Kenshi
Better Squads and Weapons
38 Comments
Tim Jul 28, 2022 @ 1:42pm 
Bandit bosses used to spawn with merch armor now they dont, I dont know what would affect this.
BLACK NE0N Aug 8, 2020 @ 1:08am 
Does this work with genesis?
Yolo$wagger Feb 23, 2020 @ 2:48am 
Alright, thanks for the answer!
CloudsInTheSky  [author] Feb 22, 2020 @ 11:50pm 
Yolo$wagger manually, there is no find and replace
Yolo$wagger Feb 22, 2020 @ 3:07pm 
I've been trying to mod around a bit myself, so I looked into your mod with FCS.

So you increased the "armor grade" stat for most characters by +1. So e.g.: armor grade 1 (shoddy) gets replaced by armor grade 2 (standard).

My question would be: did you do that manually for every character? Or did you use some kind of "find & replace" function to turn 1 -> 2, and 2 -> 3 etc.?
CloudsInTheSky  [author] Feb 20, 2020 @ 11:23pm 
Yolo$wagger it's based on each individual weapon. I don't think I even changed them all, so a few weapons might have been left untouched.
Yolo$wagger Feb 20, 2020 @ 9:13pm 
Hi FoxyAndris, more of a technical question: did you create the bonuses based on weapon CLASS or based on each individual weapon?

Why I am asking: If I activate mods which add new weapons, (e.g.: new sabers and katanas) will these new weapons get bonuses from your mod?
Tra Adar Dec 15, 2019 @ 7:17am 
FoxyAndris
I must have misunderstood. The mod is expected to make the game harder rather than easier, the weapon bonuses are really too great. it completely removes almost all animals from rivals... Sorry that) mod simply not established, only skriny looked, bonuses discouraged desire to questioning) like complication of the game and Mod on oblechgenie) do further seek a similar on strengthening arm NPC)
write through translit. so there may be errors or misinterpreted meaning.
CloudsInTheSky  [author] Dec 15, 2019 @ 6:16am 
Tra Adar The bonus stats are on top of the original damage values, meaning I didn't touch the default values. The bonus is not extraordinary and it is there to give a bit of scale immersion, but other than this the bonus does not imply that you can't use weapons generically against foes like you do in the vanilla game.
Tra Adar Dec 14, 2019 @ 4:55pm 
If it wasn't for the weapon bonuses, it would be cool. And with bonuses, it's not worth it... And that's a pity...
CloudsInTheSky  [author] Oct 26, 2019 @ 9:08pm 
Ty Nope
Valkyria Oct 26, 2019 @ 4:30pm 
Has this been updated?
hefty Aug 28, 2019 @ 3:48pm 
ty
hefty Aug 28, 2019 @ 3:47pm 
yes I love your upgrades to enemy squads <3 just not sold on the weapon changes
CloudsInTheSky  [author] Aug 28, 2019 @ 11:04am 
wow besides, the vanilla game hardly poses a challenge to you. This is meant to be more invested in fights than simply killing everyone like flees.
CloudsInTheSky  [author] Aug 28, 2019 @ 11:02am 
wow there is a counter for every race, not only sheks.
hefty Aug 28, 2019 @ 10:41am 
that would make it very difficult for someone that plays shek in early game , correct? as in what's the point of even playing shek anymore
CloudsInTheSky  [author] Aug 27, 2019 @ 10:23pm 
wow I simply wanted to give the weapons some personality and purpose so your squad could be a more damage specialized using a specific type of weapon in various situations.
hefty Aug 27, 2019 @ 7:19pm 
what is your reasoning for the damage vs shek buffs?
CloudsInTheSky  [author] Jun 15, 2019 @ 5:45am 
Yolo$wagger depends where you put it in the hierarchy. Set this mod last in your list and check to see!
Yolo$wagger Jun 11, 2019 @ 5:04pm 
Greetings, is this compatible with Factions Expanded?

https://steamcommunity.com/workshop/filedetails/?id=1590251269
CloudsInTheSky  [author] Jan 3, 2019 @ 1:54am 
CrazyZombie technically no. It's possible though that the squad number won't be altered if you do not restart the game after all the update changes from the devs, but then again I haven't played the game in a while (don't have it installed atm) so I can't really know.
CrazyZombie Jan 2, 2019 @ 7:50pm 
Does it need new game start?
CloudsInTheSky  [author] Jun 19, 2018 @ 12:22am 
I did not alter what pops up in the shops, Ionly revamped the squads and the weapons! :)
Tadwei Apr 29, 2018 @ 4:15pm 
Hope you're doing well. Sorry bout that as well.
BigRowdy Apr 29, 2018 @ 11:09am 
Thanks bro.
CloudsInTheSky  [author] Apr 29, 2018 @ 10:24am 
oh, well then I hope you are better as well ^_^
BigRowdy Apr 29, 2018 @ 8:44am 
er I mean I was in the hospital...sorry for the confusion
Tadwei Apr 29, 2018 @ 7:22am 
Hope she's doing well.
CloudsInTheSky  [author] Apr 29, 2018 @ 7:15am 
Oh, hope she is doing great now!
BigRowdy Apr 29, 2018 @ 6:51am 
Yeah I know, was all set up to get hatsune back up with a computer and then wham! two weeks hospital time and major docking of two previous paychecks. When we do get her back up and running I am sure she will update all her mods...she almost always does...particularly if requested.
CloudsInTheSky  [author] Apr 29, 2018 @ 6:41am 
It should, but keep in mind that the mod you reffer to is a bot out of date with the latest changes in the game.
BigRowdy Apr 29, 2018 @ 6:38am 
I have Hatsunes Stronger group combat mod. Will this play nicely and with that one?
CloudsInTheSky  [author] Apr 14, 2018 @ 11:34pm 
Yeah, I did not want to stray too much from the original design, only improve the quality of clothes and weapons to rafine the combat and to look like the NPCs are trying to find a way to through a few surprises here and there. Most Boss armors have been improved to the next tire and each weapon has a different effect on a specific race.
Tadwei Apr 14, 2018 @ 1:22pm 
I notice with these changes it takes two shots to kill someone with a katana. Instead of one shotting everything. Also with 5x attack slots added, you won't overwhelm 9v1 odds.
CloudsInTheSky  [author] Apr 14, 2018 @ 12:49am 
Small update for the hat, mask and helmet attributes. More details in the change notes!
CloudsInTheSky  [author] Apr 12, 2018 @ 7:12am 
Drunken Squirrel Awesome, thank you!
Tadwei Apr 12, 2018 @ 5:21am 
Testing in current game. Will import shortly