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CSL Map View is not updated to recognize new assets (like Railway2).
This collection is incredible.
For example, how do you create openings in the wall to allow a road to go underneath it? Is it a special road in the pack, or something else?
I tried and the wall came right down on top of my road.
However, they try to raise the concrete part a bit, so that it is further away from the road surface. should be sufficient as solution.
I enabled a feature on the Loading Screen Mod that scans for issues and one that comes up is "Very large LOD texture/mesh". Your roads do not have this warning, but it lead me to this post on the Loading Screen Mod page: https://steamcommunity.com/workshop/filedetails/discussion/667342976/1639789306562181099/
It seems that if the total size of the LOD textures is too high, the game will scale down all LOD textures. Since I have so many assets, could this issue I'm having with your roads be related to the LOD being scaled down?
I removed some of the assets that have large LOD textures to see if it would solve the issue but after removing about a dozen of the largest ones, I didn't see a change.
I know that there is a mod that creates the central barrier automatically. My highways already appears the barrier in the interchanges. Perhaps the flickering is caused by the two overlapping barriers
https://steamcommunity.com/sharedfiles/filedetails/?id=2406027468
On ramp junctions, when applying lane rules to have the median painted. The road texture flashes and flickers as the screen moves or as I zoom out. Also, i checked the output log and saw some mentions that might be relevant.
No base generated: 1932300332.1+1-2+1-3OW-4OW Pylon_Data
Segment diffuse is DXT5: 1932300332.Highway Slope1
Node diffuse is DXT5: 1932300332.Highway Slope1
LOD has no base: 1932300332.1+1-2+1-3OW-4OW Pylon_Data [Core]
Thanks for your time.
Very strange. Could you make some screens? to understand the context, because I made several junctions during the tests with these highways but I do not encounter the problem.
Another possibility is that the ramps are too steep, causing the median to partially fit into the asphalt below.
Maybe you have some mod that is going to interfere?
PS. If you can convince him to switch to the new ones because they are much better done. Especially if he used the ones with the central concrete barrier, which are far behind as a version of these with the guardrail. :-D
https://steamcommunity.com/sharedfiles/filedetails/?id=2199904172
Same thing for all the other asymmetric ones, they all have a new version improved in use. While the trasition segments, were used to move from symmetrical to asymmetrical, have become obsolete.
Placing them all first and then adding the flag check last makes it easier to check they're all pointing the right way and that the remaining state flags are right. The vanilla four lane road is a pretty good reference point for median roads.
It does involve about a billion separate props, and it's a real pain to do manually for multiple roads! Not sure if there's a clever way to do it via scripts in Mod Tools or something.
Fantastic work on the latest update by the way!
For sure I'll try to fix it, as soon as I understand how it really works :-D
Eventually can you take some screenshot of the issue?
if it's a issue of my roads, I try to correct it.
Z-fight you mean on the grass of the central barrier that fades to black?
If is this, is not z-fight . Unfortunately it is a limitation of CSL. it is as if part of the material that composes it follows the ground below which is lowered, creating a sort of shadow. It also happens to road signs
@ NOiZE Thanks :-)
Btw, this set is great i would love to see that set with sound barriers too :)