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i will primarily update the other mod, "larger and smaller fleets" https://steamcommunity.com/sharedfiles/filedetails/?id=1477506223 it was the "larger fleets" version of this mod and has more subscribers.
Thanks for making this mod, it improves my Stellaris experience a lot.
Also compared mod code and game code and mod seem fine, no clue whats going on.
I have a mod that restored the buildable fortress from 1.0 and want them to actually have a purpose.
Why don't you change this number then?
It's not set in the code, it is written in the localized key tr_supremacy_war_games_desc in \localisation\english\traditions_l_english.yml. The same in other languages, of course.
If you don't know, don't forget to save the modded file (or create a shorter file) in utf-8 with BOM. Notepad++ will do this automatically (and best way to do it right is to copy an existing .yml file and to delete/replace its content).
BSW compatible?
I hereby kindly ask if I can integrate your mod into mine, with reference of course. The mod I made (in combination with yours) makes late game lag better and adds some challange to the game. Basically I just doubled ship cap points and cut starbase hitpoints in 2.
May I? Kind sir?
Fleet sise plays a big part in lag, so anything that restricts it, while exstending it.. might be a solution.
If you (or anyone else) comes with ideas that i can implement i will listen. One way i know how to reduce late game lag is having a asmaller galaxy, less empire and less things in general. I am sorry if i disapoint you with this answer, but i thank you for the interest in my mod.
Anything at the point- lol ...
Been using this for ages, but i wanted to test the two combined to maximise lag reduction.