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example: if you set it to 100 you'd get 100 of that item instead of just 10.
What I tested working.
Can bring up the spawn menu, spawn items, enable no damage, unlimited energy, all suit upgrades, constant daytime.
What I cannot get to work is the research point on start option.
I have tried 5000 & 1000, no points added. This was tested in single player just after completing the tutorial.
It seems that your mod intercepts achievements and harmony mods with lower priority than developer cheats can't use it anymore (higher priority mods like "achievements with mods" still can use this class)
I will just find myself new place to keep my toggle code.
Does your mod disable Input.GetKey or Input.GetKeyDown functions?
In my mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1717174755
Players can toggle special modes with:
if (Input.GetKey(KeyCode.LeftShift) && Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.R))
{GrappleReworkMod.VanillaMode = !GrappleReworkMod.VanillaMode;
other code;}
(The toggle code is injected into Class "Achievements", function "Update()", because it's always avaible so they can toggle anytime)
if your mod is enabled then the toggle from my mod is totally disabled and players can't use it o-o
Awesome for testing purposes, thanks!
I managed to get what I needed but I had to filter the options down.
It could be unseen objects added by other mods.
Allowed Range: 0 = Disabled or 1 = Enabled
-->
<UnlimitedSuitPower>1</UnlimitedSuitPower>
but nothing happend