Stellaris

Stellaris

Smaller and Larger Fleets
60 Comments
Flemmi  [author] Mar 3, 2024 @ 4:37am 
this shoud affect every regular empire. It even hits every Newly spawned empire that joins the galaxy late. I just realized i never made an option to get it running mid game. i will fix that

i will primarily update the other mod, "larger and smaller fleets" https://steamcommunity.com/sharedfiles/filedetails/?id=1477506223 it was the "larger fleets" version of this mod and has more subscribers.
Elden Ring 2 when? Mar 3, 2024 @ 4:19am 
So it only affects player not AI? Also is it in an ethics? Can it be added mid game?
Flemmi  [author] Mar 3, 2024 @ 12:09am 
I overhauled this mod, it is now a universal fleet adjustment mod, you can increase and decrease Naval Limit and Command Limit, even independent of one another.
Elden Ring 2 when? Mar 2, 2024 @ 1:38pm 
9999 naval command is just too much lag
Elden Ring 2 when? Mar 2, 2024 @ 1:38pm 
yes pls
Flemmi  [author] Mar 2, 2024 @ 10:29am 
do you want me to lower the naval cap? there are 2 units, naval cap and command cap. the naval cap is all your space ships and the command cap is what a single admiral can control. and you want me to limit the overall naval cap aswell? i can do that.
Elden Ring 2 when? Mar 2, 2024 @ 2:48am 
Can we get an even more limited fleet? I really late large fleet battles as so much lag is either happening map wide or you cant understand whats going on. like 1/3?
Flemmi  [author] Jan 25, 2024 @ 4:57am 
Mod has been updated to 3.10
Timou Jan 25, 2024 @ 1:48am 
Update please!
Flemmi  [author] Oct 6, 2023 @ 10:58pm 
i do not think so, i will update this mod in 13h or so. I havent been great at upkeeping my mods recently.
Illusion Oct 6, 2023 @ 7:32pm 
Does this work with 3.9?
Flemmi  [author] Jul 27, 2023 @ 7:19am 
me neither, i made sure to update all files to the newst code, should truly be bug free but stellaris is a ♥♥♥♥♥ about mods that should be bug free.e my mods overwrites a lot of game files so there being a conflict is very possible, but it seems you checked that.
Aranval Jul 26, 2023 @ 9:26am 
Gave up on figuring out whats wrong. In the end Ive copied your mod contents (not copied per se, just worked the source code) into main game files, backed those up and made simple bash script to reapply them fast whenever update happens.
Thanks for making this mod, it improves my Stellaris experience a lot.
Aranval Jul 26, 2023 @ 4:18am 
I have no idea what might be causing to be honest. Im running just three mods, one for flags, beutiful worlds and smaller fleets.
Also compared mod code and game code and mod seem fine, no clue whats going on.
Flemmi  [author] Jul 26, 2023 @ 4:18am 
mod is up to date to 3.8
Aranval Jul 26, 2023 @ 3:53am 
Does it work right now? At least for me, fleet cap society research upgrades show nothing on tooltips and dont improve the initial base (12) limit.
Bemoteajh Jul 8, 2023 @ 6:43pm 
Anyone know were I can find a 25% fleet size mod?
I have a mod that restored the buildable fortress from 1.0 and want them to actually have a purpose.
76561198086947073 Oct 24, 2022 @ 10:45am 
3.5?
Flemmi  [author] Apr 7, 2022 @ 4:02am 
a smaller naval Capacity would need a lot more changes than just reducing the size, Space stations would become unbreakable fortresses bombarding planets would become very slow so any fortress world would also be hard to crack, the endgame crisis would need adjustment and there might be some other changes that are needed. I dont know of any such mod, sorry.
Cavalerius Apr 7, 2022 @ 2:55am 
Does anyone know if an up to date smaller naval capacity mod exists? I love the idea of ships being more individually important, like they are in Star Trek New Civilisations, I just dont like total conversion mods...
pipo.p Mar 5, 2022 @ 5:01am 
You are welcome.
Flemmi  [author] Mar 5, 2022 @ 4:50am 
allright, i fixed it. i thank for the assistent but in truth was it my lazyness not lack of knowlage that lead to this state.
pipo.p Mar 5, 2022 @ 4:21am 
"The Tooltip of the tradition War Games claims to increase the Command limit by 20..."
Why don't you change this number then?

It's not set in the code, it is written in the localized key tr_supremacy_war_games_desc in \localisation\english\traditions_l_english.yml. The same in other languages, of course.

If you don't know, don't forget to save the modded file (or create a shorter file) in utf-8 with BOM. Notepad++ will do this automatically (and best way to do it right is to copy an existing .yml file and to delete/replace its content).
dreamalot062 Jan 26, 2022 @ 9:59am 
You're the best Flemmi
Flemmi  [author] Jan 26, 2022 @ 3:24am 
mod is up to date. a 3.3 Update will also follow shortly oce the game updates.
dreamalot062 Jan 25, 2022 @ 10:32pm 
3.2 by any chance?
Flemmi  [author] Oct 30, 2020 @ 9:11pm 
i did not plan on doing that. sorry to disappoint
maico3010 Oct 28, 2020 @ 3:35pm 
Do you have any intent of doing 1/2 or 1/3rd fleet capacity mods?
Flemmi  [author] Jun 8, 2020 @ 2:57pm 
should be, ill check in the near future
Wewei Jun 7, 2020 @ 10:05am 
2.7.2 ok?

BSW compatible?
Flemmi  [author] May 5, 2020 @ 3:46pm 
well it might be, i havent tested that a lot. but it will all empires and even fallen ones should follow this.
Flemmi  [author] May 5, 2020 @ 3:45pm 
no, this does not affect crisis fleet.
Tachtra May 5, 2020 @ 9:11am 
does this affect crisis fleets aswell?
hellm100 Apr 14, 2020 @ 3:44pm 
Thank you very much for the mod, with it, ships become much more valuable. Perhaps I would raise the price of them, but now at least the loss of almost every large vessel is felt.
Flemmi  [author] Aug 17, 2019 @ 3:24am 
u can use my mod, any of my mods as much as you like, very much thank you for asking.
NoDMoD Aug 17, 2019 @ 2:47am 
Hi there, I have done some tinkering with fleet caps and in combination with your mod made quite a good custom mod for halfing fleets and reworking ship caps.

I hereby kindly ask if I can integrate your mod into mine, with reference of course. The mod I made (in combination with yours) makes late game lag better and adds some challange to the game. Basically I just doubled ship cap points and cut starbase hitpoints in 2.

May I? Kind sir?
Flemmi  [author] Aug 11, 2019 @ 12:59pm 
if you have Auto designs active it will do that. my mod should not change the designs or how any of that works. This mod also did not indented to reduce lag, but if it does that, thats great.
NoDMoD Aug 11, 2019 @ 12:49pm 
Hi there, don't know if it's your mod (which is great by the way, really reduces lag and I like it better with smaller fleets), but when I upgrade ships, different design of the same ship type always convert to a single design. Is it possible this mod causes this?
Flemmi  [author] Jan 30, 2019 @ 12:16am 
I heard that Multithreadding is a thing comming to the clausewitz engine, in a universe near ours soon. and maybe some of that will improve the Perfomance a bit.
LordZarmack Jan 30, 2019 @ 12:11am 
End of the day, they never added multithreding and support for more than 2 core cpu - so... all this dlc has actualy made things worse. before you could run a full play through, not insane lag... but now... Theyve sorta, made their own game peformance worse by adding content =) - so cutting that away and reducing it.. actualy gives real results.
LordZarmack Jan 30, 2019 @ 12:09am 
dont worry, ive been trying to solve this question since stellaris came out, ever since my halo univerce mod 1.2.4 xd right now i'm just testing merging both your mods and seeing if the results after 100 years reduce it. I'm pretty convinced, killing off any unessary factions- including the interstellar traders ect, reduces lag. even deleting/ swapping factions to kill the ones that spawned "You didnt want in game" - and minor/ crystals- whales- you name it all helps.

Fleet sise plays a big part in lag, so anything that restricts it, while exstending it.. might be a solution.
Flemmi  [author] Jan 29, 2019 @ 5:29am 
@LordZarmack an ambitous project you suggest there. I am not that good at programming.
If you (or anyone else) comes with ideas that i can implement i will listen. One way i know how to reduce late game lag is having a asmaller galaxy, less empire and less things in general. I am sorry if i disapoint you with this answer, but i thank you for the interest in my mod.
LordZarmack Jan 29, 2019 @ 1:42am 
alredy reduced planet spawns- empires and pre-ftl civ's- still getn bad lag around 100-

Anything at the point- lol ...
LordZarmack Jan 29, 2019 @ 1:41am 
Think you should possibly work with the bloke who made "Ship number rebalence" come to some sorta overall- exstended battles + massive fleet cap to limit doom stacks and make less late/mid game lag.

Been using this for ages, but i wanted to test the two combined to maximise lag reduction.
Flemmi  [author] Dec 10, 2018 @ 8:29am 
I updated the mod to 2.2
Flemmi  [author] Oct 7, 2018 @ 4:14pm 
I updated the mod to hopefully have less conflict but i cant gurantee anything.
Flemmi  [author] Oct 7, 2018 @ 12:41pm 
@Steelfin I just double checked the mod and the file connected to battleship it has no issue on my end, there could be a mod conflict for some reason with another mod maybe?
Steelfin Oct 7, 2018 @ 11:18am 
Maybe it was just a coincidence but I never got battleship tech with this mod. I'm already in late game (2500) and still hasn't shown up with the default vanilla research settings.
skipper55551 Aug 13, 2018 @ 8:58am 
nice thx :D
Flemmi  [author] Aug 13, 2018 @ 1:55am