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So you increased the "armor grade" stat for most characters by +1. So e.g.: armor grade 1 (shoddy) gets replaced by armor grade 2 (standard).
My question would be: did you do that manually for every character? Or did you use some kind of "find & replace" function to turn 1 -> 2, and 2 -> 3 etc.?
Why I am asking: If I activate mods which add new weapons, (e.g.: new sabers and katanas) will these new weapons get bonuses from your mod?
I must have misunderstood. The mod is expected to make the game harder rather than easier, the weapon bonuses are really too great. it completely removes almost all animals from rivals... Sorry that) mod simply not established, only skriny looked, bonuses discouraged desire to questioning) like complication of the game and Mod on oblechgenie) do further seek a similar on strengthening arm NPC)
write through translit. so there may be errors or misinterpreted meaning.