Torchlight II

Torchlight II

2H to 1H Type 01
54 Comments
Graeystone  [author] Nov 26, 2018 @ 8:05pm 
@AngryFairy - First try the mod by itself. If it works normally then there is a problem with this mod working with the other mods. Try switching the load order around to. Also Synergies and/or Essentials may do things to regular weapons that overrides this mod.(Again possibly solvable by switching load order)
AngryFairy Nov 1, 2018 @ 5:58pm 
I have this mod installed and cannot dual wield staffs, just the common ones or green ones. As soon as I try to dual wield Blue staffs it tells me its two handed same for any rare weapon I have it counts it as 2H. My friend plays with me and it works fine for him, but doesnt allow me. The mods I use are in this order: Dragoon, 2H to 1H, More pets, Essentials compatibility mod, then synergies.
Gulp DragonDawn Feb 21, 2017 @ 9:00am 
can you add shotguns and other 2 handed ranged weapons to this mod or make a seperate mod for 2 handed ranged for the outlander? I tried the "DualWield" mod, but it messes up skill points.
Kebbek Apr 3, 2016 @ 3:19pm 
hello Greaystone

there is a discrepency in the title vs what type is in the mod.

This is Type 01 but you wrote that : This is Type 03 of 2H to 1H Mod. All 2H Melee Weapons including Uniques will be 1H. Legendary Weapons are NOT converted.

Is it just a mistake or a duplicate of Type 03.

Please confirm that my Legs will be 2H.

Thank you
Consuming Hate Jun 15, 2015 @ 4:26pm 
Will this work with Peek A Boo's Gunmage or is it strictly vanilla classes? or is it only on melee class weapons. I tried with shotgonne and it wasnt working. Granted I just started playing because i bought the game on sale so I am a "little" behind everyone else.
Leoland Mar 15, 2015 @ 3:12pm 
This + massive weapons is pretty fun to watch on a zerker with +100% attack speed.
Hythloday the Prophet Feb 17, 2015 @ 11:51am 
Now I'm a beast
Im Nightwing Jan 13, 2015 @ 10:53am 
i cant get my legendary polearms to go one handed any help have type 1 downloaded
SapphoRhea Oct 5, 2014 @ 1:06pm 
Salan's Little Helper does not work with this, would be amazing to add it
Wombat Jul 15, 2014 @ 3:01am 
would it be possible to do this without changing the weapon type, (so skills that need staffs/polearms/hammers equipped can still be used when using your mod)
Vercetti Mar 8, 2014 @ 2:35pm 
сусуитит
pizDONK Mar 8, 2014 @ 1:47am 
абдябдя:outlander:
Soularous Mar 1, 2014 @ 1:57pm 
Sorry about that. figured out what happened. Firstly...didn't the whole description...my bad. But after I placed the mod at the top of my mod load list, it worked fine. Thanks for the great mod!
76561198118926035 Feb 22, 2014 @ 12:40pm 
Derp
Mon Feb 17, 2014 @ 1:11pm 
not work and ruin game reported maker of mod ! and for raciesm!
ココパーム Jan 19, 2014 @ 12:29pm 
Netherrealm Staff
It is not displayed.
Gunderson III Dec 17, 2013 @ 10:54pm 
doesnt work for a greathammer i found yggdrissil branch
naez13 Dec 11, 2013 @ 9:57pm 
Good mod but the attack speed is significantly increased when the weapons are converted. Could be considered a good thing but it's no where in the description so I'm taking it that it is unintended.
Switchblade 🔰 Dec 4, 2013 @ 10:27pm 
I feel like the 2 handers should swing a lot slower. It's like they are swinging as fast if not faster than 1 handed weapons. I started a fresh game to see if this was maybe the Engineer's skill messing with it, turns out it wasn't.
Great job on the mod just this one slight thing that's bugging me.
Ptbsde Nov 29, 2013 @ 7:04pm 
Can you make it so you can dual wield ranged weapons aswell?
Graeystone  [author] Nov 12, 2013 @ 8:59am 
Mumbo - I asked RnF and he said he uses custom weapons. My mod doesn't affect those.
SomeDude Nov 10, 2013 @ 6:18am 
Great mod, but is conflicting with my 'LAO 2.0'' in that I cant dual wield any of its uniques. Is it something 2Hto1H is doing or should I ask 'Legendary Addon 2.0's modder?
too shady Sep 29, 2013 @ 9:26am 
Hey I downloaded this mod but it seems it doesn't work with my legendaries. The names of them are: Severance and Reaper of Spiders.
thanks in advance.
ChronicAxis Aug 22, 2013 @ 9:31am 
dual shotguns? dual cannons? hell yeah
Graeystone  [author] Jul 23, 2013 @ 6:08am 
No problem.
Soft Sori Jul 22, 2013 @ 3:46pm 
Okay, I've figured out the problem. Somebody added a "Dual weild 2h weapons" functionality to their mod class, but neglected to say that it applies to all classes when you add the mod. Everything is back to normal now. Thank you for the support, and sorry for the trouble.
Soft Sori Jul 22, 2013 @ 3:08pm 
None of that worked. I'm going to try installing the mod, then uninstalling the mod.
Graeystone  [author] Jul 22, 2013 @ 12:08pm 
Stallion - First make sure you are no longer Subscribed to the mod and check to see STEAM is automatically downloading the mod without you knowing it. Then check to see if see if the mod is still in the Selected Mod Order list in the Game Launcher. If it is, click the Minus Button right below the list.

If the game is still converting weapons then do the following -

Start a new game and do a World Reroll. This is done by selecting a LAN game instead of Single Player. In the LAN Menu there is an option to Reroll World. Doing this should reset the vanilla weapons back to normal. Just make sure you aren't in a middle of a new area because that will reset and you will have to explore it anew.
Soft Sori Jul 22, 2013 @ 4:22am 
I'm having a bit of trouble with this mod. I uninstalled it, so I could use some character mods that use 2h weapons. Now, all weapons I find are 1h, even after I uninstalled the mod. Staves are being considered wands, and I can't use some skills. Is there a way to completely remove this mod? I've uninstalled the game, deleted all of the game files, but none of this seems to be working.
The Black Mage May 11, 2013 @ 8:06pm 
I figured out what was wrong. Didn't know having different mods on a save file causes game load crashes.
The Black Mage May 11, 2013 @ 7:53pm 
I can't get the mod working. Loading the mod solo causes a crash before the main menu loads. I'm not sure what I am doing wrong.
Rodent Opponent Apr 26, 2013 @ 11:43pm 
Can you make mod include ranged weapons?
facehole Apr 18, 2013 @ 2:47am 
Everything seems to work great! I'm now slangin' two of the fiercest set wrenches you ever saw. Thanks again!
Shocks Apr 15, 2013 @ 3:28am 
when i try and use this mod it says its out of date have you updated it or is it just me?
facehole Apr 13, 2013 @ 2:43pm 
First of all, thanks for the great mod! Can't wait until I can use set items with it.

Second, found a unique collection of weapons called Wraith Lord's Spear, Wraith Lord's Axe and Wraith Lord's Hammer. None are part of a "set", but they insist on remaining two-handed. Thought you might like to know.

Thanks for all the hard work!
ShadowedDreamer Apr 13, 2013 @ 10:34am 
of course :3 its only right that i ask xD
Graeystone  [author] Apr 13, 2013 @ 10:02am 
ShadowedDreamer - Go ahead and thank you for asking first.
ShadowedDreamer Apr 13, 2013 @ 8:36am 
Would it be ok if i used this mod in a comp mod im making? it will be uploaded to the workshop for the public :D
Graeystone  [author] Apr 11, 2013 @ 4:59pm 
carnag3 - Tested it, and runs into the same problem as Rifles/Shotgonnes - looks really aweful when fired. Ticked me off to. I love the idea of Dual Cannons.

eva017 - You can't Dual Wield a regular Set Weapon with a Converted Weapon or that I accidently converted 2H Set Weapon to be 1H? I also need to know the name of the weapons so I can check it out.

Sturenoth - When I use this Mod, I just sell the original 1H Stuff. You can also DW Old 1H with Converted 1H.
carnag3 Apr 11, 2013 @ 2:09pm 
no 1H cannons?
eva017 Apr 11, 2013 @ 11:05am 
i can't use this with weapons that are from a set... is this normal...???
StureNorth Apr 11, 2013 @ 10:14am 
Hello, I really like the idea with your mod but I am however curious what you do with 1h now that the mod completely disables the viability of them ?
Nomyar Apr 10, 2013 @ 8:15pm 
graeystone - Alright, I'll take your word for it :) Doing an engineer now, figured it'd be more obvious on a zerk but hadn't tried it yet. thanks for the info!

Batman - Have you tried moving it to the top of the active list?
u b Apr 8, 2013 @ 4:18am 
Doesn't work.
Graeystone  [author] Apr 7, 2013 @ 7:06pm 
Nomyar -
This is what I suggest you do with your character. Go to any Town and go to the Practice Dummy. Zoom in as close as possible to your Character and Training Dummy. Begin attacking the Practice Dummy. Now for the important part - you need to look for a 'Tell' that will indicate an Execute did happen-
Female Character - She will briefly lift a leg when doing an Excute.
Male Character - He will twist/pivot his body. It was hard to spot that so it may take a few tries.
I've confirmed the following - Execute will work for any combo of weapons equipped.(except for Range+Melee of course!). Also the Berserker Passive Skill 'Executioner' will accept the Modified Weapons.(Requirement Text will be Green.)
Graeystone  [author] Apr 7, 2013 @ 6:46pm 
MaggiWürze - Maybe in the next update I'll include the Set Items. Right now I'm trying to figure out in GUTS to include something.
Nomyar Apr 7, 2013 @ 3:47pm 
Love this mod, but I don't seem to be executing. Have you confirmed whether execution works with 2h converted weapons? I'm wielding same type, so that's not it.
MaggiWuerze Apr 7, 2013 @ 2:59pm 
ah alright, quite sad to hear that ;) gues you have no intention of doing so in the near future?
Graeystone  [author] Apr 7, 2013 @ 2:51pm 
MaggiWürze - I didn't convert anything that belongs to a Set - Ole's Hammer and Grell's Stone Maul.
MaggiWuerze Apr 7, 2013 @ 2:38pm 
i just found a 2-H Hammer named "Grells Stone Maul" which is still 2H despite having your mod enabled, did you miss this one or can i do something to solve this?