Arma 3
PLP Materials
57 Comments
Skully Aug 26 @ 6:29am 
anybody know how to add music to a VBIED?Or an allah akbar?
NikiTret May 28, 2023 @ 12:22pm 
Hi I would like to inform you that this mod {LINK REMOVED} is using assets from your mod and presents it as it's own. This mod is pretty much a composition of stolen mods.
JusTaGamer May 11, 2022 @ 7:14am 
My easy Solution. If you want that the Glass Objects have a break on Hit Effect then give your Glass Object a Name, as Example: Glass1.

Put this in the init Field of your Glass:

Glass1 addeventhandler ["hitPart", {Glass1 hideobject true;}];
rufengxiyu Apr 13, 2022 @ 7:16am 
Well, actually, I want to use this module to improve the vehicle, just like the U.S. military refitted Hummer with a pile of steel plates in Iraq

Does your friend have anything like a grille Because I really can't find it
LED Feb 14, 2021 @ 6:27am 
How to use this mod
rufengxiyu Feb 4, 2021 @ 9:58pm 
Can these materials only be edited in the editor? Can't they be used in Zeus?
John Harro Jan 9, 2021 @ 11:10pm 
Can't wait to turn the M113 into an armoured turtle instead of a roll of tinfoil
Sams Dec 29, 2020 @ 12:38am 
Have you ever considered expanding this concept onto larger building elements? Like room-height wall segments, floors, stairs, doors, pillars, panelling etc? I know you can build pretty much anything with the current materials already, but bigger blocks could be less labour-intensive and more performance-friendly?

I can't quite picture how many material/size/type variations, i.e. objects, this would require but at least they would probably be fairly simple models.
poolpunk  [author] Dec 19, 2020 @ 1:18pm 
@Crowdaddy - Yes, they are. Most of the time at least.
@b3lx - This is more or less still there for downwards compatibility, no update planned in this regard
Crowdaddy Dec 19, 2020 @ 11:53am 
Are the ballistic properties modeled with these materials? Like will steal defeat ball ammo while the wood will not?
b3lx Oct 13, 2020 @ 7:20am 
This is great but I would much prefer if instead of various angles (which you can already change pretty easily in 3den) it had more size variations
Guts40k Apr 3, 2020 @ 2:55pm 
Honestly this is such a great mod man. It pretty much gives total freedom as a zeus.
poolpunk  [author] Mar 27, 2020 @ 5:19am 
Ah ok! That's only a hangar mockup i built for this screenshot :D
Recker Jackson Mar 26, 2020 @ 9:28pm 
What is the building at the end? it's very strange, it looks like a modified tanoa hangar?
poolpunk  [author] Mar 26, 2020 @ 1:01pm 
Sorry, but i don't understand the question
Recker Jackson Mar 26, 2020 @ 2:46am 
i have little question ? what is building in the end ?
frayd123 Jun 30, 2019 @ 9:36am 
why window glass can not be broken?
Thomas Jan 14, 2019 @ 11:39am 
Please tell me if you fix this I want to use it for something cool
Thomas Jan 13, 2019 @ 5:59am 
There is a bug with the rusty plated metal things. If I go away they turn into silver color instead of rusty color.
Devlin Oct 20, 2018 @ 6:30am 
Hey I was wanting to use your mods on a multiplayer server and was woundering if I could speak to you about if its possible and what credits etc your wanting? Ill send you a friend request for pm
antacid421 Oct 16, 2018 @ 3:29pm 
i am going over the Xcam videos to try and remember everything is there a hotkey list some place i am trying it to rotate likr on iys X or Z axis?
antacid421 Oct 15, 2018 @ 1:49pm 
that is what was going on with me too the camera is not moving so i will give it a try

thanks
poolpunk  [author] Oct 15, 2018 @ 12:46pm 
I dont know what your issue is, but I was able to fix my xcam installation like mentioned in this post: https://forums.bohemia.net/forums/topic/180164-x-cam-10-for-arma-3-released/?page=31&tab=comments#comment-3265226
antacid421 Oct 14, 2018 @ 4:13pm 
is there a update to the old Xcam i cant get the one i have to work anymore?
Grave Sep 14, 2018 @ 2:47pm 
amazing mod, would be nice to have larger pices though, like 10x10 or 20x20
Grave Sep 14, 2018 @ 1:43pm 
yes.
kullervo Aug 18, 2018 @ 8:59am 
A humble request, could we get concrete materials to work with? would be extremely helpful in making bunkers.
*******ive father Jul 26, 2018 @ 4:44pm 
Good stuff!
ScorpioN. Jul 19, 2018 @ 12:35pm 
What terrain is that? Is there a Map? Its maybe wrong cathegory? :steamsad:
kruzzer Jun 19, 2018 @ 7:08am 
This is really a tremendous novelty. Here opens another very interesting door for a new world of play. CONGRATULATIONS ¡¡¡
XfinityPacketLossProPackage May 15, 2018 @ 9:55am 
Another thing that us terrain makers lack are blocks of concrete. I've personally had to use those damned pier walls all over the place, which work fine in most cases, but the one is angled and the other is a thin wall. Apex has a big block but it looks really fakey. Also sidewalks without the kerbs so you can run them to houses etc.

I uh.. need to learn how to make models first though. XD Terrain making alone just takes up so much time. Maybe I'll be ready in time for Arma 4. XD
XfinityPacketLossProPackage May 15, 2018 @ 9:47am 
I remember I was trying to use some of these from Xcam while making terrain, but it was a bit low quality and just didnt look right. Your work always looks great though, cheers! I always wanted to make various parts of buildings that you could use in different combinations(the word escapes me..) but that would probably be hard to do while keeping players from glitching and screwing with ai pathing. Would be nice to be able to make residential areas look a little less repetitive though.
Recker Jackson May 3, 2018 @ 12:57pm 
What is building in last picture ?
Garret Wayne Apr 26, 2018 @ 4:11am 
ARMA IKEA Confirmed
GeckoWarrior Apr 15, 2018 @ 12:41am 
Amazing mod, thank you very much! :steamhappy:
poolpunk  [author] Apr 14, 2018 @ 3:44am 
Time and Money ;) - Youll be happy to hear, that im currently tinkering around with a building block-system, that relies on this package. Hope to have a first version up next weekend.
EasternGamer Apr 14, 2018 @ 3:19am 
Its a great mod however it is lacking some key features such as doors and concrete. Along with Zeus Compatibility. Anyone want to comment on if this can be add/why it can't.
IM SORRY BUFFALO Apr 11, 2018 @ 4:03pm 
@Hazim EI Masri you can already do that in the editor by just adding it to the init
Panics Apr 11, 2018 @ 11:05am 
You're a cool guy OP, Keep doing this cool ♥♥♥♥.
Jehandell Apr 11, 2018 @ 6:58am 
Best mod ever
опытный стрелок Apr 10, 2018 @ 6:20pm 
You should put this in the config for each object. Then they could be set as a simple object, adn this would help with FPS.

https://pastebin.com/wJpXs1Sa

Thanks.
henn-frankfurt Apr 10, 2018 @ 9:40am 
Super, danke Dir.
TehF0cus Apr 10, 2018 @ 5:29am 
Hope you do not mind me asking but what exactly is this for?
For building custom structures?
youjumpijump Apr 10, 2018 @ 4:28am 
emmmm
JoramD Apr 9, 2018 @ 12:10pm 
@Forizon you have to do this yourself. ACE mod's wiki has a great explanation on this https://ace3mod.com/wiki/frameworkx/fortify-framework.html#12-adding-custom-presets
Bref Apr 9, 2018 @ 7:06am 
@Forizen that would be dificult to use.
Fuhrizen Apr 9, 2018 @ 6:57am 
Maybe add support to ACE fortify module, that;d be great.
KommMG Apr 9, 2018 @ 5:42am 
Wow, this is sick! I wish there were mod people making just quality building assets for the editor. Thanks, definitely going to use this one a lot.
Adrien Apr 9, 2018 @ 2:30am 
Portuguese simulator 2018
DAVE_2023 Apr 8, 2018 @ 11:51pm 
BUILD THE WALL !! BUILD THE WALL !! BUILD THE WALL !!