Sid Meier's Civilization VI

Sid Meier's Civilization VI

Armies of the AI
15 Comments
Turboscopic Feb 19, 2020 @ 1:48pm 
An unintended consequence of this mod is that, everytime you just ATTACK an enemy corps/army with <1/2 health with a non-corps/army unit, you'll get era score as if you killed them, so you could theoretically rack up era score pretty quickly just by hammering a SINGLE unit before you kill 'em. Still fun mod anyway.
Ingolenuru Nov 6, 2019 @ 2:40am 
@Tiramisu did you increase the cost of the Levy Units with city states? It seems like you could easily use a few of your own troops plus some levy troops to slaughter all around you.
Faysal Jun 16, 2019 @ 3:53pm 
UPDATE plz
steelwarrior77 Mar 9, 2019 @ 5:12pm 
Please update, I really miss this mod
Kurt Jan 5, 2019 @ 2:01am 
What kind of mod that shows the details of the leaders on the panel?
KrumStrashni Oct 3, 2018 @ 2:37pm 
Is there a way to increase city hitpoints too by the same margin ?
skyrip Sep 25, 2018 @ 4:17am 
i love it :)
Tiramisu  [author] May 11, 2018 @ 12:39pm 
I think I got that bug even before I used this mod, but I will keep an eye on it. If this bug is really caused by my mod I will consider simply deleting that historical moment.
Eden Elvis May 11, 2018 @ 12:29pm 
I have found a R&F issue but I'm not sure if it's fixable, you can get the historic moment for killing a promoted unit multiple times after reducing the unit's health past 100.
Zuntrix Apr 28, 2018 @ 6:18am 
Oh wow okay, sorry for not noticing. I for sure thought something like this would only have been an issue on my end. Thanks for the reply. :)
Tiramisu  [author] Apr 28, 2018 @ 1:20am 
Hey Zuntrix, I have mentioned this already in the description above and you can also see it in one of the screenshots.
It is a glitch, because the game thinks when a unit has more than 100 HP damage it does not need any animation any more, since in the unmodded game the unit would be dead anyway.
I could not change this graphical glitch, but it is nothing serious. Just a bit annoying.
Zuntrix Apr 27, 2018 @ 8:42am 
Hey Tiramisu :) I was excited to try this out, but i found that after the first turn of combat with an enemy, the enemies unit become invisibe, and animations no longer play when I attack them. Do you have any idea as to why this might happen? :) I use 8 ages of war mod. Thanks
KrumStrashni Mar 26, 2018 @ 5:09am 
Ok. This is what I meant. I wasn't sure if yoy edited unit stats or some other aspects that applies to all units vanilla and not.
Tiramisu  [author] Mar 26, 2018 @ 4:58am 
This does not add any new units. Maybe the title is a bit misleading. It means that the AI armies benefit from this mod.
Of course this mod is compatible with extra unit mods like the Steel and Thunder modpack.
KrumStrashni Mar 26, 2018 @ 4:52am 
I am guessing this does not extend to extra unit mods?