

War for the Overworld

The Original Underlord -DK1 Remake [21/20]
188 Comments
lainis554 Jun 1 @ 7:32am 
where we can find them in the game
glenwright86 May 21 @ 1:11pm 
This mod is so backwards its unreal level of lava... cannot do because the stone bridge or lava bridge isn't available...
ComGaunt Jan 28 @ 11:33am 
Some of the levels have lava, but the lava bridge unlock is not selectable when you have sins.
CatButt Sep 13, 2024 @ 9:47am 
wtf is this? Level 1 and 2 so far don't even have a gateway. Garbage, avoid this mod.
Figaround May 7, 2024 @ 1:48pm 
Mission 3, ‘Coldblooded Haven’, is impossible to complete. There is no Highguard to kill. The level doesn't complete, even though I've captured the whole map, there are no enemies for a long time. :wftosad:
Dismellion Mar 16, 2024 @ 8:18pm 
1. Around 5 levels bugged out completely to full softlock. In one of the levels you need to convert enemy, but you basically have no torture chamber granted or unlocked, because of ... well it just not being present or unlocked.

2. Mindlessly slapping "Master" difficulty for AI in this campaign is probably the most idiotic thing I've ever seen. Master AI can only be countered by "bombard rushing" or by unfair advantage by learning map, reloading, doing it again. Some of the levels even have 2 AIs allies.

3. Master AI has infinite gold, so once it obtains 4 sentinels by any means, they just walk into your heart and you cannot do shit about it, since there is no potions at all most of times. Most of the original maps were also designed for enemy land to be captured and sold, including enemy gold sources. Master AI microsells every room - you cannot capture anything, or sell it.


Basically just close to mindless DK1 maps conversion, sadly.
Wouldn't recommend.
Dismellion Mar 16, 2024 @ 10:14am 
Nice nostalgia but just a buggy mess in general.

Up to level 6 already encountered 2 softlocks so far.
But people in comments below already telling there is much more to come.

Campaign recreated really well but sour aftertaste is kinda yikes.
spoonys Sep 18, 2023 @ 2:32am 
highguard does not spawn level3
Csimbi Aug 12, 2023 @ 7:27am 
Level 3 - Coldblooded Haven
What's the spawn condition for the Highguard?
I mined out all tiles and it still did not spawn - unable to complete level.
Thanks!
popmanbrad Jun 22, 2023 @ 10:29am 
am i dumb? i hit subscribe went into the game and theres no custom campaign or scenario
Powers Apr 10, 2023 @ 5:19am 
BUG REPORT FOR LEVEL 5 - Roughedge-over-Up
Problem: Aspects like the Stone Bridge becomes unavailable.

Troubleshooting:
Issue found to be a bug in the game engine itself.

If Script #1 Introduction2 (Give Aspect - Conduit) runs before the player has used a sin on the beast den several aspects like the stone bridge and tavern becomes unavailable for the entire Playthrough.

Solution:
Force player to unlock the beast den before running the subscript Give Aspect - Conduit

Alternative solution: Save game and reloading should allow for the unlocking of the Stone bridge.
Powers Apr 3, 2023 @ 3:13am 
BUG REPORT FOR LEVEL 3 - Coldblooded Haven
Problem: The Highguard never spawns making the player unable to complete level 3.

Troubleshooting:
Issue found to be a typo in "Script #9 - Arracts Cultist"
# Spawn Party - Thieves
# Spawn Party - Thieves

Solution:
Change "Script #9 - Arracts Cultist" to:
# Spawn Party - Thieves
# Spawn Party - Dwarves

Reason:
Script #11 - Party Slain is dependant on KO of 3 x Dwarves/Sapper as well as the 3 x Entities in the Thieves group.
As the Dwarves never spawn the script will not execute and "Spawn Elite" & "Spawn Highguard" never executes.

This masterpiece of a mod should ideally be fixed by the developer however a solution for players who wish to continue the campaign is spawning the Highguard manually with console:
(Scr lock - Password: GreatStuff - Command: "Spawnunit Highguard 4 5")
OmniTaff May 14, 2022 @ 7:47pm 
Some of the levels work, quite a few Don't
Fluffiest Princess Apr 25, 2022 @ 4:29pm 
I figured out the problem on level 3. On the "Cultist Attracted" event, you're spawning the THIEVES party twice instead of one THIEVES and one DWARVES. Since the HIGHGUARD won't spawn until both THIEVES and DWARVES are wiped out, and DWARVES never spawns, the level is softlocked.
Flotsch! Nov 23, 2021 @ 6:11pm 
This is a musthave Custom Campaign. The way the author worked the lore of WTFO into the DK1 Campaign is just superb. There are a few bugs, but there are workarounds and I personally had only issues with 2 levels. Kudos.
Powers Apr 16, 2021 @ 4:17pm 
Some issues found:
Problem: Sometimes several Upgrades are greyed out.
Solution: Save game and Load game - the upgrades should no longer be greyed out.
Problem: There is no highguard to kill on level 3 - Solution: You meed to spawn the highguard manually with cheats unless the map is fixed by Scarecrow (Scr lock - Password: GreatStuff - Command: "Spawnunit Highguard 4 5")
Monkey D. Romka Apr 10, 2021 @ 3:31am 
Hey,

nice work with this remake! But i cant find the highguard in Level 3 ? Can somebody help me?
A Very Festive Scarecrow  [author] Feb 2, 2021 @ 10:38pm 
I'll see if I can try to tackle it again. As stated previously the script works fine on my end and never has issues in my attempts. Mayhaps WftO has fixed this issue since my last attenmpt
CodeKiller Jan 30, 2021 @ 7:20am 
Same as other players.
In level 8, when you need to convert a hero to finish the level... How are you supposed to cross the lava without stone bridge ???
Seriously guy... This bug is spotted by a lot of players, it's obvious there is a big flaw in script I guess, as it should give you torture chamber and stone bridge.
A Very Festive Scarecrow  [author] Aug 27, 2020 @ 11:10pm 
To everyone commenting now and future, thank you for playing! Unfortunately, as is obvious, my attention to these maps (and game) is... almost nonexistent these days. I do have a sheet of things to fix and change should I ever decide to go back, but scripting maps in WftO is a long and tedious process, and since many things have changed since I originally made this, there's a lot to go through.

I do intend to fix it all eventually, the keyword is just eventually.
Ziggimaguagua Aug 27, 2020 @ 5:44am 
Alright, so I just finished this, and I must say, it is a lot of fun. Very faithful to the original, but with tweaks that all make sense with WFTO.

Just two major errors I found:

- In lvl. 3, if you claim sack the hero gate before the boss spawns, there is no way to win the level.

- In the final level (skybird trill), one of the text messages keep repeating after you find the boss.

Overall though, I really enjoyed this one.
JKalata Aug 25, 2020 @ 9:25am 
Level 3 is broken. Highguard never spawns. Held all my imps and never claimed the portals. Ran out of gold. Found that the condition to spawn highguard was set to the previous party being KO'd. However if you get the party gets killed outright, by the Shamblers for example, they never get KO'd. So condition is impossible to meet sometimes. I changed the KO condition to 'killed' in editor. You may need to do the same until fixed by creator.
gnomon86 Aug 9, 2020 @ 12:28am 
Hi there, just one stupide question, how can I download this DLC/mod?
Nimiria Nova Aug 8, 2020 @ 11:38am 
How can I convert that Temple guard in level 8? I cannot reach that place and cannot use sins for stone bridge etc
Spineli Jun 20, 2020 @ 4:14pm 
just at the mission three whit the highguard the adventure stops fore me not working the high guard isnt there captured both portals and destroyed the door in the water cross room
Gollie Apr 8, 2020 @ 1:41pm 
StormNFMW - you want a trainer - go google for MrAntiFun and check their WFTO section. You run the game, load the map - then switch to the desktop, run the trainer and press F1-F6 depending on which cheats you want
StormNFMW Apr 3, 2020 @ 4:56am 
hi, anyone knows password for console?
SilverCanidae Dec 25, 2019 @ 8:10pm 
Level 8 - Coddle

Having a lot of trouble with this particular level. I can rush and claim all the neutral units, but I can't outpace the AI and at least 70% of the sins are locked. I can't build a prison to bleed the AI, I can't build a torture chamber to convert and ramp, and it aggressively pushes into my area regardless of what I try to do.
westingtyler Nov 12, 2019 @ 9:33am 
in level 3 i claimed both hero portals, and a highguard never appeared. i'll try again without claiming them. if this is required, perhaps surround them with water since you don't have bridges and could not claim them. Also, it would be nice to have eye of evil and possession in these levels since they are pretty basic exploration and planning tools.
Athena Oct 11, 2019 @ 2:50pm 
Level 8 has a bug that breaks the level, unfortunately. The event that unlocks the Room Upgrades disables being able to unlock any other Sin that were behind the 'gate' before the Event Triggered. Making it impossible to get the Torture Chamber or Stone Bridge required to get to the Highguard.
Mimsy Sep 25, 2019 @ 12:20pm 
Can't progress beyond level 3, there's no highguard.
Mira Aug 21, 2019 @ 4:18am 
Lvl 5 is also broken when yoy defeat the enemy keeper the spript for victory does not run
Lvl 8 is bruken alot of the sin points cant be used to unlock alot of the stuff with https://steamcommunity.com/id/kasi_q2/screenshot/772851539771675593
Mira Aug 20, 2019 @ 4:26pm 
Looks like map 3 is broken highguard doest spawm in with hes party
loganjamesalex Jul 7, 2019 @ 4:07pm 
Does this work with current game version?
A Very Festive Scarecrow  [author] Jun 6, 2019 @ 1:35pm 
@Sebt Thank you for the updates! I'll look into tweaking a few scripts when I get a chance!
Sebt Jun 6, 2019 @ 9:08am 
Ok, in the 2.0.7f1 version script with marked gold Cumulative has been fixed.
@A Very Festive Scarecrow - you can also unlock Create Worker spell in the first and further levels via scrips.

The 1st lvl can be finished now, but it seems no parties want to come to dungeon core, they dig path, yes, but they don't rush player's dungeon core. I've seen this behaviour on other different maps, so it may be an overall bug as well.
Sebt May 26, 2019 @ 4:41am 
@dwarfaxe, A Very Festive Scarecrow - since 2.0.7 if "Cumulative" is checked in "On Gold" trigger it will not start. I already tested it out in and than opened a ticket to support.
dwarfaxe May 25, 2019 @ 9:18pm 
Unfortunately I can't get through the very first level. From what I can tell, the Gold5000 and Gold9000 scripts never trigger. I dug through them in the editor and it seems like they *should* work, but don't. Has 2.0.7 broken something?
A Very Festive Scarecrow  [author] May 21, 2019 @ 6:55pm 
Now that I'm out of college for the summer, I'll be spending a bit of time fixing bugs and making small changes to these maps, thank you all for playing it!
Sebt May 18, 2019 @ 1:19am 
Hi. I just started to play this campaign again after updating the game to 2.0.7 version and noticed that after digging all gold tiles in the 1st lvl, the quest for digging gold does not end and I can't progress further throughout the level. Is anyone else there experiencing this issue too?
Airex01 May 11, 2019 @ 3:42pm 
Just finished lvl 21 and i must say probably among my Top 3 Mods i have ever played (across all games). The only grain of salt would be that i had some minor bugs on lvl 20 (Mendchaus won´t shut up about that Behemoth!)
tolaburke Apr 21, 2019 @ 11:05pm 
I have only one big problem. Make the player's gateway visible. No one wants to be hunting down their gateway.
gregored Apr 13, 2019 @ 8:20pm 
Started playing again, and I believe the AI on Tulipscent is way too aggressive. Even getting the neutral minions from two areas, and having built some sentinels, I get wiped out way too early.
Powers Mar 16, 2019 @ 6:52am 
I have just completed "The Original Underlord" campaign and I must commend you for your amazing work on this project.
In addition to recreating the maps from Dungeon Keeper 1 you have added a story that is both exiting & engaging.
The story and your presentation of it actually rivals that of Experienced & professional game developers.
Thank you for this Custom Campaign - it was truly amazing.
Rating: 10/10
Stogy Dec 9, 2018 @ 1:24am 
Since my English is too bad it has to do the Google translator, I hope it works.

Very good work.

The Original Underlord - DK1 Remake is a beautiful campaign that has been wonderfully crafted for War for the Overworld. It even comes up with some Dungeon Keeper feeling. Hardly any Bugs, I could easily complete all missions to the last.
For all War for the Overworld fans of mine a very clear download recommendation. A very good, successful campaign. :wftohappy:

:dwarfwork: Glück Auf! :dwarfwork:
Stogy
Riz Dec 1, 2018 @ 5:37pm 
Saving and reloading didn't work for me. It actually made it worse by locking some of the techs that got unlocked, like the beast den upgrade.
sander Dec 1, 2018 @ 3:01pm 
I came here to report the problem with level 7. I was able to solve it by saving the game and then reloading. After reloading the other rooms are available and you can finish the level.

I would recommend removing the phantom imps from the other keeper. Them slowing down your progress in claiming land makes this level very tedious.
Fireeye Nov 27, 2018 @ 2:00pm 
What Riz said. I am not entirely familiar with the trigger system governing unlocks for specific technologies, but if I had to take a guess, I would say some trigger is keeping the Stone Bridge (and the prison, and then some) unresearchable for the player.
Riz Nov 25, 2018 @ 10:04pm 
It's still happening after unsubscribing and resubscribing.

https://i.imgur.com/b8CTTGe.jpg

Here's a screenshot, if it helps. Note that the techs in white are available but not yet learned, while the colored ones are unavailable. This was taken immediately after the delayed event that grants the upgraded room techs.

Maybe it would be a good idea to get rid of the tech unlocks tied to that event and move them to the initial configuration? I have a feeling the problem is related.
A Very Festive Scarecrow  [author] Nov 24, 2018 @ 2:04pm 
I've reexamined the issue with level 7 multiple times, and it appears its just a problem with the campaign importer at this point. I will attempt to reupload in hope that it fixes it, but regardless I suggest unsubscribing and resubscribing to the campaign, as this has shown to fix this issue in some cases.