Divinity: Original Sin 2

Divinity: Original Sin 2

Helaene - Wyldfae Class
139 Comments
BalkanZmey Apr 21, 2021 @ 11:08am 
If it's possible, could you possible update this mod for the Definitive Edition? This my my favorite archetype to play as and there's so much quality here!
Mathrador Jun 26, 2020 @ 10:55pm 
We needs an update :O
theVillageIdiot Feb 1, 2020 @ 7:19pm 
The owl from Summon Owl skill should probably give the owl Floating.

It just slipped on ice.
HungryHedgehog May 30, 2019 @ 6:43am 
For somereason I can't switch to this class via your class changer. I can switch to other classes jsut fine and get the skills and starting gear but not this one.
Ghost Sep 24, 2018 @ 7:19pm 
Thanks helaene, love your class mods
helaene  [author] Sep 24, 2018 @ 6:55pm 
BigFatLaDy and Creamy - its already been ported, thanks
Ghost Sep 24, 2018 @ 3:01pm 
Agree with Demonic DGD this mod is super awesome and definitive edition misses u
BigFatLaDy Sep 18, 2018 @ 5:01am 
DEDEDEEDEDEDE!
Socialism Stranding Sep 12, 2018 @ 12:31pm 
Please port to DE, I heard it's insanely simple to convert and this is the best class mod IMO.
Drej Sep 9, 2018 @ 10:47am 
Will you be doing a DE edition for this mod? :)
Falkras Sep 6, 2018 @ 6:23am 
Hey, I think I read somewhere that updating these mods to Definitive Edition would be impossible and you would need to create them from scratch again, but I dont know if that was about some specific mods or all of them. Do keep in mind that these are some of the best class mods this game has and it would be a shame if they were "forgotton" :) The Wyldfae class is especially a favorite of mine.
Dead Angel Sep 2, 2018 @ 4:10am 
i hope the definite edition version comming soon
Socialism Stranding Aug 2, 2018 @ 11:48pm 
I'm taking posion dmg from the AOE posion abilities you start off with..
Charlie Mike Jul 19, 2018 @ 6:16pm 
Thank you for all the good classes. I really like the way you organized your work. Also, thanks for the ability to give these classes to party. I don't suppose you could make a Paladin and the Void Knight so I can give them to party. Thanks...
Captain Wild Jul 17, 2018 @ 10:29pm 
Stoked for your class guide, just wanted to ask if it would be difficult for me to change the skills to scale with a different attribute like you did with your vamp class. Hoping it's just a line to replace for each skill like uses=intelligence to uses=strength but if not no worries
Roody Jul 7, 2018 @ 2:41pm 
I would LOVE to see you make a class just for transforming into werewolves or something of the sort
Toquez Jul 2, 2018 @ 5:39pm 
@halaene pretty sure it was Tangled Vines is one as well as Beehive
NPC 912366 Jun 20, 2018 @ 10:49pm 
@helaene Beehive hits allies :(
Umie Jun 9, 2018 @ 4:26pm 
Thanks for adding the champ pets! Really enjoying the mod still, almost finished my tactician run. All the best.
helaene  [author] May 29, 2018 @ 1:30pm 
Hi @Toquez - Thank you for the feedback. I'd really appreciate if you could provide the exact skills you're seeing problems with, as they're all set to hit targets appropriately to my knowledge. Thanks!
Toquez May 28, 2018 @ 11:50pm 
I have one BIG problem ... a lot of the AOE skills on this class state "enemies" as targets ... and they hit allies ... I've had this happen with vampire as well ... Mind fixing that? For example the pounce skill for the vampie has a huge aoe and deals damage to allies, I think either reduce it to the size of sky dive or make it not hit allies...
helaene  [author] May 28, 2018 @ 12:56pm 
@Michael6198 - Thanks for the suggestion. :)

FYI all - I just added Champion versions of the animal summons which you'll get automatically at level 10 Summoning or higher. Enjoy!
张老板的经纪人 May 28, 2018 @ 2:17am 
good
RamRod May 27, 2018 @ 6:42pm 
Hey Helaene have you ever played Darkest Dungeon? It has some classes that would fit the genre of DOS2 and I think it would be a great set of mods that people might enjoy.
陈茂蓬教授 May 24, 2018 @ 1:06am 
Umie May 22, 2018 @ 9:42pm 
@helaene - just a few suggestions regarding the summons - owl and boar are scaling very poorly with levels and Summoning. i would say all 4 pets need their autoattacks greatly increased. bear's and tree's are decent, but they should be hitting for way more. when we hit Summoning 10, could we unlock elite versions of our pets, kinda like with the Incarnate? maybe with 1 or 2 new abilities? secondly, is it possible to have the bear and tree phase out gradually when their timer expires, instead of disappearing off the screen abruptly? not sure if this would be too difficult technically. thanks =) btw this is from my tactician playthrough.
Umie May 22, 2018 @ 9:35pm 
yeah the wall has been useless in my playthrough. cant seem to ever be able to use it. it seems to have LOS/vision problems.
Rhaeka May 21, 2018 @ 10:31pm 
Not sure why, but the rock wall spell seems to have really bad problems targeting. It acts like I have no vision or barely any vision.
Umie May 17, 2018 @ 11:15am 
@Esdeath - Not addressed to me, but I'm doing a playthrough with the Wyldfae + Huntsman atm. You can build a very effective physical + piercing character. Use the boar and bear to CC mobs, once you've stripped their armor with your bow. Bear also does decent physical damage once you level up summoning, and has a chance to knock down. Use Beehive + Briar Rose + Marksman Fang to completely ignore armor. Hope this helps.
helaene  [author] May 16, 2018 @ 3:01pm 
@Esdeath - Thematically, personally I'd do this one with a bow; but Trickster was also meant to be ranged. Really you can use with any as long as you're okay with not dumping all your points into a single attribute. ;)
Crim May 16, 2018 @ 10:46am 
Question for helaene. I know I prolly take too much here lol but was just wondering which class mod of yours do you feel would go best with a bow using character?
TreSPassR May 14, 2018 @ 7:57pm 
@MutantBeth You should lose the skills from your hotbar and anywhere else.
mutantbeth May 14, 2018 @ 4:46am 
Hey can anyone answer, If I uncheck the mod with the skills learned, what happens? I want to restart it and get all the books for free again cause some dissappeared and the vendor isnt selling me any.
Umie May 13, 2018 @ 10:06pm 
doing my 4th playthrough literally because of this mod. been desperately wanting to play a druid since the game released. amazing work.
ToraDora May 13, 2018 @ 8:45pm 
I would love to see a trap based class your my fav class mod maker everything is always purf! keep up the epic work
:Yoru:
Ghost May 13, 2018 @ 5:50am 
your mods are the best Helaene, thanks a lot
KangarooDundee May 12, 2018 @ 10:54am 
You make classes faster than I can finish the game.
Crim May 11, 2018 @ 11:33am 
Thanks for the reply Helaene. Tried it for myself and ya doesn't seem to work too well but thats fine :p. Your mods are still great for 4 party keep up the good work.
helaene  [author] May 11, 2018 @ 6:00am 
Thanks all!

@moist 'n' tender - You can definitely use all of them together.

@bearstrum - Thank you - great books. :)

@Esdeath - Personally I don't play much as Lone Wolf, so maybe some other folks can provide insight.
Crim May 10, 2018 @ 11:33am 
Is this mod solid on lone wolf ? Like I love Helaene mods but my main issue is most of the classes seemed designed for 4 party lol. On lone wolf the damage feels too lone for tactician because its level baed T.T
keeyan May 7, 2018 @ 11:20pm 
are each of your classes cross compatible or can we only use one at a time?
bearstrum May 6, 2018 @ 11:13pm 
I dig the Dresden Files references.
DeXeRmon May 6, 2018 @ 10:02am 
Woooohooo! Thank you SOOOO MUCH! :D
Randonx May 4, 2018 @ 4:57pm 
Thanks helaene! My only regret is only having 4 characters at a time so I can't use all of your class mods simultaneously.
helaene  [author] May 4, 2018 @ 3:17pm 
@DeXeRmon - Reset object is now available. :)
DeXeRmon May 4, 2018 @ 11:20am 
@helaene Sounds great! I really like the new classes, but would like to start a new game where my followers chose one each :)
helaene  [author] May 3, 2018 @ 6:53pm 
@DeXeRmon - I've just been adding those this week. They'll all have them soon.
DeXeRmon May 3, 2018 @ 1:36pm 
Some of you other mods have a "respec" item at the start (at the beach) why doesn't this one?
helaene  [author] May 1, 2018 @ 7:39pm 
@2kwolfking and @AHEGAO - hopefully I finally made your day. ;) https://steamcommunity.com/sharedfiles/filedetails/?id=1375744434

To everyone else, thanks for your patience, I'll address another round of feedback soon.
Squanchy Apr 28, 2018 @ 4:16pm 
Bear too broken. You should remove taunt.