Cities: Skylines

Cities: Skylines

Invisible 1x1 Spawn Point Variety Pack
116 Comments
black_panther559 Dec 9, 2024 @ 4:51pm 
For those that are having issues with this mod, you can try using the Building Spawn Point mod instead. It's a little more sophisticated and requires setting dials for positioning, but you can actually control EVERY vehicle spawn in any building that has a vehicle service to it. Just a suggestion if this one isn't working for you.

https://steamcommunity.com/sharedfiles/filedetails/?id=2511258910&searchtext=building+spawn


Happy city building everyone! :steamthumbsup::steamhappy:
Вова Молотков Jul 26, 2024 @ 7:51am 
Mod working?
QueenPixxa Dec 29, 2023 @ 3:33pm 
I guess this mod is not working anymore?
NX.Sky Oct 17, 2023 @ 11:10pm 
I also got 1x1 maintenance reycling spawn point failed to load
bar Jul 15, 2023 @ 6:27am 
Everytime i load for some reason my loading screen says "1x1 Empty Water Pump Spawn Point (failed)" Any fixes?
wraithrider Dec 27, 2022 @ 2:25pm 
I now have a red '1x1 maintenance reycling spawn point failed to load'. Just happened this week out of nowhere.
Snacko Dec 21, 2022 @ 9:19am 
I have the same problem. I accidently enabled all of my DLC while editing a map. Now I have disabled all but one of the DLC. And the Loading Screen Mod flags them so many of them as Missing in RED. I saved the map, thinking it would not save those items that were not actually available, but no.. How do I fix this?
Bud_Spencer Nov 25, 2022 @ 1:52pm 
@gamophyte You can theoretically take them one by one from the 1361591068 folder, only they will be reloaded at the latest when you verify the games cache. Otherwise you can install the folder with your chosen spawn points locally. The easiest way would be to disable all the ones you don't need in the main menu.
gamophyte Nov 20, 2022 @ 5:50pm 
Oh wait, I think it's only those for DLC I don't use. Perhaps something finally tagged them for the right DLC. So my Loading Mod doesn't have red load error, if anyone knows how I might just omit these? It's hard because they're all in one pack.

Edit: I thought I could use skip.txt but that's only for prefabs, so still looking for a way.
gamophyte Nov 20, 2022 @ 3:28pm 
Is this now a DLC only pack? All my 1x1 spawn prts fail to load when loading this week.
htcfd10 Apr 17, 2022 @ 7:13pm 
fire truck spawn points have vanished from the game and from my asset list. its the only one. help
DangerousRobot Feb 28, 2022 @ 5:28pm 
I suggest making it so helicopters can't drop patients off at the 1x1 ambulance spawn point for realism. It's odd seeing the copter phase into buildings to drop off a patient. In a perfect world the heli should only drop off at the hospital helipads.
Daxinem Oct 11, 2021 @ 1:19am 
I think @ninjanoobslayer retired from C:S Workshop; no more mods or assets, no mod updates, nothing. Whatever you sub to from @ninjanoobslayer, you're taking it as-is, even if a future game update breaks it.
BasicArch Aug 30, 2021 @ 2:08am 
How did you make a surrounding concrete? Which plugin pls tell me
MK-HATERS Jun 26, 2021 @ 2:39am 
this vs the new building spawn points??
Narobic Mar 2, 2021 @ 8:33pm 
you should add a spawn point for the aviation club planes
SA547PH Dec 27, 2020 @ 1:55am 
> Helicopter Stop

Been looking for this something even smaller.
NESecretWeapon Aug 13, 2020 @ 7:08am 
@lolifarted96 - no this mod is specifically designed for emergency vehicles to spawn from your emergency services vehicle count (This number is set by the number of emergency buildings and the budget set through money management.) You are looking for the "Cross the Line" Project which includes Unlimited Outside Connections. I would also recommend getting the "Any Road Outside Connection" mod so you aren't limited vanilla highways bringing in cars.

https://steamcommunity.com/sharedfiles/filedetails/?id=498386331
piu1601 Aug 12, 2020 @ 9:42am 
nao tem uma traducao de instalaçao o link a cima nao funciona mais
OSHA_Violator Apr 27, 2020 @ 5:43pm 
Does this allow you to allow random cars to spawn?
Like they would at the edge of the map?
Nuke1967 Apr 26, 2020 @ 7:09am 
Would it be possible to add the NBC and FOX vehicles to the police car spawn? It would look cool to see them spawn for crimes like news copters. Thanks for the cool vehicles.
ninjanoobslayer  [author] Mar 29, 2020 @ 2:54pm 
You're welcome! Though the AI for that is a bit funky and takes getting used to
citywokcitywall Mar 29, 2020 @ 2:45pm 
just noticed the invisible helicopter stop in game! Thanks @ninjanoobslayer!!!
ninjanoobslayer  [author] Mar 26, 2020 @ 2:08pm 
ooh ~ I'll look into that~ but first to be updated will be my vehicle assets
citywokcitywall Mar 26, 2020 @ 1:22pm 
Would be awesome if there were 1x1 invisible spawners for the transport heli spawners and stops! And thanks for the quick reply!
ninjanoobslayer  [author] Mar 26, 2020 @ 1:05pm 
Is there any specific ones that need to be added?
citywokcitywall Mar 26, 2020 @ 12:06pm 
hey dude! wondering if you have plans to add the sunset harbor stuff?
brokefixride Feb 10, 2020 @ 9:13am 
Very cool. Thanks for making these.
Madisonian Dec 1, 2019 @ 10:27pm 
Would be nice if the helicopter spawn points didn't flatten terrain, that way they could be easily elevated to rooftops.
TehF0cus Nov 9, 2019 @ 10:14am 
What it be possible to provide us with a pack like this but for industry and university?
Tozer1 Jul 19, 2019 @ 11:50pm 
Hope i spelled That Right...
Tozer1 Jul 19, 2019 @ 11:50pm 
How about a Ford Territory?
Amislol112 Jun 14, 2019 @ 3:20am 
ninjanoobslayer. Please can you make a Swedish police helicopter:)
mds Mar 28, 2019 @ 1:16pm 
I love this asset, it was really needed in my city. Would you consider adding ferries? That would be amazing!
ninjanoobslayer  [author] Dec 3, 2018 @ 2:23pm 
The distribution point has a weird track that isn't very conducive to invisible points.
Madisonian Dec 3, 2018 @ 8:57am 
Would you consider adding a 1x1 Postal Distribution spawn point please?
Fire_Boy Nov 9, 2018 @ 9:22pm 
OK never mind it's the mod "move it"
Fire_Boy Nov 9, 2018 @ 8:58pm 
@ninjanoobslayer I am kinda knew to the game and idk how you spawn your building further down the roadside. I c'ant do anything because it keeps telling me "has to be placed by roadside". So I cant put it down 2 blocks away
ninjanoobslayer  [author] Oct 30, 2018 @ 12:23pm 
It could be an error in another mod. I don't think it's a problem with this.
Vintage Butterflies™ Oct 30, 2018 @ 11:49am 
@ninjanoobslayer Hi!, 1x1 Empty Garbage Spawn Point for some reason works like a regular landfill, after filling it with garbage, it ceases to function, although the rate of processing is indicated. the “clean up” icon appears, but I can't click it. Could you check it yourself and make changes? sry for my eng :(
WillyBuckets Sep 23, 2018 @ 11:54pm 
So it seems to me that if the spawn point is placed over 2 units away from the road then it still works but shows the "no connection" icon. Some of the buildings have the garages a little over 2 units away- so I'm wondering if this is possible to fix. I didn't think it would work at all, but it does work 3 units away.
ARC Null-17 Jaatt Sep 16, 2018 @ 12:32pm 
@ninjanoobslayer I threw up a quick vid on u tube showing what i did
https://www.youtube.com/watch?v=VI9B8NwI4VA&t=12s
ARC Null-17 Jaatt Sep 10, 2018 @ 7:45pm 
No worries glad to help
Overlord Sep 10, 2018 @ 9:44am 
Great idea ARC I will try that :) Sometimes I dont see other options and there is usually some :)
ninjanoobslayer  [author] Sep 9, 2018 @ 9:20pm 
@ARC That's smart! @Overlord, you should try that and let me know what you think. I don't think I'll make additional versions of it because that would balloon the file size significantly for players.
ARC Null-17 Jaatt Sep 9, 2018 @ 8:15pm 
+Overlord I placed a 3 story parking garage next to my police station. I dropped two spawn points on the bottom level bout midway inside to avoid seeing the cars pop in and out of the game.
Using the "Customize It" mod from TPB, i dropped the total number of police car count on the police station itself to Zero. So the police station is still operational but with a zero car count it does not spawn anything. 2 hours and so far no icons flashing above, building status shows normal operations and there is a few cons locked up too.
Overlord Sep 9, 2018 @ 4:18am 
Hi ninja. I tried your spawnpoints and they are very cool but the building off icon really annoys me. Do you know any mod which could hide this icon when the building is turned off? Also do you think you could create one more spawnpoint asset for police/fire/ambulance. As I wrote previously I'm little bit also in the simulation aspect of this game and I would like to have 2 different spawnpoints for police/fire/ambulance to make different stats with customize mod to dinstinguish between small police station (workers, radius, number of cars) and also large headquaters with larger radius, more workers and more cars. I know that I can place 4 of them to get 20 cars but I would rather have 1 "big" and one "small" spawnpoint. Thanks.
ninjanoobslayer  [author] Sep 3, 2018 @ 12:10pm 
The invisible spawn points are already buildings. That's how you can use the customize it mod with them. And yes, you can set workers, radius and number of cars!
Overlord Sep 3, 2018 @ 11:10am 
So basically it means to turn on your invisible spawpoint into police buiilding with customize it mod. So for example small police station with 10 cars and I dont know some 20 workers would mean 2 invisible police spawnpoints with 5 cars and 10 workers each also with the vanilla radius of 800 :)
ninjanoobslayer  [author] Sep 3, 2018 @ 11:00am 
The default police spawn point will be included. You can include one of these custom ones s a subbuilding.

Spawn points have to be 2 distances from the road. Ideally you would use the customize it mod to change the number of vehicles then use building anarchy (road anarchy perhaps) to arrange the points very closely to each other. You can turn off the building and use the customize it mod to increase workers and maintenance until you're content