Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

The Aielund Saga Enhanced Edition
389 kommentarer
Balkoth 5. juli kl. 17:02 
Defender should be the faction for the guards. Let me know if you need other faction names.
Razz 28. juni kl. 20:19 
I think maybe if I knew the faction names I could fix it?
Razz 28. juni kl. 19:50 
Is there anyway to turn chapter 2 city guards friendly again? I accidently stole infront of someone and the guards attacked me and I stupidly saved over my quicksave so now Id lose hours of progress. I've been limping through chapter 2 by using console commands to turn each one friendly again but its making scripted scenes really tough to maneuver cause changing npc factions seems to break their scripts...
Frenne Dilley 26. juni kl. 16:39 
all that back and forth, just makes me think there's problems with the saga that haven't been ironed out yet, am i misreading?
Balkoth 25. juni kl. 14:18 
I'm not sure what you're asking?
Frenne Dilley 25. juni kl. 6:32 
so wait - can someone summarise what just happened for me? i'm a bit lost in all the many words
Balkoth 17. juni kl. 21:10 
I've never used this Community tab thing, unfortunately, but you can try this:

Download this file:

https://neverwintervault.org/project/nwn1/module/aielund-saga-act-iv-fall-aielund-part-three

Open the zipped file, and inside you should see the Aielund Finale mod. Place that in your modules folder and see if the game picks it up after finishing 4.3, and if not launch it standalone.
๖ۜPetero48 15. juni kl. 13:23 
@Balkoth

That was the whole list, from what you are suggesting the Aielund downloaded from in game "Community" tab is missing "Aielund Finale mod" as I cannot find it anywhere.
Balkoth 14. juni kl. 22:11 
What's under the six Aielund modules on that list? In particular I'm looking for an Aielund Finale mod.
๖ۜPetero48 13. juni kl. 0:58 
@Balkoth

modules folder only contains the default modules, I've read that modules downloaded from the community tab are stored in nwsync folder, inside of that folder I only have two files "nwsyncdata_0.sqlite3" and "nwsyncmeta.sqlite3". I have also made a screenshot of the ingame NWSync Store Manager https://i.imgur.com/rOwhdXC.png
Balkoth 12. juni kl. 14:59 
Okay, can you check the install folder, look for the modules folder, and tell me what's in there?
๖ۜPetero48 12. juni kl. 3:25 
@Balkoth

I'm sorry but I forgot to mention that I downloaded this module in game from "Community" tab.
Balkoth 11. juni kl. 5:33 
Go to where Steam is installed and check this path:

steamapps\workshop\content\704450\1342401238\modules

What modules are listed in that module folder?
๖ۜPetero48 8. juni kl. 17:52 
Hey, I have an issue when the "The End" doesn't want to load. I am having the final dialogue with Criosa, the screen fades to black and I am stuck, the "The End" part does not load. Any way to fix that, please?
Balkoth 2. juni kl. 17:54 
Just bear in mind the game is not balanced around default Time Stop + IGMS spam, max health Heals/Harms, etc.
El Marco 1. juni kl. 4:44 
On the EMS debate; I found a walk-through online of how to remove it from the game.
I played with the normal magic system, which I much prefer.
Kuriousjorj 26. maj kl. 17:52 
I figure if this mod is gonna have low-level dungeons w/ poison spiders or traps w/ no way to disarm them unless you're certain classes, then I have no problem just using the console to give myself antidotes, restorations, and a lens of detection.

Two can play that game, right?
Balkoth 11. maj kl. 13:55 
Would you mind clarify what level you reached? The first module is the weakest but I feel it's still significantly better than the first chapter of The Wailing Death, which is super heavy on hacking through trivial encounters and way too much looting of minor and irrelevant treasure.
Old Cat 🐱 11. maj kl. 13:00 
I've seen many praises about this module being better than the official campaigns, but honestly it's at the same level as the very first campaign, aside from having support for epic levels.

Enemies placement and adjustment to the player's level is very bad, the story tries to be epic but is too rushed, plus many unneeded changes were introduced to D&D rules without any warnings.
Balkoth 25. mar. kl. 17:09 
Yes, though you might run into a few minor issues.
TheDNDWizard 24. mar. kl. 12:04 
Can this be played multiplayer?
Balkoth 10. mar. kl. 7:54 
@Bluevexlo

No, it's part of the Enhanced Magic System (EMS), the main reason being important objects were being accidentally destroyed and also stuff like messing with the AI.

Lightning Bolt is the one exception, the reason why will become obvious later.

Another part of the problem by default is that it ends up in a few specific spells being almost constantly used (notably Fireband and IGMS) because they lack friendly fire. EMS tries to promote a greater variety of spell usage while nerfing the most overpowered things (like Harm, Time Stop + IGMS spam, and damage shields).

It also makes casters actually scale meaningfully in the epic levels.

It's not perfect by any stretch of the imagination (Stoneskin giving crit immunity should not be a thing, especially when enemies with +5 or better weapons literally can't remove the buff), but I think in general it's still an improvement over the baseline.
ScRaTcHy 7. mar. kl. 7:52 
Truly the greatest piece of Neverwinter Nights content ever created, more innovative and enjoyable than even the three original campaigns. There are small bits that can be finicky or frustrating, they come across as nothing more than a drop of water in the ocean of this masterpiece. Could not recommend higher, bravo to the creators.
bluevexlo 8. feb. kl. 10:53 
It seems that there is no friendly fire from AoE effects (such as fireball) on the hardcore difficulty. Is this a bug?
jchaosmaster 20. okt. 2024 kl. 23:46 
such a good module
El Marco 7. sep. 2024 kl. 12:51 
Pretty sure there are action areas next to the Oasis.
Press tab and look for their glow.
Lupercal 5. sep. 2024 kl. 11:18 
How do I fill the Empty Water Bottles in the oasis after killing the crabs in act 4?
Walking into the water doesn't do it.
Standing next to the water doesn't help.
There is no way to use the item.
Resting in the water isn't it.
Dropping them in the water and picking them up alter doesn't work.
Any ideas?
sageman19 27. juli 2024 kl. 17:46 
Still in the middle of the story but love the module. I can see why it's highly rated and touted. Great story and environment, and was just a fun module to play.
ziplock9000 8. juli 2024 kl. 13:52 
Does this replace the one in the base game?
PapaDragon 5. juli 2024 kl. 5:18 
I've just finished the module, although I used the one that comes with EE, and have to say I had a blast! Truly amazing, highly recommended.
Ranatosk 11. juni 2024 kl. 0:20 
Most memorable NWN story I've played to date, had a blast first experiencing the story that did a great job immersing me in the world of Feydwiir and had excellent pacing in terms of progression. I loved the feeling of starting off as some nobody passing through only to be roped up into the fate of Aielund simply by being inconvenienced about the state of things and deciding to do something about it rather than sit around and do nothing.

I congratulate you on this masterpiece Savant and I look forward to any future projects you have planned.
Frenne Dilley 15. maj 2024 kl. 13:03 
At least it isn't unfinished and buggy, that's probably why it has the rating it has.
Terrovar 15. maj 2024 kl. 9:45 
Just played the first episode of this for the first time. For the life of my I don't understand how it has such high ratings. What a slog! Countless billions of enemies of the same kind over and over and over. The whole module would only last an hour if it wasn't for constant fights whose only point is to make it stretch out longer than it should. Sheesh, terrible module.
A B Y S S A L 5. sep. 2023 kl. 12:36 
Is this outdated? I'm having problems to make it work with CCOH and CEP weapon feats
Catholic Evangelist of the Cross 20. aug. 2023 kl. 15:19 
can you make a Paladin in Hell Module?
Frenne Dilley 1. aug. 2023 kl. 3:33 
oh good, thanks, i've had experiences mostly with Shadowrun games with modules being abandoned halfway through :rarebutterfly:
Profile Name 1. aug. 2023 kl. 0:04 
Afaik it's not being developed as it is finished. It might get bug fixes etc but no true development
Frenne Dilley 26. juni 2023 kl. 13:16 
Is this abandoned or broken?
VonElminster 14. juni 2023 kl. 2:46 
the spell of wizards can be Max or Empowered without any extra spell slot when you have a high level? ?
Frenne Dilley 5. juni 2023 kl. 7:41 
may i ask if this is still being worked on? :Kanae_Emoticon:
_-ozone-_ 12. maj 2023 kl. 2:06 
It seems EMS.hak is partly broken in enhanced edition
_-ozone-_ 11. maj 2023 kl. 3:06 
chapter 4 act 2. robes of dragon‘s sequencer doesn’t work
Ray tracing is faster 19. mar. 2023 kl. 7:54 
Nope
Landstander 19. mar. 2023 kl. 1:17 
is this needed if we downloaded it from the game itself?
Genius 1 21. feb. 2023 kl. 23:27 
Why i can't get cep weapons feat such as light pick weapon focus work in aielund saga?

i already merge some baseitem.2da and some class feat.2da into hak,but it just doesn't work.How so?
nzguzzi 26. dec. 2022 kl. 21:28 
working or broken?
razvedchiki 20. nov. 2022 kl. 11:33 
the bishop in chapter 2 doesnt give me the quest for the crased priest, i finshed celestes quest in culdony.
razvedchiki 16. nov. 2022 kl. 2:51 
is it save compatible? got a corrupt hard save after i got CEP 2.
Proleric 16. nov. 2022 kl. 0:34 
Just noticed that the Required Item link to CEP 2 is out-of-date.

The lastest version is here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2670483287

We recommend unsubscribing from the old link.
razvedchiki 15. nov. 2022 kl. 13:06 
im at chapter 1 and have seen a lot of japanese/chinese weapns for sale, is it advisible to spec on them?