Team Fortress 2

Team Fortress 2

Preposterous
20 Comments
The Verminator Jun 16, 2022 @ 6:56pm 
There is a pretty game breaking exploit on this otherwise excellent map. You can place stickies under the control point and blow up anyone trying to cap.
Gamer Feb 24, 2022 @ 8:08am 
You could say it's preposterous, the fact that it only has 900 visitors.
YOYOYO Aug 1, 2018 @ 6:00pm 
Why does this map only have 900 visitors? It deserves more!
STICKY-DIZZY Jun 11, 2018 @ 6:51pm 
ammmm no no is cool
Poopdog Jun 4, 2018 @ 8:15am 
This reminds me a lot of koth_Nucleus.
HQDefault  [author] Apr 22, 2018 @ 3:10pm 
Updated to RC2. See changelog for details.
Dr. FeelGoose Apr 6, 2018 @ 12:18pm 
This map is preposterous!!!
rattystrats Apr 5, 2018 @ 8:15pm 
Spy's favorite map.
TheKillerChicken Apr 3, 2018 @ 11:17am 
This mnap is truly amazing and detailed. I love it! Awesome work!
HQDefault  [author] Mar 31, 2018 @ 6:21pm 
Updated to RC1, see changelog for details.
HQDefault  [author] Mar 24, 2018 @ 8:52pm 
Thanks for the feedback! It's really touching to hear someone say that this is their favorite map on the workshop (especially considering there are currently official maps on the workshop).

-The lighting will definitely be fixed up a bit by the next version, despite having been a mapper for 4 years, I'm still not great at lighting.
-Those raised platforms weren't a problem during playtesting, however no engies tried to build up there. I'm probably going to wind up putting some nobuild on that platform (with obviously some kind of visual indicator that you can't build there) so an engie can't just camp up there with a teleporter and sentry gun.
-Not sure what I'm going to do about the airblasting ubers issue, because the deathpit is such a major part of the layout at this point, however there's ways you can pop an uber without having to worry much about being airblasted away, so it should be alright for now, though that's subject to change.
Ryan Gosling Drive (2011) Mar 24, 2018 @ 7:55am 
The design looks excellent!
KrazyZark Mar 23, 2018 @ 8:36pm 
Now this is really a good Map!
Jack5 Mar 21, 2018 @ 7:38pm 
If you don't want everyone to have access to it, please prevent teleporters from being built up there. Servers with class restrictions will benefit from this change being made.
HQDefault  [author] Mar 21, 2018 @ 5:52pm 
I wouldn't be opposed to adding a couple cubby holes for spys and the like, however adding pathways up to that platform would kinda wreck the point of the map. I wanted players fighting over the overhang bit to keep the upper hand over the enemy team. Which is exactly what happens in testing. So having that area accessible to all classes would kinda wreck the map. (Also, scouts can get up there too, just FYI)
Jack5 Mar 21, 2018 @ 2:12pm 
Even if your intention wasn't to make the map competitive, it ends up being so because of the issues I stated. Just by adding a couple of extra rooms and passages off to the side and resolving that issue regarding Soldiers and Demonen, the map will be custom server-friendly as well.
HQDefault  [author] Mar 21, 2018 @ 8:43am 
Interesting feedback, altough I would like to mention that I basically never design my maps with competetive in mind. I just make maps however I feel like making them.
Jack5 Mar 21, 2018 @ 2:46am 
This is a very visually appealing map, however it's "just another competitive map", with no tight two-door areas or even one-door areas that can be built in or used as shelter for Spies. Also, there is a mirrored high section of the map clearly designed for Soldiers and Demomen to reach, but in custom gamemodes these high areas butcher any potential for the map's use. The only way to resolve this would be to create multiple pathways up onto the platform to give all classes access to it, making it more fair.
KappaSun Mar 20, 2018 @ 8:48am 
yknow i love this kind of map that have a waterfall and a river
HQDefault  [author] Mar 18, 2018 @ 5:20pm 
I fixed an issue where the construction pack assets weren't packed in with the map. If you were getting missing textures or the error model before, you shouldn't be now.