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Help anybody?
It would be even more convenient than typing keys on the keyboard.
would it be possible to change camera directly by clicking on your item camera?
When will they add instant cameras? Even at 1000 rotation speed, these movements tend to make us sick. We want that TV vibe! ^^
If you want to make a version that looks at that pawn correctly, change line 184/192 for the Scripting Buttons version or lines 205/213 for the Game Keys version. you just need to add "+ 90 to the y value of either.
I'd forgotten that I'd planned to do this per-player. I'll try to get to that soon
When I use this with a pawn on a board, it goes to 3 o'clock or 9 o'clock positions.
I'd like to use 6 o'clock, I guess I could figure out what you do with that variable, or give me some hints. Or just make that a numeric input too. I'd like to see your version with per player.
I want each player to be able zoom on their pawn.
Also, updated to v1.1, which adds a second camera tool that uses the Game Keys instead of the Scripting button. This means that, with it, you can now set more than 10 camera positions, the player can set any key to switch to that camera, and you can see a list of bind-able things to look at from the Options -> Game Keys menu.
This should make this tool much more versatile
I wanted to make it go back to previous position, but the problem is that scripting doesn't give you access to any data about the camera position. So I can't save the position before i tell it to look at something
Though it may be cool to have a tick box or something on the tool to remove the orientation aspect completely. So it simply moves the camera and zooms in on the object, but doesn't rotate the view at all. So basically making it a ZOOM from your current view.
Also, a cool idea would be to have it save your old view and a second press of the hotkey returns you.
If you're asking "how can i type that number because the camera would focus the camera tool itself?" then don't worry, because scripting buttons don't trigger while you are typing in a input field.
Hope either of these comments answer your question.