Surviving Mars

Surviving Mars

Project Nova Space Initiative
19 Comments
Thundercraft Jul 15, 2023 @ 7:08pm 
Is there a chance of this mod getting an official update?
Or... can you grant permission for others to update this in your stead?

The last game update was over a year ago. And it looks suspiciously like the devs have abandoned the game to it's current state, so I doubt you'd have to worry about future game updates breaking mods again.
Galaxar7 Nov 16, 2018 @ 11:56am 
please update. dont work in gagarin update.
Galaxar7 Sep 10, 2018 @ 12:56am 
update please game version incompatibility issues.
Star_Child31 May 19, 2018 @ 2:44pm 
the buildings are NOT sponcer unique!!!!!!!!!!!!!!!!!!!!!!!!
scraquos  [author] May 4, 2018 @ 10:36pm 
I haven't looked at this for a while due to bad internet due to moving, and for that I apoligize. As soon as I get a chance (work and the after-effects of moving getting in the way), I plan to try to go back in and figure out if the updates that occurred while I was unavailable have interferred with the mod itself. From the look of the recent comments, it likely has. So I will try to get things fixed ASAP.
Mr void Dragon Apr 30, 2018 @ 3:08pm 
the only way I can make this work is activating the mod editor
Mr void Dragon Apr 30, 2018 @ 2:56pm 
this isnt appearing in my opotional list of sponcers, despite my best efforts
Redop Apr 17, 2018 @ 9:27am 
I love the Idea of specific buildings for the sponsor
scraquos  [author] Mar 21, 2018 @ 1:52pm 
I have a different sponsor mod that is up for a hard mode. I will see about figuring out how to balance this one for a harder difficult in the near future. For now I am simply trying to balance it out somewhat.

If you want to try the harder sponsor, check out my Terran Outcast sponsor mod. It was made to be more difficult, and I am thinking of modifying it to make it even more difficult. I just added an optional building additon mod for it, that adds several new unique structures that make it both easier and more difficult at the same time.
Galaxar7 Mar 21, 2018 @ 1:25pm 
can you make hard version to make 600%. i want to make 600% and more.
I want to do the hardest gameplay that i can create.
scraquos  [author] Mar 21, 2018 @ 1:20pm 
I checked for now in one of my games, and it seems to demolish fine for now (at least for me). It might be a game by game problem, or a problem with different mods if they are enabled. I am not sure about it, to tell the the truth. If anyone can figure out why it is happening, please let me know. All I know for sure, is that demolish and salvage options are enabled on the Building Template for Exo-Dome in the mod editor

If this is happening to anyone else let me know as well.
LordAssault Mar 21, 2018 @ 1:16am 
Hi, it seems like you can't demolish Exo-Domes, didn't try with Titan one.
scraquos  [author] Mar 20, 2018 @ 5:18pm 
Nevermind, managed to figure a way to unpack the .hpk files and fixed the issue. Titan Dome should now use the Oval Dome preview image.
scraquos  [author] Mar 20, 2018 @ 4:51pm 
I've tried to at the time. I've been trying to get into the UI files to find the correct name of the file to use, since I currently have it under the UI/Building/oval_dome.tga, and that does not equate in the game to oval dome preview image for some reason.

Until I can get my editor to work again, it will stay like that, unless someone can give me some help as the to correct file name. Currently my editor program is opening the files as gibberish
CrazyOdd Mar 20, 2018 @ 8:58am 
I would use the Oval preview image, on the Titan dome. Its less missleading.
CrazyOdd Mar 19, 2018 @ 5:15pm 
Might want to add in pictures of how big the new domes are.
scraquos  [author] Mar 19, 2018 @ 3:11pm 
Just released a new update to the mod. Altered some of the requirements for things and changed some outputs. Hope it makes it a little more balanced and not so OP. If you have any suggestions for changes please leave a comment here and I'll respond as soon as I can.
scraquos  [author] Mar 19, 2018 @ 2:05pm 
I know. It initially started as something to be a bit stronger, with emphasis on surviving without access to water, but as I look more and more at it, I want to refine it some more. I figure I will drop the output of the oxygen, water, and power plant, and modify requirements for the dome. Probably increase the cost of the domes. Increase the dome wonder's price quite a bit and increase maintenance on it, but in exchange you get higher comfort bonus and sanity generation.

Any suggestions would be great as well as to what to modify stat wise.
ShadowNeko Mar 19, 2018 @ 12:13am 
Unique but seems a bit too strong