The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Tower of Nchunak: A Quest
32 Comments
Zell Jul 30, 2021 @ 6:24pm 
After leaving it my load list it finally started after a week of playing various mods, even with SKSE - play was flawless enjoyed the mod, thinking I unsubscribed & Subscribed again here on Steam may have been the issue for my no start.
Thanks for keeping Skyrim alive for those waiting on Bethesda to release the next adventure.
when looking at the gate the lever is hidden on the left for those trying to get into the first elevator to get into the ruin
Again Thanks to the creator for the work.. This is follower ok as well
Zell Jun 29, 2021 @ 7:49pm 
No matter how you slice it this mod wont start for me? none of the structures even exist for me to try to get it to start? check & uncheck the mod just nothing.
SKSE maybe the issue? Any ideas been playing Skyrim since its release not new to the game or working around mods. Thanks in advance
Momcat Aug 7, 2018 @ 7:04am 
This is a fantastic mod! I enjoyed every minute of it, even when I got lost (multiple times) in the maze. Thanks for all your hard work!
Vulcan Dec 9, 2017 @ 7:29pm 
plz help
Vulcan Dec 6, 2017 @ 5:53pm 
how do i get into the tower from the outside
Bethus Jun 14, 2016 @ 11:36am 
Great mod. The maze is not easy, requires patience and attention.:steammocking:
drubbo Sep 7, 2014 @ 9:18am 
The quest didn't start properly for me too. I had no dialogue to "go and find the key" - I've been to the ruined house before the tower btw, and nothing was there. I decided to unlock gates from console, after that, then I had to exit the maze to have the ghost spawn, but the gates in the armor room were now closed with the dunmer inside the burial room.
The maze itself is really well made, at some point I realized which valves needed to be opened but the experience overall is a bit fuzzy.
mary Jun 23, 2014 @ 1:48am 
I'm stuck in the maze. I'm at the gate to the last room, there's a ramp up behind me, there are two valves, and I've turned them, wandered around looking for other valves, turned the ones I found, turned again to get back to the last gate because they closed the path off, can't seem to get anywhere :-(
jphwoodworks Dec 2, 2013 @ 10:57pm 
I enjoyed this mod
karl.pikart Apr 23, 2013 @ 3:57pm 
just finished it ,great maze - but a real mindtwister ,realy difficult puzzle !
karl.pikart Apr 23, 2013 @ 12:47am 
I must apologize ,apperently I didnt find the lever controlling the gates of the elevator

(the first time I found the place the quest didnt start ,now it did ,after reinstalling the mod)
Lord Darkga  [author] Apr 22, 2013 @ 9:24am 
You just have to go into the Tower and follow the quest marker for Dwemer Dilemma.
karl.pikart Apr 22, 2013 @ 2:05am 
just a silly question ,I have already found the tower ,which is quite impressive,but where the hack am I supposed to go /talk with to start the quest on the first place ?

(Unfortunatly I didnt find the hut ,so I stumbbled around on solstheim searching it like the needle in a haystack !)

Please give me a hint ?

(written in BSE = Bad Simple English , actually I speak german)
Crab*Apple Apr 20, 2013 @ 12:16pm 
Congratulations Lord Darka. It's a fun mod. and looks like it took quite some time to create. Glad you were rewarded ! : )
IcyDeadPeople Apr 18, 2013 @ 8:51pm 
Congratulations on submitting one of the winning entries for the Dragonborn Mod Contest!

http://steamcommunity.com/sharedfiles/filedetails/?id=135858126

Please contact me via PM to receive your prize.
frogprincess_q4 Apr 9, 2013 @ 2:17pm 
Awesome! I installed this mod to test for the Dragonborn comp, but I will be keeping it I think - especially if there is a chance for a house. Even just a bit of safe storage and a bed in there, and some more light sources, lol. With CoT the ambient light is almost completely dark and only light sources are bright.
Lord Darkga  [author] Apr 9, 2013 @ 7:00am 
The house was my original intention for the laboratory, but I didn't quite have time to finish it.
frogprincess_q4 Apr 8, 2013 @ 9:24pm 
Two thumbs up :D

What a great mod! I would have loved to hear about more about the mysterious cottage (I drew my own conclusions, but there is obviously some interesting backstory there). Maybe a journal or letter to be found?

With the Climates of Tamriel I have quite dark dungeons already, but WOW this one was really dark, it made the maze even more mysterious and confusing - and fun ;)

Any chance of converting the laboratory into a player home with a some lights activated by a switch for once the quest is finished? It would be such a cool place to hang out...

Lord Darkga  [author] Apr 4, 2013 @ 3:28pm 
Thanks! Never thought of the apple idea, that's really clever.
Crab*Apple Apr 4, 2013 @ 2:55pm 
I apparently left thru the Laboratory before I got to the final room. I did the whole thing over and got to the final room and turned the last 2 valves. I did not see any opening back to the Antichamber, so left again thru the lab. The maze was incredibly challanging and pretty fun. I left an apple at every valve I turned, so I would know I had activated it. Nice job.
Lord Darkga  [author] Apr 4, 2013 @ 7:00am 
Did you finish the second Quest? If so, there are two valves to choose from in the final chamber and your goal is to open up two gates that lead to an elevator back to the Antechamber.
Crab*Apple Apr 3, 2013 @ 9:45pm 
Lord Darkga, Faldris and I have found the laboratory, and plundered the Antichamber and the Tower. Now , my quest pointer tells me to go back in and go through the maze, but the door to the maze is closed and Faldris is not helping one bit. Is there a lever I cannot find? My key was apparently used getting into the Antichamber.
Lord Darkga  [author] Apr 1, 2013 @ 11:59am 
No problem, good to know it works!
hiss_n_spit Apr 1, 2013 @ 10:54am 
Hello. Greetings. :D Works now. Thanks a bunch for everything.
hiss_n_spit Apr 1, 2013 @ 9:44am 
X3 No worries. That was a big reason I decided to try the mod. I love custom voiced mods and the people who make them. It is bittersweet for me. I am sad it wasn't something unique to my crazy contraption, but also happy that my character's save file isn't borked.

Totally off topic, I have over 660hrs of Skryim playtime, and I have just found for the first time the path to Hammerfell near Halldir's Cairn. :\
Lord Darkga  [author] Apr 1, 2013 @ 9:12am 
So it would seem that I forgot to put my voice files into the bsa, it should work now hopefully. Sorry about that.
Lord Darkga  [author] Apr 1, 2013 @ 8:56am 
Thanks, I also realized it could have been the upload itself, I may not have uploaded the voice files correctly, so I'll check into that.
hiss_n_spit Apr 1, 2013 @ 8:13am 
Yes, that is probably what is going on. I attempted this mod with a ''seasoned'' character. I will give it a shot with a new game with no prior save data, though I suppose that will take me a while to get going. Thank you for sharing, and good luck in the contest. I am sure that damn maze is going to win you many votes. X3
Lord Darkga  [author] Apr 1, 2013 @ 7:05am 
Unfortunately mods can be a little wonky on the first load up, especially with existing characters.
hiss_n_spit Apr 1, 2013 @ 5:45am 
Sounds like a solution I have heard of before fixing many other mods. I just have never run into it until now. Thank you.
ronr42 Apr 1, 2013 @ 5:35am 
@kittehoverlord; I have heard that there is sometimes a bug with modded NPC's where when you first download the mod and talk to the NPC, they have no voice/sound. It seems that you have to save the game, exit the game and then load your save and that is suppose to fix it.
hiss_n_spit Apr 1, 2013 @ 5:23am 
Is there anything I need to do in order to rectify my lack of voiced dialogue? When I first enter the Tower, and attempt to speak to the Dark Elf leaning against the wall, I am left selecting dialogue options without a clue as to what I am responding to.