RimWorld

RimWorld

Bad People
209 Comments
Mike Feb 24 @ 11:22pm 
Any chance you could add the whole "We butchered humanlike" thought to something depraved pawns don't care about?
Veshi Crimson Jan 9 @ 4:32pm 
@uberjammer The best ones
Cammerel Dec 28, 2024 @ 9:30am 
@uberjammer, Prison Labor is a mod.
uberjammer Aug 27, 2024 @ 12:14am 
"right now I'm stuck with prison labor."
What country is it that lets prisoners mod rimworld in their spare time??
Elth Jun 28, 2024 @ 3:50am 
how do you disable the trait gained window from popping up?
Uvita_💉🩸 May 11, 2024 @ 10:14am 
Thank you for this mod, do you know if it's possible with other mods or whatever to avoid the debuff of eating human meat directly from corpses? Like, I want my cannibal pawns to eat the bodies as they are rather than butchering, is that a thing?
Slash May 2, 2024 @ 8:39am 
Thank you for the update, now my 1-year-old is a cannibal :steamhappy:
MinhNghi Apr 30, 2024 @ 1:35pm 
Thank you for the 1.5 update. You're the best!
Papito Apr 16, 2024 @ 4:22am 
Thanks for all your mods <3
Sakujo Apr 12, 2024 @ 4:40pm 
@Hazzer It's okay, smart adults know that it takes time. Thanks for modding and making a great game better. Cheers!
Hazzer  [author] Apr 12, 2024 @ 1:36am 
will be, right now I'm stuck with prison labor. Please be patient :/
MinhNghi Apr 12, 2024 @ 1:28am 
1.5 update please <3
GVLT Apr 2, 2023 @ 8:58am 
I have the same problem as Kosh
Gaazhagens Feb 5, 2023 @ 11:12am 
I really like the idea of this mod, but is there some way to adjust how quickly the trait appears? Right now, I am having new pawns (even "kind" ones) become depraved immediately crash landing or starting a new tribal colony. They lose the "kind" trait, if they have it, and become depraved, even though all that's happened is that they've arrived at the landing site and have started to pick up their starting gear.
Kosh Jan 17, 2023 @ 7:11am 
Hello. For some reasons Depraved trait doesn't works correctly and my pawns get mood debuffs, such as "organs harvesting".
Hazzer  [author] Nov 22, 2022 @ 8:46am 
@Nattnissen please share your game logs
Nattnissen Nov 22, 2022 @ 8:27am 
After the last patch this mod made saves unable to load, did not make a error log but it said something about cannibalism.
Esoteric Avakovist Nov 7, 2022 @ 6:14pm 
Right sector flag lmao
Demonlord09 Oct 30, 2022 @ 3:01pm 
It just showed up when eating mushrooms too. Weird stuff. I'll go bug the VGP guy about it.
Hazzer  [author] Oct 30, 2022 @ 2:46pm 
@Demonlord09 looks like it is VGP problem. I can reproduce issue with only Biotech and VGP.
Hazzer  [author] Oct 30, 2022 @ 3:26am 
@Demonlord09 thanks for the report. Working on fix
Demonlord09 Oct 30, 2022 @ 2:26am 
Steps to reproduce: Make some VGP Salted Meat>Have a Sanguophage try to eat it>Red Error.
This mod and HAR were listed as the most likely causes of the problem.
Demonlord09 Oct 29, 2022 @ 2:48pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2881711239 <--- Red Error

https://gist.github.com/f206db72ae887071472590ff58b7dd54 <--- Output_Log

Red error popped up when one of my pawns went to automatically eat some Salted Meat that was lying on the ground.
Tyrant Sep 13, 2021 @ 7:42pm 
Finally got to test it today and I confirm that your last update fixed the issue!
Tyrant Aug 27, 2021 @ 9:35pm 
https://github.com/Aviuz/BadPeople/issues/17

There I submitted an issue with log and repro steps. Sorry for the delay, I had a busy week.
Hazzer  [author] Aug 25, 2021 @ 5:48am 
@Tyrant yup, github is valid option.
Tyrant Aug 25, 2021 @ 2:44am 
I found an issue. When taking any quest that involve your colonist to get unto a shuttle the colonists will disappear.

This includes "Lending colonist" type quests and the quest where a faction carries your colonist to a mission destination.

When it's time to return the pawns, or drop them out at mission location, they vanish.

I have a log from a game with only bad people, it's requirement and the DLCs, where should I post them? Is entering an issue on the github a valid option?
Hazzer  [author] Aug 10, 2021 @ 6:46am 
@HanktheTank Can you provide logs?
HanktheTank Aug 10, 2021 @ 6:44am 
Found a very strange bug. My Psycaster used Word of Joy on pawn, it didn't work and caused the casting noise to play repeatedly. It drained all of my caster's focus and prevented him from regaining it at a meditation spot. I turned on debug mode and manually refilled his focus, but it instantly depleted. The only reason I think it is this mod in particular is because I started disabling them one by one and the problem fixed when I disabled this one. I'm not using any mods that should alter psycast abilities.
b0nes Aug 2, 2021 @ 7:32am 
thanks for update!!
Noob™ Aug 1, 2021 @ 1:17pm 
Thanks for the update!
Wolfskrieg Jul 31, 2021 @ 7:06am 
Am really missing this mod :(
Wolfskrieg Jul 29, 2021 @ 11:07pm 
Any time soon hopefully.... :)
Noob™ Jul 26, 2021 @ 5:52am 
Sweet! My Cannibal colonies haven't been the same. Thanks!
Wolfskrieg Jul 25, 2021 @ 9:55am 
You sir, are a star *
Hazzer  [author] Jul 22, 2021 @ 12:39pm 
Working on update, please be patient. Stuck with some issues with other mods, but bad ppl gonna be updated soon :)
Wolfskrieg Jul 22, 2021 @ 10:15am 
Pls update to 1.3. Excellent very much required mod for depraved individuals such as myself.
Demonlord09 Jul 20, 2021 @ 1:41pm 
Needs an update for 1.3 and Ideology.
Zahnloli Jun 8, 2021 @ 4:12pm 
Minor problem with races that can't get the cannibal trait: You still get the popup when the chance triggers. Only appears to happen once per pawn and it doesn't break anything, so it's really just the occasional pointless popup.
Wolfwood1316 May 17, 2021 @ 12:02pm 
must add butchering! we need moar depravity!
BingoBungus May 11, 2021 @ 9:52pm 
What happens if you get to High Morality though..?
Unemployed Rat Apr 18, 2021 @ 10:41pm 
Really dig the mod, but as some other users say butchering would be a nice (small, like 5% or so) addition to the evil progression. As of now, the depraved trait is easily obtainable by organ harvesting medics, but not so much with colonists that lack a decent medical skill.
Wololo Mar 19, 2021 @ 9:29am 
and a patch for warcrime for the perfection <3
Forien Mar 13, 2021 @ 3:53am 
I agree that butchering should add to depraved progression. Also banishing pawns that just joined and are pretty much strangers shouldn't be punishing imho
Pinecone Dec 29, 2020 @ 11:05am 
I feel like butchering humans should be added to the depraved list of actions. After chopping up hundreds of human bodies, just to make kibble for your puppers, I think you would stop feeling bad about it.
Azraile Dec 20, 2020 @ 8:29pm 
I opened the options menue for this mod and i couldn't close it.... x.x

fun note though i keep having pawns go depraved In the middle of chopping them up for parts lol

Wonder why? >.>
Zergologist Nov 3, 2020 @ 5:00pm 
Is there the ability to have permanently depraved pawns like there are psychopaths?
Raggsockan Sep 20, 2020 @ 7:40pm 
Is it possible to add butchering to the karma a slight increase?
Demonlord09 Sep 5, 2020 @ 5:44pm 
BadPeople: Failed to initialize: Object reference not set to an instance of an object
Verse.Log:Error(String, Boolean)
BadPeople.Initialization:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
Hazzer  [author] Sep 1, 2020 @ 1:09am 
@insaned This mod doesnt change how cannibal is working. Mod allows to get cannibal perk during gameplay. If I remeber correctly only bloodlust allows to wear tainter appear.