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I think it's the "Battle AI" component of this mod as it causes the AI to behave in weird ways; I used to use the henchman mod back in the day without issue but somewhere along the way something broke.
what gives, and how to fix it? thank you
https://neverwintervault.org/project/nwn1/hakpak/henchman-inventory-battle-ai-mod-hak-and-nit-automated-wizard-version
Guide here
https://steamcommunity.com/sharedfiles/filedetails/?id=3034260305
/Users/XXX/Library/Application Support/Steam/steamapps/workshop/content/704450/1348348600/override
I want to use only henchmen inventory control option and disable the other options. Is there any way doing this with deleting the content in the pathway?
Any idea? Does one have to register this mod in a different way than just subscribing to it? Thanks. All my other mods from the workshop work flawlessly.
Trying to get a decent play though together where I can re-experience the story with a little less blegh from base game features
Has anyone else encountered this problem? If so, what is the solution.
I don't get that first screen with all of the options checked on or off. How does that popup?
When I move inventory around and such.. I save the game.. but when I load that game it will always crash. It seems I can't load any game that I have used this mod on.
I don't have any other mods for this game.
I have the Enhanced Edition.
Thanks!
I'm using the thief companion (Tomi), which is currently lvl 5.
He went from +10 attack bonus to +4, because he loses weapon finesse.
This is dumb.
No matter what I do, all henchmen will randomly have their stats drop to all 8's, lose all bonus to attack, all their skills drop to 0 and lose all AC from dex, armor and gear. This is triggered in combat either when they attack or are attacked. It will randomly stop mid battle or after battle. It will be forced to stop if I change any equips on the henchmen.
I cannot for the life of me, fix this. If anyone has a solution for the bug, please let me know. Until then, this mod is unusable.
"1) In the Official Campaign, when moving to a new chapter, your
associates will lose all the items you gave them. Also in the
Official Campaign Chapter 1 Ending (Helm's Hold) and Chapter 2
Ending (Luskan), your associates will lose all items when leveling
up, because the modules have no level-up script. It is safe to
level up your associates in all other chapters.
Solution: before moving to a new Official Campaign chapter,
or before leveling up in Helm's Hold or Luskan, take back
all your associates' inventories.
Note that item loss is not a problem when the henchman dies.
2) The PC will be able to rob the Official Campaign henchmen of their
relatively powerful magical items early in the game. Exercise"
the way Henchmen work in the Original Campaign is there is a different version of the NPC (as in a separate NPC) for each level. This means that when you have them upgrade themselves they will become a new character with a different set of equipment. This is actually similar to the way the old Baldur's Gate games handled NPCs.
I'd recommend removing any items you don't want lost in transition before having them level up. It's not really a fault of this mod but just a quirk of the OC.
When you say that "this is the basic version" do you mean you removed some stuff from the original version that is on NWNvault website?
Since this mod allows better inventory control, you don't really need that to happen any more.
By enabling the option to retain their items, they will never get free upgrades.
The mod sounds very good but only subscribing does not work
Keep in mind you have to install some mods in the correct order, much like Skyrim, Fallout e.t.c for them to work properly. My current order is 1: Customize Character override, 2: Combat animations, 3: Henchman iventory and combat AI...then any models and textures overrides. User interface mods seem to cause some issues for those mods that add extra things to the UI, so i avoid them.