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Wait... does that mean I just agreed to be the Gideon to your Jace, braving the trolls while you write code and snicker in the back? O.o
I've sent you a friend request, and I'm always happy to help out if you need it :) Getting into modding can be polarising at first, but is always nice to have a friendly face
In the meantime, I decided to do something creative. You've inspired me to create my first mod: Geistmages (Aero + Necro).
Here's a sneak peek:
"Geistmages are wizards that harness the energy of geists in order to fuel their spells and crazy inventions. Lynching mobs are an occupational hazard. (People are such cry babies these days... What's a little collateral damage among friends?)"
Also, do warn me if i am bothering you. I know i am being very pressing.
How awfully nice of you to offer!
1. I used a manipulated a stack priority value assisgned to statuses for my Agony procs, so that the higher levels take prescedence over lower levels.
2. Spontaneous Combustions' calculations are deep-rooted in the code, so I made my own! Similar to how Agony stacks using stack priority, I created a script to Purge based on the Agony stack.
3. Scripting! Whenever a Agony's fifth stack is applied, I remove the skill and re-add it to the player, thus refreshing its cooldown.
As for creating the spell, in my old (lost) version of Spectre, I based the skill on Mosquito Swarm as a base, and just glueing my own animations on top. This time, I wrote it from scratch having gained experience after making more and more mods.
Hope this gave you an insight into the process. Can't wait to launch Spectre DE! There's an awesome surprise (hopefully you all think so too) in Spectre DE too which I haven't yet shown off!
How did you create it? Did you base it on an existing spell in the stats editor or script it from scratch?
Specifically:
1) How did you create Agony as a new buff that actually stacks? (Status effects like burn normally only stack in duration not intensity.)
So how did you create Inflict Agony?
2) How did you create the "additional damage based on the number of stacks removed" portion of Purge? Did you create it by modifying Spontaneous Combustion?
3) How did you create this part of Purge: "If five stacks of Agony are purged this way, the cooldown of Inflict Agony is immediately reset."
Thank you for teaching this Padawan :D
Purple = Curses
Orange-ish = Pacts
Blue = Source skills
Spectral Banshee doesn't have a bigger form at 10 Summoning (due to the way raising a corpse is coded), having said that she's probably not the best summoning choice IMO - she's more there to increment Agony and not to deal/soak damage. Thanks for the offer RE: grammar, but I'll read through and update where necessary (part of the final polish)
1) Will Spectre Banshee have a bigger sister for those with Summoning 10?
2) I spotted a few typos and other linguistic gremlins in the spell descriptions. Would you like me to give it a read through and edit it in colour?
Btw, why are some of the rows coloured? Do they hide deep, dark secrets? :D
re Vendors: THANK YOU! I've been pulling my hair trying to figure this out. Could you please add this to the class descriptions?
re Definitive Edition: Yes.. probably. But how could I possibly wait? Your mod is SO good. It beckons me to come play and do naughty things :D
Regarding using class mods on an existing save, Divinity renders characters, such as the skill vendors, the first time you open each act and not once afterwards (annoying tbh!). This means that if you are in Act 2 and enable a mod with a new vendor, you won't be able to see them in that act, but should be able to see them in subsequent acts.
RE: Malthus, his name was based-on Malthael, the Aspect of Death from Diablo
D:OS2 Definitive Edition is a free update to the game and lands on August 31st. I have a brand-new, rewritten from the ground-up version of the Spectre class, so if you wanted to start a new game for this mod, it might be worth waiting until the new version arrives in a week or so.
Thanks again!
First of all, thank you for creating this SUPERB mod! I can't wait to test it. It looks awesome! I'm literally salivating :D
I want to use this on an existing save, but Malthus hasn't spawned on Lady Vengence (or in any of the other locations). So I don't have anyone I can buy skillbooks from.
a) Could this be a compatibility issue with other mods?
b) I tried disabling each of the other mods one by one. I also tried to run this as a standalone mod. Still can't get Malthus to show up on the ship.
c) I can start a new game with the mod. It works when I do that. However, I REALLY would like to continue my existing game rather than start from scratch.
Any ideas?
d) Is Malthus being a dessicated undead a reference to the Malthusian Trap from economics? :D
PS: I'm having the same issue with some of the other class mods - such as the Celestialist and the Cyromancer.
@Kim Thank you, and you'd better believe it! I've been rebuilding it from the ground-up for the past few weeks and have made great progress. Here is one of the new skills [i.imgur.com] as a sneak preview! There are lots of improvements to existing skills and lots of new Agony-related shenanigans! I am aiming to release Spectre: Definitive Edition after the release of D:OS2 Definitive Edition
I'm not sure what you already know about using the engine, but statuses can be created/modified using the Stats Editor. It will all make a heck of a lot of sense once the wiki is back up!
From this, we can see that Warfare is better for this build than Necromancy as all Spectre skills deal physical and piercing damage . Intelligence increases the damage of Spectre skills, so the most optimum build would be maxing INT and Warfare, but putting points in Necromancy to use the Spectre skills. Does this make sense?
@Iron First @Ademro @Linus It's in my ideas list but I've had so many people asking for it that I'll probably bump it up the priority list! Won't see it for some time though. I'm currently working on another class too which should be released in a couple of weeks. Thanks for the suggestion!
@Cobaltmadness Hey there! When talking to Malthas the Afflicted (the trader which can be found in locations listed above), click on the icon in the top-left of the chat window to access the trade menu. Thanks!
In order to change the scaling from Intelligence to Strength and Finesse, their schools needed to be changed to Warfare and Finesse respectively. Subsequently, they have no response to standing in blood with EA.
If you are looking to utilise EA with the Spectre, consider using the base Intelligence mod. Thanks!