RimWorld

RimWorld

Faster Walking Speed
32 Comments
J. Purdy Dec 4, 2023 @ 5:18pm 
Could you make a mod that causes pawns to walk fast on flagstone and maybe tiles?
Playzr 🐵 Nov 13, 2022 @ 11:34am 
I could do with something like this as when visitors leave (with hospitality) they walk so damn slow. That and the caravans. So they can take all day to leave through my kill box, walk around the moat/wall to the opposite side. I would've built the kill box on the opposite side but hospitality wasn't available when I started this colony. My concern is a raid could come at any point and I'm not going to fight the huge raid outside the walls to protect them each time.
Sesame Nov 5, 2022 @ 11:11am 
This mod does not work with 1.4, as it removes all but one faction base from the map upon planet generation. No clue why a walking speed mod would do that but ;/
pureMJ Mar 26, 2022 @ 12:37am 
This seems to be an interesting, but also quite OP, mod.

If you just want the efficient of fast walking, maybe considering walking less?
I recommend my QOL mod that reduces unnecessary walking around:
https://steamcommunity.com/sharedfiles/filedetails/?id=2784585275
Taemaly Nov 21, 2021 @ 3:14pm 
Waiting for the update also
Aziz Aug 13, 2021 @ 9:33am 
Has anyone tried it with 1.3?
zombienerd Aug 2, 2021 @ 6:09pm 
I appreciate you answering!! Take your time, just wanted to know if I needed to find an alternate or if this one was coming!
HMIMH Jul 31, 2021 @ 3:26pm 
Take your time, buddy. Be safe!
Dragon Fist Ent  [author] Jul 31, 2021 @ 1:11pm 
Sorry for the delay in an update, there will be one life has just been a bit hectic the last few weeks
and i do apologize for the wait.
zombienerd Jul 28, 2021 @ 10:13am 
1.3?
HMIMH Sep 28, 2020 @ 7:54pm 
Just to be clear, this mod also increases raiders speed, right?
Dragon Fist Ent  [author] Aug 16, 2020 @ 5:13pm 
Updated to 1.2, this was part of a quick rush to update the rest of my mods so if something seems wrong please let me know and i will fix it this week
Camaleão Aug 16, 2020 @ 7:17am 
+1 to 1.2
Mr Zhmur Apr 24, 2020 @ 8:52am 
not walk faster, idk why
Jellypowered Apr 23, 2020 @ 12:34pm 
Just a heads up, not a big deal,
Not compatible with Humanoid Alien Races, Or may need to load it after HAR. (I didn't check but that seems logical)
Bakker Joop Jun 18, 2019 @ 12:06pm 
@Fixx101 Go to \Steam\steamapps\workshop\content\294100\1351882431\Defs\ThingDefs_Races
Open Races_Humanlike.xml and change line 10 to <MoveSpeed>7.0</MoveSpeed>
Dragon Fist Ent  [author] Jan 22, 2019 @ 11:13am 
should just affect humans.
Air-One Jan 22, 2019 @ 4:11am 
Any possibility of a half an increase of this? Like an 'in the middle' option? So that they are faster but not -that- fast? Also does this affect all enemies like raiders and androids? etc
Friendly Noob Jan 17, 2019 @ 4:57pm 
i no right
Dragon Fist Ent  [author] Jan 17, 2019 @ 11:40am 
yupe its a good mod
Friendly Noob Jan 17, 2019 @ 7:50am 
you have the facial stuff mod
Batang_X Oct 23, 2018 @ 7:07am 
thank you for this
Dragon Fist Ent  [author] Sep 19, 2018 @ 9:53pm 
It does not apply to animals and can't 100% say on that mod, but probably not.
keylocke Sep 19, 2018 @ 8:05pm 
does it also apply to animals or animals pawns can mount using the giddyup mod?
Solyrin Jul 22, 2018 @ 1:51am 
The scenario editor allows you to place a modification on walk speed... choose your scenario, press scenario editor, add stat multiplier "walk speed" [whatever number you want as a percentage], press save, play scenario... simple :)
Meat Man (Alfons) Apr 5, 2018 @ 4:11pm 
You can save edit the Scenario settings but I dont know how to do that. What you could add is a Mod-setting to fine-tune the movement speed to whatever you want. Then you could change the movement speeds mid game to whatever you want I suppose
Dragon Fist Ent  [author] Apr 5, 2018 @ 1:16pm 
hmm you're right cool did not know about, still this is a double speed boost that can be turned on and off and be added to existing games. so hopefully some people find this useful
Meat Man (Alfons) Apr 5, 2018 @ 10:06am 
Can you not change this in the Scenario editor?
Dragon Fist Ent  [author] Apr 4, 2018 @ 11:05am 
Don't worry about it, i hadn't been on in awhile and got shocked seeing them too when i went to test this mod and get a screen shot
Mitz Apr 4, 2018 @ 11:00am 
heh, sorry if i offended you i was honest i wouldn't want to see it ending up in my game but i think it should come from facial stuff?
Dragon Fist Ent  [author] Apr 4, 2018 @ 9:09am 
possibly, i wasn't sure when i made the image.
Mitz Apr 4, 2018 @ 9:02am 
eww what are those hands and feet from, facial stuff?!