Sid Meier's Civilization VI

Sid Meier's Civilization VI

Player Start Envoy Boost
9 Comments
Pulse™ Sep 5, 2024 @ 8:50am 
Is this still working for anyone? I cannot get this to do anything at all.
Obb May 23, 2024 @ 3:39pm 
Would be nice if the envoy came gradually, I don’t know how, nor when though… But having them all at once, at the start, it’s a bit strange. But that’s nitpicking, useful mod when needed ! Thanks
Obb May 23, 2024 @ 1:28pm 
Steam’s fault for those stupid folders names ! ^^
Btw, the folder where the mod is going will be named with the same number as the one which can also be found in the mod’s web address.
Neckbone May 30, 2020 @ 7:15pm 
Since the mod author never includes the file path for editing the .lua in the mod description, here it is Steamapps > Workshop > Content > 289070 > 1354586077
Red-Eyed_Gelynome  [author] Jun 1, 2019 @ 12:55pm 
@Everyone: I just test the mod. It works fine. Kindly Ignore the "Not Compatible" notification. But I'll do try to remove it later on.
zon Feb 19, 2019 @ 2:55am 
seems working fine with GS - to get rid of the compatibility warning add this to line 8 of .modinfo:
<CompatibleVersions>2.0</CompatibleVersions>
ALsaAMno Aug 30, 2018 @ 12:48pm 
Oh, my dumbass was using loaded configuration which means only my previous mod setup was being loaded. Haha, sorry. THanks for this, my guy. :D
Red-Eyed_Gelynome  [author] Aug 27, 2018 @ 7:45pm 
@Allen: not sure why it's not working with you. But you see, the codes used in here is similar to the Player Gold Start boost. It works with a lot of player and my friend who got the RnF expac said this one works well with his game.

Can you tell me what mod are you using and did you start a new game? new game is required for this to work. I'll be glad to help you out. *^^*
ALsaAMno Aug 27, 2018 @ 2:03pm 
Can anyone confirm that this is working? I don't know if it's just mine that's not working.