RimWorld

RimWorld

Use Bedrolls
279 Comments
HentaiHamster Jul 31, 2024 @ 5:57pm 
nvm my colonists started using them normally, they finally pulled the bags from the storage and used them, very cool.
HentaiHamster Jul 31, 2024 @ 5:37pm 
i made a personal mod that adds sleeping bags into the game, how would i add the def of those to this mod so that they can be used like the bedroll?
Hobo in Kmart Jun 19, 2024 @ 5:29pm 
Mods good when it works, but otherwise there's some serious bugs, like pawns getting stuck and not being able to move if I draft them while sleeping, then tell them to pick up their bedroll.
Uuugggg  [author] May 29, 2024 @ 3:23pm 
Terrible commenting in this thread
Anon May 29, 2024 @ 11:11am 
Terrible programming in this mod, they keep repositioning the bedrolls before they go to sleep and repeat every time they wake up
Protok Feb 10, 2024 @ 1:06pm 
Thanks for mod. Would be great to make some correction for couples and double sleeping bag. To propper assign both pawns. And if it is possible add an option for only onfold the bag but dont grab it back to pack. :starvanguard:
Uuugggg  [author] Nov 23, 2023 @ 4:43pm 
Slave things fixed.

Not seeing any problem with tents. #1 I see it says "using 1 bedroll" #2 that's a vanilla feature, This mod has them use bedrolls on the area map
yhpdoit Nov 23, 2023 @ 2:59pm 
This mod has serious bugs. This mod is not ideologically compatible. If a slave carries a sleeping bag, this mod does not know whether the sleeping bag belongs to a colonist or a slave. Therefore, the sleeping bags were for colonial use and could not be used by slaves. So the slave cannot sleep in that sleeping bag. Nevertheless, since this mode orders the sleeping bag to be used continuously, the slave will just keep opening and refolding the sleeping bag.
Decoherent Nov 22, 2023 @ 1:25pm 
With a couple minutes of testing, this mod doesn't seem to be fully compatible with the mod "Camping Tent" (https://steamcommunity.com/sharedfiles/filedetails/?id=2407128339) ,in the sense that colonists in a caravan are listed as sleeping on the ground with no bedroll ("Resting (using 0 bedrolls)").

Are the tents considered a type of bedroll? If not, would you consider expanding the definition of what qualifies as a bedroll ?
Rips Nov 7, 2023 @ 10:34pm 
@UUuuggg yeah they only use the bedrolls while moving on the world map when the caravan is resting at night and not moving. But they don't use the bedrolls on generated maps. Hence your mod is so useful and one of those essential ones that is super frustrating its not in vanilla for QoL.
Uuugggg  [author] Nov 7, 2023 @ 3:41pm 
I do recall something was added about bedrolls on a world map caravan getting some use. Still nothing on a raid map.
Rips Nov 7, 2023 @ 3:28pm 
@beetlecat @Monkey Magic it's still not true. On a newly generated map tile you have caravanned to, e.g. when attacking an outpost or mining minerals found by the long distance scanner; the pawns will sleep on the ground unless you manually install bedrolls and get a mood debuff. This mod makes them automatically get the bedrolls out of their inventory and use them. It's awesome!

@Uuugggg wow thank you! Love this mod! The vanilla behaviour of the pawns sleeping on the ground when away from the home tile even when they have bedrolls with them, was driving me nuts because of the resulting mood debuffs and having to install each & every bedroll by hand every single time when away on a different map tile with a caravan. Much appreciated!
beetlecat Nov 6, 2023 @ 9:16pm 
@Monkey Magic -- That wasn't true at the time this mod came out.
Uuugggg  [author] Nov 6, 2023 @ 3:38pm 
Okay, fixed for that reclaiming beds.

I assume this worked at some point, and at some something subtle changed, because only one little thing needed a change here.
Rips Nov 1, 2023 @ 10:24pm 
Super useful mod since on a generated map when away from the home tile, pawns will just sleep on the ground getting a mood debuff even if they have bedrolls with them.

It doesn't seem to reclaim the beds though when they return to the home tile. Think is a mod bug after the game's default behaviour got broken by Ludeon then fixed a few months ago?
Monkey Magic Sep 9, 2023 @ 5:32am 
"Bedrolls are used from the inventory (ie when on a caravan)"

This kinda implies that bedrolls are not used when on a caravan in vanilla. Surely this is not true?
HAZRAD Apr 19, 2023 @ 8:58pm 
One of the lowkey most IMBA mod on Rimworld workshop, and not many people know about it! Please dont change this mod ever, its only IMBA if you tweak the mod setting, thats all im sharing with you guys... :steambored:
DAOWAce Apr 4, 2023 @ 7:32pm 
Might have been, now that the other "keep bed" mod is broken with the update. I myself was on unstable for the prisoner/slave fix, and now it's been pushed to stable.

Doesn't seem like any mod out there now has a working "keep bed/throne/casket" assignments.

Really should've been part of vanilla functionality once Royalty got released, but is still MIA. Someone really has to have a word with the devs..
Rips Mar 29, 2023 @ 6:05am 
This doesn't seem to work for me either. Beds gets unassigned and not reclaimed regardless of the options ticked or not. I don't know if it's related to the update.
DAOWAce Mar 26, 2023 @ 2:22pm 
Yeah, I installed this because the "Keep bed assignments" mod has a conflict with biotech caskets and was driving me mad in my vampire colony, but the bed assignments in this mod don't seem to be working at all no matter which of the 2 options are selected.

The beds get unassigned immediately after a pawn leaves the map, and never get assigned back when they return, nor do altars or caskets.

There are no other mods that offer this functionality.

Why Tynan hasn't had bed memory in vanilla after all these years is beyond me.


Also getting that infinite loop slave bug everyone else has been mentioning too. It looks like minifyeverything was updated on Dec 24 with the compatibility patch, but it must not be working.
Uuugggg  [author] Mar 25, 2023 @ 4:07pm 
There may or may not be a settings checkbox for that
Rips Mar 25, 2023 @ 8:17am 
Colonists don't seem to remember their home bed when they come back from caravanning and still end up in random unassigned beds. Is there anything you need to do for this feature to work?
[FR] Edrïn Feb 22, 2023 @ 6:49am 
I just had a colonist grabbing a wooden bed (30kg) I intended to sell on the way instead of a bedroll into the field. A fierce zeushammer in hand, and a whole bed on his back, fighting mechanoids. Epic! 😁
[FR] Edrïn Feb 22, 2023 @ 5:06am 
It seems the marital status is completely ignored by the pawns. Because double bedrolls are selected automatically in the caravan menu if there is a couple among the pawns in the caravan (sadly sometimes even if there are not), but the couples are rarely the ones to load them. Which means some people don't have bedrolls to sleep in.
And I can't even force them to use the right bedroll: if I try, the guy in the bedroll will just pack it up right back, while if I cancel the order, he recreates it right away.
And also, the pawns do not reassign their bed once back home like claimed. Did I miss something?
genitaliban Jan 21, 2023 @ 2:32pm 
- You mention the room search logic is "around in 12 tiles" - from the pawn? Because they pick up the bedrolls from inside and place them directly outside the tents from Camping Stuff. Checking 12 tiles around the bedroll as well would be a simple solution. Background: When going on Real Ruins raids or Vanilla Genetics missions, the cleanup usually takes several days, during which it's good if the pawns have a room to store items and sleep. So that's different from a caravan scenario.

- For the same reason, a toggle to disable picking up the bedroll or alternatively, to enable putting it back into a stockpile would be great. Otherwise, it just takes up carry weight and makes them haul less with PUAH+.
V Jan 1, 2023 @ 8:00pm 
As a temporary workaround until mod is patched, once pawn lays down the bedroll, but before they pick it back up, you can click where it says "Carried by _______" and select Cancel, then also hit Cancel on the Pickup order.
[2nd-AD] Xytal Riz Dec 19, 2022 @ 3:19am 
Same issue as Jake, no matter what load order i put the mods in, my pawns continue to place and pick back up the bedrolls and are not getting any sleep, i have to keep placing sleeping spots manually doing caravan events.
Jake Armitage Dec 8, 2022 @ 2:09pm 
I also have the problem with bedrolls being bounced around. The mod author to "MinifyEverything" wrote that you he was talking with you, do you know of any solution? My poor pawns can't get no rest. :)
Meanie Nov 30, 2022 @ 8:35am 
Edit 2: I need to assign them to construction as well in order to remove the bedroll. At this point I'm wondering if Ludeon Studios knows what the hell they're doing.
Meanie Nov 30, 2022 @ 8:34am 
They also generate home areas. My caravaning pawns started cleaning the round near their bedrolls and got shot by the enemy turret...
Meanie Nov 30, 2022 @ 8:31am 
Slaves put down their beds and proceed to sleep on the floor. It requires me to manually set the bedroll for slaves. Could this be made automatic?
SaintWacko Nov 29, 2022 @ 9:18am 
As a temporary fix until MinifyEverything is patched, once they lay down the bedroll, but before they pick it back up, you can click where it says "Carried by _______" and select Cancel, then also hit Cancel on the Pickup order
Uuugggg  [author] Nov 21, 2022 @ 10:28am 
I have a change to minifyeverything that'll probbly fix it :

https://github.com/erdelf/MinifyEverything/pull/13
Arcimbaldo Nov 20, 2022 @ 10:58pm 
Had the same issue as NyxHpyerion with the same error message. Also using MinifyEverything
WolfShine Nov 20, 2022 @ 12:13am 
same problem like @NyxHyperion and i have also MinifyEverything
bagelhe Nov 13, 2022 @ 12:10pm 
I got the same problem like @NyxHyperion
NyxHyperion Nov 8, 2022 @ 8:05pm 
So I think i figured out the mod that cause the endless pick up.
What is happening, I send 1+ colonist out to an encounter map (in my test I did ancient complex). When the pawns get tired the place down the bed roll and then immediately pick it back up. An error shows up in the log.

I believe this is some issue with either this mod or MinifyEverything. I'm not sure TBH. I'm going to post on that page as well.

Here is the hugslib log: https://gist.github.com/af8ee5b1c288ee9512f6bfff11868f3d
Catch Lightning Nov 7, 2022 @ 6:36pm 
Understood.
Uuugggg  [author] Nov 6, 2022 @ 9:15pm 
Nah man that's vanilla's 12 steps I'm going with. This mod is basically vanilla behavior, just saving you the tedious steps of dropping and placing and then re-picking up the bed.
Catch Lightning Nov 6, 2022 @ 6:35pm 
Ah 12 tiles. Would you be willing to add an adjustable slider on that? I also would hope for some integration with Smart Medicine so a bedroll is put down by injured colonists to lay in instead of them choosing to laying down on the ground.
Uuugggg  [author] Nov 6, 2022 @ 10:01am 
I mean what happens without this mod, I feel like they'd just lay down and get up without a bed cause this mod just adds "putting down a bed" to
salvadore Nov 5, 2022 @ 10:43am 
there is a rare issue, where if pawns are near 100 rest and scheduled to sleep while on a caravan map that they will lay the rolls and pick em up again in a kind of loop until sleep schedule ends, not a pressing issue anyway
Xeno Nov 5, 2022 @ 8:38am 
As to this mod, appreciate your work on this one and all your other mods! Used this since before bedrolls placed automatically!

To follow up on the bug and @[RQ] StuballZ comment. My bedrolls are doing the same thing and I made them myself, nor is it setting them to prisoner when they lay them down (still set to colonist). But his workaround still works. Once all bedrolls are down, pause, select all bedrolls and switch them to slave or prisoner, then switch it back to colonist. Fixes the issue, though a bit tedious to do.
Uuugggg  [author] Nov 4, 2022 @ 10:03pm 
It looks within 12 tiles for a room. That's pretty much it.

This is an improvement to vanilla that doesn't check for rooms, just finds any spot nearby.
Catch Lightning Nov 4, 2022 @ 8:44pm 
Is there some kind of "logic" on deciding if to sleep inside or not? I've actually noticed an awful bedroom debuff is worse than a slept outside debuff so I assume that's part of it. The problem is when it's cold I would rather they sleep inside by the fire in the hovel instead of outside in the snow... So I guess prioritize temperature over mood would be ideal. I feel like basing the logic of putting babies somewhere safe logic would really help.
[RQ] StuballZ Nov 1, 2022 @ 4:42pm 
Regarding the rapid pickup/putdown bug: if you conquer a prison camp and it has bedrolls marked for prisoners that you claim for yourself, these bedrolls will still be marked for prisoners when the pawns choose bedrolls for their next caravan. They can't tell the difference. To avoid the bug, make sure you uncheck the bedrolls for prisoners before reforming your caravan and taking the bedrolls home in the first place.

So far as I can tell, it's not a problem with bedrolls you make yourself, only those you claim from other factions. It's not a bug caused by this mod, but one users of the mod may encounter.
Fortuna Nov 1, 2022 @ 4:06pm 
Had a weird issue. One of my pawns put down a bedroll right next to a fire and I told them to get up via drafting them and then told them to pick up the bedroll. But it had caught fire by that time and they seemed to get stuck. They couldn't pick it up, presumably because it was on fire, and after that they were just permanently stuck "Standing" even after I undrafted them, despite having put the fire out so the bedroll wouldn't burn and moving it with the other pawn I had brought along. They wouldn't go do anything, and when I ordered them to butcher some stuff, they'd do it once and then go back to "Standing" even if there was multiple items to butcher.
Demognomicon Oct 29, 2022 @ 3:28pm 
I just started getting this error with the pawn just standing. I was able to resolve it by finding the bedroll in inventory and dropping it.

Cole started 10 jobs in one tick. newJob=HaulToContainer (Job_744818) A=Thing_MinifiedThing327362 B=Thing_Blueprint_Install_Bedroll327389 jobGiver=RimWorld.JobGiver_Work jobList=
[RQ] StuballZ Oct 29, 2022 @ 8:46am 
Okay, haven't found the conflicting mod yet, but I've sort of found a workaround. It looks like, when the pawn places the bedroll, it auto-assigns as a prisoner bed. Just pause the game, click on the bedroll, cancel the order to pick it up. Untick prisoner bed and assign it to your pawn. They then sleep as intended.
Uuugggg  [author] Oct 25, 2022 @ 8:46pm 
There's only a few things it checks:

- Can you normally build there
- Not a prison
- Not a zone

not much to go on