RimWorld

RimWorld

Silts Psychology:lower 'faction imprisoned me' penalty
21 Comments
Piss guy Jun 13 @ 1:12pm 
I was just about to make this mod myself then thought "wait, surely someone else has had the idea to make this patch, right?"
Thanks king.
Yezus Oct 16, 2020 @ 12:57pm 
giggity nice
Nimrod Apr 16, 2020 @ 9:41am 
Ah, thats it then. Thanks for the info! :)
Asiltic  [author] Apr 16, 2020 @ 9:19am 
unfortunately this only works for new thoughts
Nimrod Apr 16, 2020 @ 7:23am 
Hm, this doesnt seem to work. Its supposed to influence already existing thoughts too, yes?
Asiltic  [author] Apr 14, 2020 @ 1:38pm 
Okay, I updated it to work with the unofficial version
Asiltic  [author] Mar 23, 2020 @ 8:14am 
okay, that error can be ignored and should go away once the original is updated
DarkArtistryNKP Mar 23, 2020 @ 7:34am 
Pre-Load notification for dependency since it's looking for the original psychology mod. Not sure about actual errors as i haven't tested that yet
Asiltic  [author] Mar 23, 2020 @ 4:59am 
the only thing I changed in this mod since 0.18 was the compatible version. Everything else worked fine. I guess I'll have to look into the problem. What seems to be the issue? Did you get Errors?
DarkArtistryNKP Mar 20, 2020 @ 7:57am 
So this does not seem to be built to work with the "unofficial" update to 1.1 Which makes me wonder why this was updated to 1.1 in the first place given that the Psychology mod that this is looking for is not actually updated to 1.1
Asiltic  [author] Mar 17, 2020 @ 7:33am 
probably
fade7777 Mar 17, 2020 @ 7:27am 
hey thanks for update im assuming this works with the unofficial update to psychology?
ELLIOTTCABLE on Discord Aug 21, 2019 @ 9:25pm 
Unfortunately, this doesen't change / remove any *existing* malus, if installed into a running game, as far as I can tell. )=

Gonna lose the bastard. And all he did was butcher a bunch of humans! Geeze, the rest of my colonies are prudes.
costa Feb 21, 2019 @ 9:56am 
Oh perhaps that's it then, thanks
Asiltic  [author] Feb 20, 2019 @ 10:44pm 
I'm not sure whet exactly your problem is, but I think this mod only changes the thoughts of future pawns. So if you activate this mod after recruiting someone, this might not change his/her thoughts.
costa Feb 20, 2019 @ 2:38pm 
For some reason it never worked. I even went into the Psychology mod settings and changed it to 0, nothing changed. I even edited my save and removed it from my colonist but... nope. My game was closed when I did that. Dunno what the issue is.
Asiltic  [author] Feb 20, 2019 @ 2:14pm 
Yes
costa Feb 20, 2019 @ 12:24pm 
does this work for 1.0?
Nut Torquer Sep 2, 2018 @ 10:55am 
Good man
Asiltic  [author] Sep 2, 2018 @ 1:36am 
Should work for B19 as it is. I'll update it in a bit
Nut Torquer Sep 1, 2018 @ 11:31pm 
Could you update this?