Torchlight II

Torchlight II

2H to 1H Type 01
54 kommentarer
Graeystone  [ophavsmand] 26. nov. 2018 kl. 20:05 
@AngryFairy - First try the mod by itself. If it works normally then there is a problem with this mod working with the other mods. Try switching the load order around to. Also Synergies and/or Essentials may do things to regular weapons that overrides this mod.(Again possibly solvable by switching load order)
AngryFairy 1. nov. 2018 kl. 17:58 
I have this mod installed and cannot dual wield staffs, just the common ones or green ones. As soon as I try to dual wield Blue staffs it tells me its two handed same for any rare weapon I have it counts it as 2H. My friend plays with me and it works fine for him, but doesnt allow me. The mods I use are in this order: Dragoon, 2H to 1H, More pets, Essentials compatibility mod, then synergies.
Gulp DragonDawn 21. feb. 2017 kl. 9:00 
can you add shotguns and other 2 handed ranged weapons to this mod or make a seperate mod for 2 handed ranged for the outlander? I tried the "DualWield" mod, but it messes up skill points.
Kebbek 3. apr. 2016 kl. 15:19 
hello Greaystone

there is a discrepency in the title vs what type is in the mod.

This is Type 01 but you wrote that : This is Type 03 of 2H to 1H Mod. All 2H Melee Weapons including Uniques will be 1H. Legendary Weapons are NOT converted.

Is it just a mistake or a duplicate of Type 03.

Please confirm that my Legs will be 2H.

Thank you
Consuming Hate 15. juni 2015 kl. 16:26 
Will this work with Peek A Boo's Gunmage or is it strictly vanilla classes? or is it only on melee class weapons. I tried with shotgonne and it wasnt working. Granted I just started playing because i bought the game on sale so I am a "little" behind everyone else.
Leoland 15. mar. 2015 kl. 15:12 
This + massive weapons is pretty fun to watch on a zerker with +100% attack speed.
Hythloday the Prophet 17. feb. 2015 kl. 11:51 
Now I'm a beast
Im Nightwing 13. jan. 2015 kl. 10:53 
i cant get my legendary polearms to go one handed any help have type 1 downloaded
SapphoRhea 5. okt. 2014 kl. 13:06 
Salan's Little Helper does not work with this, would be amazing to add it
Wombat 15. juli 2014 kl. 3:01 
would it be possible to do this without changing the weapon type, (so skills that need staffs/polearms/hammers equipped can still be used when using your mod)
Vercetti 8. mar. 2014 kl. 14:35 
сусуитит
pizDONK 8. mar. 2014 kl. 1:47 
абдябдя:outlander:
Soularous 1. mar. 2014 kl. 13:57 
Sorry about that. figured out what happened. Firstly...didn't the whole description...my bad. But after I placed the mod at the top of my mod load list, it worked fine. Thanks for the great mod!
76561198118926035 22. feb. 2014 kl. 12:40 
Derp
Mon 17. feb. 2014 kl. 13:11 
not work and ruin game reported maker of mod ! and for raciesm!
ココパーム 19. jan. 2014 kl. 12:29 
Netherrealm Staff
It is not displayed.
Gunderson III 17. dec. 2013 kl. 22:54 
doesnt work for a greathammer i found yggdrissil branch
naez13 11. dec. 2013 kl. 21:57 
Good mod but the attack speed is significantly increased when the weapons are converted. Could be considered a good thing but it's no where in the description so I'm taking it that it is unintended.
Switchblade 🔰 4. dec. 2013 kl. 22:27 
I feel like the 2 handers should swing a lot slower. It's like they are swinging as fast if not faster than 1 handed weapons. I started a fresh game to see if this was maybe the Engineer's skill messing with it, turns out it wasn't.
Great job on the mod just this one slight thing that's bugging me.
Ptbsde 29. nov. 2013 kl. 19:04 
Can you make it so you can dual wield ranged weapons aswell?
Graeystone  [ophavsmand] 12. nov. 2013 kl. 8:59 
Mumbo - I asked RnF and he said he uses custom weapons. My mod doesn't affect those.
SomeDude 10. nov. 2013 kl. 6:18 
Great mod, but is conflicting with my 'LAO 2.0'' in that I cant dual wield any of its uniques. Is it something 2Hto1H is doing or should I ask 'Legendary Addon 2.0's modder?
too shady 29. sep. 2013 kl. 9:26 
Hey I downloaded this mod but it seems it doesn't work with my legendaries. The names of them are: Severance and Reaper of Spiders.
thanks in advance.
ChronicAxis 22. aug. 2013 kl. 9:31 
dual shotguns? dual cannons? hell yeah
Graeystone  [ophavsmand] 23. juli 2013 kl. 6:08 
No problem.
Soft Sori 22. juli 2013 kl. 15:46 
Okay, I've figured out the problem. Somebody added a "Dual weild 2h weapons" functionality to their mod class, but neglected to say that it applies to all classes when you add the mod. Everything is back to normal now. Thank you for the support, and sorry for the trouble.
Soft Sori 22. juli 2013 kl. 15:08 
None of that worked. I'm going to try installing the mod, then uninstalling the mod.
Graeystone  [ophavsmand] 22. juli 2013 kl. 12:08 
Stallion - First make sure you are no longer Subscribed to the mod and check to see STEAM is automatically downloading the mod without you knowing it. Then check to see if see if the mod is still in the Selected Mod Order list in the Game Launcher. If it is, click the Minus Button right below the list.

If the game is still converting weapons then do the following -

Start a new game and do a World Reroll. This is done by selecting a LAN game instead of Single Player. In the LAN Menu there is an option to Reroll World. Doing this should reset the vanilla weapons back to normal. Just make sure you aren't in a middle of a new area because that will reset and you will have to explore it anew.
Soft Sori 22. juli 2013 kl. 4:22 
I'm having a bit of trouble with this mod. I uninstalled it, so I could use some character mods that use 2h weapons. Now, all weapons I find are 1h, even after I uninstalled the mod. Staves are being considered wands, and I can't use some skills. Is there a way to completely remove this mod? I've uninstalled the game, deleted all of the game files, but none of this seems to be working.
The Black Mage 11. maj 2013 kl. 20:06 
I figured out what was wrong. Didn't know having different mods on a save file causes game load crashes.
The Black Mage 11. maj 2013 kl. 19:53 
I can't get the mod working. Loading the mod solo causes a crash before the main menu loads. I'm not sure what I am doing wrong.
Rodent Opponent 26. apr. 2013 kl. 23:43 
Can you make mod include ranged weapons?
facehole 18. apr. 2013 kl. 2:47 
Everything seems to work great! I'm now slangin' two of the fiercest set wrenches you ever saw. Thanks again!
Shocks 15. apr. 2013 kl. 3:28 
when i try and use this mod it says its out of date have you updated it or is it just me?
facehole 13. apr. 2013 kl. 14:43 
First of all, thanks for the great mod! Can't wait until I can use set items with it.

Second, found a unique collection of weapons called Wraith Lord's Spear, Wraith Lord's Axe and Wraith Lord's Hammer. None are part of a "set", but they insist on remaining two-handed. Thought you might like to know.

Thanks for all the hard work!
ShadowedDreamer 13. apr. 2013 kl. 10:34 
of course :3 its only right that i ask xD
Graeystone  [ophavsmand] 13. apr. 2013 kl. 10:02 
ShadowedDreamer - Go ahead and thank you for asking first.
ShadowedDreamer 13. apr. 2013 kl. 8:36 
Would it be ok if i used this mod in a comp mod im making? it will be uploaded to the workshop for the public :D
Graeystone  [ophavsmand] 11. apr. 2013 kl. 16:59 
carnag3 - Tested it, and runs into the same problem as Rifles/Shotgonnes - looks really aweful when fired. Ticked me off to. I love the idea of Dual Cannons.

eva017 - You can't Dual Wield a regular Set Weapon with a Converted Weapon or that I accidently converted 2H Set Weapon to be 1H? I also need to know the name of the weapons so I can check it out.

Sturenoth - When I use this Mod, I just sell the original 1H Stuff. You can also DW Old 1H with Converted 1H.
carnag3 11. apr. 2013 kl. 14:09 
no 1H cannons?
eva017 11. apr. 2013 kl. 11:05 
i can't use this with weapons that are from a set... is this normal...???
StureNorth 11. apr. 2013 kl. 10:14 
Hello, I really like the idea with your mod but I am however curious what you do with 1h now that the mod completely disables the viability of them ?
Nomyar 10. apr. 2013 kl. 20:15 
graeystone - Alright, I'll take your word for it :) Doing an engineer now, figured it'd be more obvious on a zerk but hadn't tried it yet. thanks for the info!

Batman - Have you tried moving it to the top of the active list?
u b 8. apr. 2013 kl. 4:18 
Doesn't work.
Graeystone  [ophavsmand] 7. apr. 2013 kl. 19:06 
Nomyar -
This is what I suggest you do with your character. Go to any Town and go to the Practice Dummy. Zoom in as close as possible to your Character and Training Dummy. Begin attacking the Practice Dummy. Now for the important part - you need to look for a 'Tell' that will indicate an Execute did happen-
Female Character - She will briefly lift a leg when doing an Excute.
Male Character - He will twist/pivot his body. It was hard to spot that so it may take a few tries.
I've confirmed the following - Execute will work for any combo of weapons equipped.(except for Range+Melee of course!). Also the Berserker Passive Skill 'Executioner' will accept the Modified Weapons.(Requirement Text will be Green.)
Graeystone  [ophavsmand] 7. apr. 2013 kl. 18:46 
MaggiWürze - Maybe in the next update I'll include the Set Items. Right now I'm trying to figure out in GUTS to include something.
Nomyar 7. apr. 2013 kl. 15:47 
Love this mod, but I don't seem to be executing. Have you confirmed whether execution works with 2h converted weapons? I'm wielding same type, so that's not it.
MaggiWuerze 7. apr. 2013 kl. 14:59 
ah alright, quite sad to hear that ;) gues you have no intention of doing so in the near future?
Graeystone  [ophavsmand] 7. apr. 2013 kl. 14:51 
MaggiWürze - I didn't convert anything that belongs to a Set - Ole's Hammer and Grell's Stone Maul.
MaggiWuerze 7. apr. 2013 kl. 14:38 
i just found a 2-H Hammer named "Grells Stone Maul" which is still 2H despite having your mod enabled, did you miss this one or can i do something to solve this?