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Not seeing any problem with tents. #1 I see it says "using 1 bedroll" #2 that's a vanilla feature, This mod has them use bedrolls on the area map
Are the tents considered a type of bedroll? If not, would you consider expanding the definition of what qualifies as a bedroll ?
@Uuugggg wow thank you! Love this mod! The vanilla behaviour of the pawns sleeping on the ground when away from the home tile even when they have bedrolls with them, was driving me nuts because of the resulting mood debuffs and having to install each & every bedroll by hand every single time when away on a different map tile with a caravan. Much appreciated!
I assume this worked at some point, and at some something subtle changed, because only one little thing needed a change here.
It doesn't seem to reclaim the beds though when they return to the home tile. Think is a mod bug after the game's default behaviour got broken by Ludeon then fixed a few months ago?
This kinda implies that bedrolls are not used when on a caravan in vanilla. Surely this is not true?
Doesn't seem like any mod out there now has a working "keep bed/throne/casket" assignments.
Really should've been part of vanilla functionality once Royalty got released, but is still MIA. Someone really has to have a word with the devs..
The beds get unassigned immediately after a pawn leaves the map, and never get assigned back when they return, nor do altars or caskets.
There are no other mods that offer this functionality.
Why Tynan hasn't had bed memory in vanilla after all these years is beyond me.
Also getting that infinite loop slave bug everyone else has been mentioning too. It looks like minifyeverything was updated on Dec 24 with the compatibility patch, but it must not be working.
And I can't even force them to use the right bedroll: if I try, the guy in the bedroll will just pack it up right back, while if I cancel the order, he recreates it right away.
And also, the pawns do not reassign their bed once back home like claimed. Did I miss something?
- For the same reason, a toggle to disable picking up the bedroll or alternatively, to enable putting it back into a stockpile would be great. Otherwise, it just takes up carry weight and makes them haul less with PUAH+.
https://github.com/erdelf/MinifyEverything/pull/13
What is happening, I send 1+ colonist out to an encounter map (in my test I did ancient complex). When the pawns get tired the place down the bed roll and then immediately pick it back up. An error shows up in the log.
I believe this is some issue with either this mod or MinifyEverything. I'm not sure TBH. I'm going to post on that page as well.
Here is the hugslib log: https://gist.github.com/af8ee5b1c288ee9512f6bfff11868f3d
To follow up on the bug and @[RQ] StuballZ comment. My bedrolls are doing the same thing and I made them myself, nor is it setting them to prisoner when they lay them down (still set to colonist). But his workaround still works. Once all bedrolls are down, pause, select all bedrolls and switch them to slave or prisoner, then switch it back to colonist. Fixes the issue, though a bit tedious to do.
This is an improvement to vanilla that doesn't check for rooms, just finds any spot nearby.
So far as I can tell, it's not a problem with bedrolls you make yourself, only those you claim from other factions. It's not a bug caused by this mod, but one users of the mod may encounter.
Cole started 10 jobs in one tick. newJob=HaulToContainer (Job_744818) A=Thing_MinifiedThing327362 B=Thing_Blueprint_Install_Bedroll327389 jobGiver=RimWorld.JobGiver_Work jobList=
- Can you normally build there
- Not a prison
- Not a zone
not much to go on