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Happy to help.
Sorry for the late reply I caught your message earlier and just now have the time.
To answer your question on colouring the model though just follow the first step of this guide here: https://steamcommunity.com/sharedfiles/filedetails/?id=2069967693&searchtext=color
Ha alright then well congratulations! glad something worked
The only last thing to test out would be to un-subscibe then re-subscribe.
If that don't work then I'm out of ideas as it's got to be some issue on your end. An issue I have not had myself so I wouldn't know how to sort it. So sorry I couldn't help yah. But just maybe someone on the discussions section might be able to help out.
Well assuming you didn't change skins did you make sure you went for the right "ragskin" in the materials as there are 3 of them, as well as making sure you're changing colour of the "$colortint_base" and not the "$cloakcolortint"
Some times I find that when the texture colour don't change I remove override materials and then add it back on as SFM can be dodgy for no apparent reason.
Right click on the model in the "animation set editor" click on "override materials" at the bottom of the drop down list, right click on on the model again but go to "Show in element viewer" and click "model" then in the element viewer you should see "materials" near the bottom with a little plus next to it and click it to open all the materials. From there the 4th display pic should pretty much explain the rest.
Sorry for confusing you as I just noticed you were confusing bone names with the model's name.
The "Root Transform" is the over all bone that moves the whole model as with all models. The "Root" bone usually the same purpose only it's useful for offsetting the model from the
"Root Transform" I personally always lock the "Root Transform" there is no bone named "bullethole" only the model's name.
Well like I said the model will follow the bone from where the model it is positioned with the "playhead" slid all the way. Also make sure you grab the hand to lock onto the bullethole not the other way around, and be sure the bullethole is selected before doing the preset slider, and on motion editor. Otherwise I don't know how else I can advise you.
I did the same with root, nothing happened, I did both at the same time, is there something else I need to lock for the bullethole?
Use the "playhead" preset instead of "zero" and it will follow what ever bone you locked it to from where you positioned it.
I noted them down in my recent announcement Here:
https://steamcommunity.com/groups/SFMWSS/announcements/detail/1583503191518448603
tho each update u publish on the workshop sfm, i prefer u leave notes of what u updated, so that we don't also have to rely too much on pictures tho they are good
All updated now go check it out
It wasn't that i found out it was just because i didn't color the rag and i instead did the skin
Okay judging by what you've described it sounds like you're possibly dealing with the same issue as me. If it is then it's not the model its SFM itself. I get times where I go to change the color base tint and it refuses to change for some reason.
I sort it out by going back to animation set editor, right click the model and remove material overrides to then re-add them again and attempt to change the color. Some times I do it 1 or 2 other times and it usually always works but gets really annoying at times.
That's what the 4th display pic is for.
I assume you mean how to lock it to a character model in that case meet Jimer Lins here:
https://www.youtube.com/watch?v=QmgT8UcgBJg