Cities: Skylines

Cities: Skylines

Highways over Wall v5 - Complete Collection
209 Comments
coopded00p Jun 14, 2024 @ 5:59pm 
Hi, I am trying to replace the outer concrete guardrails with the railings. I have the adaptive networks mod, but I am unable to find out how. Any thoughts?
Stoned Cats Arise Oct 16, 2023 @ 3:24pm 
Will you release the AN versions with no road markings of your National Roads as well?
Smokey Sep 30, 2023 @ 4:54am 
since the update, the old non AN-networks have problems at nodes with any other type of network. sometimes the node is completely invisible. selecting the node and doing something with it seems to fix it, but I need to test whether this is a permanent solution. adding new functionality is very welcome, but not at the expense of existing networks
Zolik Sep 3, 2023 @ 7:54am 
This is by far the best highway asset on the workshop. Highly customisable and easy to work with. Thx for your hard work! Btw, are there any marking templates for IMT for manual marking work?
StayHungryStayFoolish Aug 24, 2023 @ 10:45am 
I have downloaded the new elements, including the delineator. Thank you, SimoG.
StayHungryStayFoolish Nov 5, 2022 @ 6:52am 
@Smokey What is "an IMT node 200m away"? I mostly use 3+3, I do not use the one-way 3 lane, maybe I am lucky.

CSL Map View is not updated to recognize new assets (like Railway2).
Smokey Nov 5, 2022 @ 6:28am 
the 3 lane one way remains bugged with an IMT node 200m away. this can lead to crashes and impacts the csl map view. any possibility of a fix?
Mariz Oct 31, 2022 @ 12:31am 
Hi, I would like to ask, is there any chance to do this collection without the lines on the roads (blank roads)? It would be cool with a combination of the Intersection Marking Tool. I know this can be done by covering lines with the Ploppable Asphalt, but it takes a long time. I also know there are empty highways from vanilla but they are not that cool as they have an emergency lane on both sides.
Karpp Mar 19, 2022 @ 9:27pm 
What's the mod for the tunnel entrances in the screenshots?
twilightramblings Mar 18, 2022 @ 12:53am 
Love these and are going to continue using them, I've basically used the dual-carriageway ones to replace all my separated freeways and do traffic light intersections. But as someone who plays on LHT/RHD I'll echo what someone else said down further, the road props appear on the wrong side of the road. I would also love if they'd respond to having a Stop or Yield (TM:PE) sign placed the same way they react to traffic lights, or maybe not form the median if you connect TM:PE lane connectors for a turn across the median?
StayHungryStayFoolish Mar 13, 2022 @ 10:12am 
@Mad use pavements and flatteners to avoid blue holes. In most cases flatteners work for me, to fix blue holes.
Mad_Gasser Mar 13, 2022 @ 9:55am 
thanks! I'm getting the hang of it. Using bridge mode does the trick rather than just making it elevated. If you just make it elevated you can get blue clipping below.

This collection is incredible.
StayHungryStayFoolish Mar 13, 2022 @ 8:32am 
@Mad you have to be a heavy user of Node Controller and Move it! to make ramps match the wall, but in the end, it will look way better than vanilla. My only concern is the coloring difference at the junctions.
Mad_Gasser Mar 13, 2022 @ 7:32am 
This looks amazing but complex. Is there a tutorial video somewhere?

For example, how do you create openings in the wall to allow a road to go underneath it? Is it a special road in the pack, or something else?

I tried and the wall came right down on top of my road.
StayHungryStayFoolish Mar 6, 2022 @ 1:13pm 
@Sjefke I see, that you did not get an answer. "I dont get the transit line" means that you would add public transport on a highway? As far as I know, there will be no stations for buses, but they are allowed to use the highways (if you would do an intercity line).
Sjefke Feb 14, 2022 @ 9:03am 
Can somebody help me please
Sjefke Feb 11, 2022 @ 5:43pm 
@SimoG I have a question. I dont get the transit line in this modpack. Does someone else has this problem or not?
StayHungryStayFoolish Feb 11, 2022 @ 4:42pm 
@SimoG I love this highway, this is the reason I write. The color is deviating in junctions and the median is flickering: https://steamcommunity.com/sharedfiles/filedetails/?id=2750567300 Can you do a fix?
StayHungryStayFoolish Jan 11, 2022 @ 12:00am 
@rectorsquid Use this pack of roads. You will love it. I have celebrated them in a Youtube video, recently.
rectorsquid Jan 10, 2022 @ 10:24pm 
I would love to have this for city streets, not just highways. Did I miss the roads with sidewalks, etc., or is this really just highways?
SimoG  [author] Oct 13, 2021 @ 12:59am 
@StayHungryStayFoolish Many Thanks :-)
StayHungryStayFoolish Oct 11, 2021 @ 11:55am 
Great set of roads. Great author, who is just working on further update. I have sent an award.
SimoG  [author] Sep 6, 2021 @ 2:08am 
@ 张二哥 It's wanted to reflect the aspect of the highways that I have taken as reference. Lights appear automatically at intersections. However I'm working on a new update to allow you to choose whether to put them through the Network skin 2 mod
张二哥 Sep 5, 2021 @ 11:49pm 
Hello, a perfect road system with emergency lanes. And there are highway guardrails when paving the ground. I often use this road system, thanks! But I found a problem. I don't know if it is my personal problem or what? That is, there will be no lights when paving the ground with one-way 123 lanes.
SimoG  [author] Feb 24, 2021 @ 2:27pm 
@ItsDesm thanks. I don't see that defect. I checked out today. However I have a small monitor (1440 * 900) and it may have disguised itself with the strongest aliasing I have at this resolution.

However, they try to raise the concrete part a bit, so that it is further away from the road surface. should be sufficient as solution.
ItsDesm Feb 24, 2021 @ 12:11pm 
@SimoG I know the mod you are referring to and the issue was there without it. It happens with any of your roads where the automatic barrier would appear. One thing I noticed, is that it also happens with another set of roads that also has the automatic center barrier (BIG American Roads).

I enabled a feature on the Loading Screen Mod that scans for issues and one that comes up is "Very large LOD texture/mesh". Your roads do not have this warning, but it lead me to this post on the Loading Screen Mod page: https://steamcommunity.com/workshop/filedetails/discussion/667342976/1639789306562181099/

It seems that if the total size of the LOD textures is too high, the game will scale down all LOD textures. Since I have so many assets, could this issue I'm having with your roads be related to the LOD being scaled down?

I removed some of the assets that have large LOD textures to see if it would solve the issue but after removing about a dozen of the largest ones, I didn't see a change.

SimoG  [author] Feb 24, 2021 @ 1:55am 
@ItsDesm thanks for the feedback. From the screen it seems that 2 nodes appear one inside the other (strange because I didn't notice it in the tests). Does it happen only with this specific combination of roads or on the whole set?

I know that there is a mod that creates the central barrier automatically. My highways already appears the barrier in the interchanges. Perhaps the flickering is caused by the two overlapping barriers
ItsDesm Feb 23, 2021 @ 6:20pm 
@SimoG Hi again, sorry for the late reply. I took a break from the game. I'm still having the issue. I tried disabling all mods except TMPE and still have the issue. I have many assets, idk if there could be a conflict there, but I have too many to uninstall to test. I have attached a link to a screenshot that kind of shows the issue.

https://steamcommunity.com/sharedfiles/filedetails/?id=2406027468

On ramp junctions, when applying lane rules to have the median painted. The road texture flashes and flickers as the screen moves or as I zoom out. Also, i checked the output log and saw some mentions that might be relevant.

No base generated: 1932300332.1+1-2+1-3OW-4OW Pylon_Data
Segment diffuse is DXT5: 1932300332.Highway Slope1
Node diffuse is DXT5: 1932300332.Highway Slope1
LOD has no base: 1932300332.1+1-2+1-3OW-4OW Pylon_Data [Core]

Thanks for your time.
Pate II.StandWithThailand Feb 12, 2021 @ 3:18am 
May you make these road for RHD version please. Because Traffic Light,Traffic sign is wrong direction. Thank you. (Previous Post what I misunderstood. It is RHD version)
The Doot Slayer Jan 20, 2021 @ 5:22am 
Possibly the best highway collection on the workshop! Only thing I would say is missing is a version where there are no crash barriers when building on ground level, as this would allow for more detailing for custom builds :)
SimoG  [author] Nov 24, 2020 @ 5:42am 
@ItsDesm Thanks :-)
Very strange. Could you make some screens? to understand the context, because I made several junctions during the tests with these highways but I do not encounter the problem.
Another possibility is that the ramps are too steep, causing the median to partially fit into the asphalt below.
Maybe you have some mod that is going to interfere?
ItsDesm Nov 23, 2020 @ 2:29pm 
Great mod, really loving these networks. Thanks for this. I've had to avoid using the double road pieces and just using the one way pieces. On the double road pieces I'm getting a lot of Z-Fighting on the medians on sections where ramps connect.
SimoG  [author] Nov 22, 2020 @ 3:57am 
@ segfault Many Thanks :-) . They would need to be remodeled to fit the American style. As they are they cannot accommodate the inside lane, the one beyond the yellow line (which I did not understand what it is used for. :-D). Yes, it is a very long job to do because all the textures of each element have to be modified and then re-imported one by one ... Unfortunately, the editor is very limited and uncomfortable to use.
segfault Nov 20, 2020 @ 6:50pm 
First of all, I love these highways! They are imo by far the best looking. That said I'd reeeaally like to see a version with U.S. markings (yellow left stripe and 10ft (3m) dashes. I am attemping to do this myself but between all the sizes, types, and elevations it's quite daunting.
SimoG  [author] Oct 21, 2020 @ 7:53am 
Added a Narrow version of Ramp, without Emergency Lane
SimoG  [author] Oct 20, 2020 @ 12:43pm 
@Quboid I didn't know, there was no this option when I hid them. I have now changed it as unlisted. Let me know if it worked.

PS. If you can convince him to switch to the new ones because they are much better done. Especially if he used the ones with the central concrete barrier, which are far behind as a version of these with the guardrail. :-D
Quboid Oct 20, 2020 @ 12:24pm 
Are you sure you just hid it? A friend of mine had these assets disappear from their game, which of course caused problems. I use the newer ones, but this could be a problem for other people too. Perhaps how the Workshop operates has changed, and Unlisted is now the option we should use for old assets/mods.
SimoG  [author] Oct 20, 2020 @ 11:33am 
@Quboid I removed the old one (only hidden I didn't delete it from the workshop) because there is this new version much easier and faster to use:
https://steamcommunity.com/sharedfiles/filedetails/?id=2199904172

Same thing for all the other asymmetric ones, they all have a new version improved in use. While the trasition segments, were used to move from symmetrical to asymmetrical, have become obsolete.
Quboid Oct 20, 2020 @ 11:12am 
Did you delete some road assets? I think there's a 2+1 road missing.
SimoG  [author] Oct 11, 2020 @ 8:31am 
@ Tiddles Yes very useful, thanks.
Tiddles Oct 11, 2020 @ 3:34am 
@SimoG Not sure if it helps, but when I've played with LHD/RHD props before, I added all props for both modes (e.g. traffic lights exiting both sides, speed signs entering both sides), then set the RHD-only props as FlagsForbidden: Inverted, and the LHD-only props as FlagsRequired: Inverted. Exactly centred props that wouldn't change needn't check the flag.

Placing them all first and then adding the flag check last makes it easier to check they're all pointing the right way and that the remaining state flags are right. The vanilla four lane road is a pretty good reference point for median roads.

It does involve about a billion separate props, and it's a real pain to do manually for multiple roads! Not sure if there's a clever way to do it via scripts in Mod Tools or something.

Fantastic work on the latest update by the way!
SimoG  [author] Oct 10, 2020 @ 5:54am 
@Bade II of Pateland Yes, they have already reported this problem to me and I was hoping to have understood and solved the problem.
For sure I'll try to fix it, as soon as I understand how it really works :-D
Pate II.StandWithThailand Oct 10, 2020 @ 12:59am 
May you make these road for LHD version please. Because Traffic Light,Traffic sign is wrong direction. Thank you.
SimoG  [author] Aug 21, 2020 @ 11:32am 
@raethegit All combinations of roads do it or when you connect to a specific one? Could be a wrong setting of a bending node. it should only appear if you connect a road to a version of itself with I/O lanes.
Eventually can you take some screenshot of the issue?

if it's a issue of my roads, I try to correct it.
raethegit Aug 21, 2020 @ 11:09am 
It's actually flickering between grass or sidewalk texture and asphalt/road texture. It only happens/happened on transition nodes, i.e. ground to elevated or bridge (still happens with the grass), or switching between sizes (also still happens), or sitching between elevated and bridge with the same asset (doesn't happen anymore).
SimoG  [author] Aug 18, 2020 @ 7:42am 
@raethegit ManyThanks :-)

Z-fight you mean on the grass of the central barrier that fades to black?
If is this, is not z-fight . Unfortunately it is a limitation of CSL. it is as if part of the material that composes it follows the ground below which is lowered, creating a sort of shadow. It also happens to road signs
raethegit Aug 18, 2020 @ 7:12am 
@SimoG thank you so much for this wonderful update to your roads! The sloping and transition between elevated and bridge mode is gorgeous! It even got rid of the Z-fighting issues I had there on the median. I still have that on ground to elevated/bridge transition but it seems to me it has gotten a little less (and I also suspect it is some problem in my config that I haven't found out yet, as the Z-fighting also happens to me in other places where it doesn't for most people)
SimoG  [author] Aug 17, 2020 @ 12:37am 
@ Jonnah Onion it's wanted to recreate the real look of the highways, here in italy (but not only here) :-)

@ NOiZE Thanks :-)
NOiZE Aug 16, 2020 @ 9:31pm 
Awesome!!
Jonnah Onion Jun 24, 2020 @ 11:28pm 
@SimoG quick question, can You make version with road lights on one-way's ground level always available? Not only before junction, like right now?
Btw, this set is great i would love to see that set with sound barriers too :)