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@Setr Awesome, so glad I came across that post, wouldnt of got into modding without it!
@Birthday Bug Good spot, I forgot to change the unique mors building to skavenblight when I made that mod, I'll update it today and make sure it's included in my Pestilens mod too. Clan Rictus however doesn't have a unique clan building like Pestilens and Mors. I'm looking at doing a overhaul mod on rictus, including making a headquarters building and swapping out Tretch Craventail for Clanlord Kratch Doomclaw (once I figure out how to access character_skill_nodes_tables, anyone know why I can't open that up in PFM?).
@remus I'll give it a go, i'll link it when its up
I don't make mods but I do have a reccomendation - Cyrnos has a mod that starts crooked moon, queek, or the dwarf trying to take eight peaks at eight peaks that is only a script. You could probably do the same with this mod if you wanted to make it compatible with start position mods.
Thanks for your hard work
I tested it out with SFO and some other more basic mods but it did not work sadly :(
Rictus is fine in pretty much every climate except for Island, chaos wastes and Jungle, so there's basically nothing within a long distance other than Ulthuan that they can't settle.
I kinda found Clan Rictus' start to be probably the least interesting start in the game, they really seem to be lacking a motivation for starting in Naggaroth, whereas a Skavenblight start gives them a great chance to build up and then swarm into the Empire from The Vaults.
Would love to see if I could get this working with the Southern Realms mod, would be great fun tearing through those factions.