Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=1507020294
Jack-Jack, can't play without it too
I'll keep messing with it. I had some success on other mods using the same method. This one might take some time though.
I updated the nexus version. I found I still had the compiled mod, just not the original project files.
The nexus version is an old version. I'll see if I can find a way to update it. I had some computer issues and lost all the mods I made. I'm not sure if I can update it on nexus
I am using this mod alongside with the "let there be tooltips" mod. Containers loads after tooltips, otherwise tooltips dont work. Also using "toggle sprint", some charakter mods, and the "Native mods collection" (shared attributes etc.) but that shouldn't interfere with the containers as far as I am concerned..
Any suggestions, did anyone else get this combo to work so far without the chests duplicating after every savegame load?
To be honest I didn't consider the category options at all when I made this, so I have no idea if sorting works or not. There haven't been any changes to this mod in a long time, so if it was working before and it suddenly stopped, then I have no clue what would cause that.
I don't think I could modify the sorting mechanics even if I wanted to though. Whether it works or not, I don't think there is anything I can do to change it. :S
(btw sorry about deleting your comment. I went to delete mine and it wasn't working so I kept mashing delete and ended up deleting multiple comments...)
Anything that doesn't belong in the other categories will end up in there. There is a chance it may not all be garbage. I had to add tags to literally every item in the game, so if I did happen to miss one or mis-tag it, then it may end up in there, or outside the bags. For the most part though, it should mostly be junk.
You'll probably have to use it from your quickbar
Yes, it should be fixed now. I added a flag so that it should only spawn once. It may spawn one last time but it shouldn't any more after that. Unfortunately I don't think I can remove the ones that already spawned though.
I've tried everything to make the lady vengance chest work with existing saves. I'm honestly out of ideas. I guess it will only work with new saves. Sorry :(
1) I recommend putting this mod high in your load order and the crafting mod lower so that tags from the crafting overhaul items will override this mod. Those items may not get auto-sorted, but at least it won't affect the crafting mod.
2) You don't really need the sell-bag. You can leave it behind or toss it out. It's not required. It was just something extra I added that I had experimented with.
1. Has spotty compatibility with the Crafting overhaul mod, and most people use it.
2. Sell bag sells items for their true value regardless of your bartering skill. I'd consider this OP.
You should be able to put it in your quickbar and use it that way
oh boy... thanks for letting me know. I'll try to get that fixed...
I was trying to make it work with existing saves so I spawn the chest dynamically via script. I guess I need to add a flag to keep it from happening more than once.
I took a quick glance at the code and it should be working, so there must be some other reason why it's not always showing up. I'm wondering if the ship gets moved to different locations throughout the story, idk. I'll dig deeper after work today.