Total War: WARHAMMER II

Total War: WARHAMMER II

TEB Unit Pack
120 Comments
Michael {United Critics}  [author] Aug 6 @ 9:20am 
@BigRedAym - That is fine, just give cred/link to the old mod and all is good.

Also do let me know when it's posted, that be awesome if you could.
BigRedAym Aug 6 @ 9:06am 
Hello, can i port your beautiful mod to wh3 ?
okadataiga Feb 12, 2023 @ 10:47am 
please export your mods wh3
✠Baron Von Dorf✠ (SF9912) Dec 6, 2021 @ 3:02pm 
would it be possible to disable unit limits please?
flyboy254 Nov 26, 2021 @ 2:13pm 
In case there's a future update for this one, when I tried to play with the Estalian faction in either a battle in the Mortal Empires campaign or Custom battles, the game would crash to desktop.
Hammond Nov 12, 2021 @ 7:54pm 
is there an update soon?
Seven  [author] Apr 14, 2021 @ 7:33pm 
Thanks for bringing that to my attention, it's probably a bug.
Lou Tibus Apr 14, 2021 @ 4:58pm 
I love your mod but I noticed something strange:
spearmen have an armor penetration bonus and halberdiers do not (unlike the basic or empire versions).
Is this done on purpose or is it a bug?
Thanks.
Seven  [author] Jan 3, 2021 @ 6:54pm 
It's an issue with that mod that's happened more recently. I will try and update this again sometime soon.
Manikin Jan 2, 2021 @ 7:14pm 
Playing as Estalia *
Manikin Jan 2, 2021 @ 7:14pm 
Hello, I can't find artillry line in the game everything else is there, is it a prob on my side or an issue others get as well?
Seven  [author] Nov 24, 2020 @ 1:57pm 
They should be, yes. There will probably be an update to this mod when the new DLC comes out.
tehalmightytaco Nov 23, 2020 @ 11:41pm 
so are these units compatible with the techs, general buff, and other stuff that apply to the original units in cataphs mod?
tehalmightytaco Oct 20, 2020 @ 1:24pm 
I'm having an issue with the mod, none of the units are available in skirmish, but they are available in campaign
Hammond Sep 19, 2020 @ 9:23pm 
@Seven any new on what Busketroll said? i agree with more health
Wolf King Sep 10, 2020 @ 6:18pm 
Thanks seven!
Seven  [author] Sep 10, 2020 @ 1:06am 
I will work on updating soon.
Wolf King Sep 9, 2020 @ 4:51pm 
Update and add custom Cataph assets like barbosa helmets. please this is a much needed aspect for TEB
Marilion Aug 6, 2020 @ 10:47am 
You will update it please?
LordofRoses May 23, 2020 @ 11:09am 
Hallo could you update please ^
Busketroll Jan 23, 2020 @ 2:53am 
I feel like most of the units added in this mod could use about 1000-2000 more health in total. Even if they have higher melee stats than regular units they still shouldn't have this low hp imo, it makes them far squishier than they probably should be. Normally more "elite" units for other factions have lower model count but generally stick around the same total hp pool as earlier tiers.
I really love these units, just would like them to be a bit beefier.
Seven  [author] Dec 14, 2019 @ 8:30pm 
Will fix compatibility soon
Zooasaurus Dec 13, 2019 @ 6:57am 
Update please
Seven  [author] Oct 30, 2019 @ 12:59pm 
I've been grinding it out, and the update is releasing within the hour. I changed some of the art I wasn't happy with, balanced some units and made their roles better, and fixed the glitches that have been mentioned (All ranged units can shoot!).

Plus, just like the version Warhammer I, there's now Steel Faith Overhaul version! This is a separate stand-alone mod, and you can get it here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1902693487

Thanks for those that requested the update and still remembered the mod after I left it. Might even release some more mods in the future if I have time to work on them. Thanks again, and enjoy the mod!
Kinke Oct 25, 2019 @ 4:13pm 
Thankss man =)
Ferreus the Umbral Arrow Oct 25, 2019 @ 1:13pm 
can't wait :)
Seven  [author] Oct 25, 2019 @ 12:26pm 
I decided I'm going to put some time into updating this. I'm going to make it work again, fix the issues with the ranged units not firing, and update some of the card art I don't like. Thanks for all the support after I've basically abandoned you guys.
Elitewrecker PT Oct 25, 2019 @ 5:01am 
That's kinda why it's a requirement.
Ferreus the Umbral Arrow Oct 25, 2019 @ 3:35am 
did not know this existed. This would be GREAT with the Cataph's southern realm mod.
Kinke Oct 24, 2019 @ 6:35pm 
Please update
cavsa Oct 17, 2019 @ 6:53am 
Please do update it, it's my favourite mod.
Seven  [author] Oct 11, 2019 @ 8:29pm 
Hey guys. I am considering sometime updating hopefully. I am glad you like the units.
BaronAceton Oct 11, 2019 @ 2:38pm 
Pls make compatible with SFO. it's good mod for TEB.
Ciaphas Cain Sep 24, 2019 @ 7:07am 
Yes an update would be marvellous as your cav look amazeballs.
Vollhov Aug 2, 2019 @ 12:10pm 
Please update.
Some rifle units do not shoot! :steamsad:
Seven  [author] Jun 24, 2019 @ 12:45pm 
If the modding state gets together again. It's been kinda in shambles during the recent updates, and there's not much point in updating the mod when you can't use the units.
Manikin Jun 24, 2019 @ 10:33am 
Are u still planning to update the mod when Crynsos Unlocker will be available ? TEB is now also compatible with Mixu's Unlocker btw
Seven  [author] May 13, 2019 @ 3:13pm 
I graduate in one week. Sorry about all of the procrastinating.
Michael {United Critics}  [author] May 13, 2019 @ 7:44am 
Here is some info on when an update or the work on the mod will start again.

"
Seven:
I haven't rechecked the tables in this mod for a while, so it's very possible with all the updates to the dependencies and such that a few things are broken. I assume that's the issue with recruiting in the campaign. As for the ranged units not firing, I'll have to look into doing some testing to see the root cause of that. Please give me some time though since it's the end of the semester.
"
Beast of Arden May 13, 2019 @ 3:45am 
it's good mod.
Seven  [author] Apr 11, 2019 @ 3:03pm 
@Sōhei

Please look at my previous response on March 30th. I'm going to try and get back into it but I have to finish my last of school for now.
⭕Gavrak Daelin Apr 11, 2019 @ 3:32am 
I really like the units! Good job! However im allso having problems with the "Artillery line" and "Heavens hammer" They dont fire at all. Any fix coming for this?
Thanks!
Hexatorium Mar 31, 2019 @ 9:33am 
Ah I see, thank you
Michael {United Critics}  [author] Mar 31, 2019 @ 5:23am 
@Hexatorium - We have no SFO patch in mind, if someone else wanna make an SFO patch and link/cred, that would be alright.
Hexatorium Mar 31, 2019 @ 4:36am 
Potential SFO patch?
Seven  [author] Mar 30, 2019 @ 11:24am 
Hi Levi.

I haven't rechecked the tables in this mod for a while, so it's very possible with all the updates to the dependencies and such that a few things are broken. I assume that's the issue with recruiting in the campaign. As for the ranged units not firing, I'll have to look into doing some testing to see the root cause of that. Please give me some time though since it's the end of the semester.
Michael {United Critics}  [author] Mar 29, 2019 @ 10:43pm 
@Levi - I will bring that forward and we will look into it.
Thanks!

- Michael
Lingua Franca - Levi Mar 29, 2019 @ 5:37pm 
Hi! I love this mod to bits and absolutely enjoy playing with Estalia and Tilea. Whoever, there are some units that are just not available on the campaign map. The artillery line is nowhere to be found, and neither is the inquisitor hero unit. You can find those two in custom battles though. While testing in custom battles the artillery line refuses to fire, as well as the heaven's hammer mortar and the hand blasters are an obstinate bunch too. Any fixes regarding that would be very so much welcome.

with regards
Lance4west Feb 10, 2019 @ 3:45pm 
hand blasters and heaven hammer still not working has anyone found a fix?
Jay is a Shark Jan 10, 2019 @ 4:23pm 
Works fine